Dontwalk
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How can I make a hole in a hole in a hole?
25 votes

Add a UV Sphere SHFT+A > UV Sphere with 48 Segments and 32 Rings. TAB into Edit Mode and select 97 verticies on the top and press X to delete them. Select one vertex on the side and press X to ...

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How to make softer, more natural lighting?
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11 votes

The reference image is a studio lit still life. There are two "Soft Boxes" camera left and a spot light on the background. Probably a black card camera right to prevent light from filling in the ...

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How to model spread book interior?
Accepted answer
11 votes

If you are trying to achieve a more organic render you could use an image of a book end or stack of paper as a texture and bump map. The "paper ends" image I captured for the texture/bumpMap is at the ...

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How to model a dumpster wheel?
Accepted answer
10 votes

I’m sure there are many ways to accomplish this. Here’s one possibility. SHIFT + “A” Add Mesh > Circle with 64 vertices (Top View “7”). TAB into Edit Mode press “E” and “S” Extrude Scale three times....

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How do UV texture seams work?
Accepted answer
10 votes

UV unwrapping is an art… Some things that have helped me: In “Object Mode” apply the scale Ctrl + A then select “SCALE” from the drop down menu Before you attempt to unwrap the mesh. In general seams ...

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Why am I not getting equal squares when I unwrap?
Accepted answer
9 votes

It appears that you had "Pinned" parts of the UV's. I removed the pinned UVs in the UV Editor ALT+P to Un-Pin. And in object mode as a matter of habit applied scale and rotation CTRL+A. Then back in ...

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How can I make a sharp looking axe?
7 votes

There are many ways to accomplish this. The answer involves more than nodes in Cycles. It includes the geometry of the axe head, lighting and yes materials. Reference images are very helpful. A quick ...

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How to deform a "plane"
Accepted answer
7 votes

I would start with a flat plane in “Top View”. Cut it in half and add a “Mirror Modifier”. Select the edge where you want the bend to take place then press “Shift” + “S” and select “Cursor to Selected”...

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How can I fill a cylinder cap?
7 votes

Delete the face > Select the vertices > Press E to extrude then Left mouse click > Press Alt+M and select collapse. The better way would be to Delete the face > Select the vertices > Press E to ...

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Filling holes in a mesh
Accepted answer
6 votes

In most cases it's better to think ahead before you model something. More difficult to do with less experience. I would approach it this way (I'm sure there is more than one way to model this). Add a ...

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Materials peel off when rendered
5 votes

It looks like you may have a duplicate mesh that doesn't have materials rendering. Turn off it's visibility in the render or delete it.

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How would you curve the edges of a 3D shape?
Accepted answer
5 votes

Here's a 3D version of your Plane. Add some subdivisions by pressing CTRL + "R" The more subdivisions you use the smoother the curve you are after will be. Select two edges (You could also do one at ...

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How can i model a propeller like the one in the image?
4 votes

Apparently there are many different shaped airplane propellers. After some Google searching I found this Creative Commons CC0 1.0 Universal Public Domain Dedication reference image of a simple two ...

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Need help setting up lighting for a render like this.
4 votes

Keeping in mind that light travels in a straight line. If you study the shadows there are clues as to how to recreate the lighting. In the reference image the shadows are black = One light source. ...

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How best to make glue/resin
Accepted answer
4 votes

I approached this by creating a custom texture. First I Marked three seams in the base mesh CTRL + E > Mark Seam. Then unwrapped it. By selecting all of the vertices and pressing U > Unwrap. I ...

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Render shows geometry that isn't there. Normals?
4 votes

Try an approach like this. I didnt take the time to complete the model. I can if you need me too.

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Rubber Material
4 votes

Here's what I came up with. Mostly a combination of all the advise.

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How to make a cone UV projection?
4 votes

In "Edit Mode" select The bottom vertices and one edge and mark them as a seam by pressing CTRL + "E" and selecting mark seam from the drop down menu. Then in the UV Editor while in "Edit Mode" select ...

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Basing modeling of a holder
3 votes

One approach: Make sure the cursor is centered SHIFT + “C” Add a Plane TAB into Edit Mode Subdivide the Plane press “W” > Subdivide Delete one half Add a Mirror Modifier and check the box next to “...

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What would be the easiest way to retopo this object?
3 votes

Consider a different approach to modeling your Newtons Cradle. It could be as simple as this... Add a plane with four vertices and extrude it out and down to form the base (12 Verts). The balls ...

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Proper time to bevel?
Accepted answer
3 votes

One way would be to start with a plane. I like to work with the 'Mirror Modifier' so in Edit Mode press W and Subdivide. Then select 5 vertices and hit X to delete them. Add a 'Mirror Modifier' and ...

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I need to make the vertices of a mesh follow a path / curve so that the mesh deforms as it follows the path?
Accepted answer
3 votes

Press SHIFT + “C” to center the cursor. In Front View (Press “1”) Press Shift + “A” and add a plane. Tab into Edit Mode and press CTRL + “R” and add a healthy number of Loop Cuts by scrolling your ...

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How to make glass more reflective?
3 votes

A simple alternative incorporating Glass and Transparent shaders. The ratio of reflection and transparency can be adjusted in the Mix Shader. Cycles render. Lighting HDRi. Background image courtesy ...

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How to cut faces away?
Accepted answer
3 votes

In edit mode using “Face Select” select the four front faces. Press ”P” and choose "Selection" from the drop down menu.

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Modelling a Dagger (1): How to bend straight faces
Accepted answer
3 votes

One approach would be in Edit Mode add a loop cut in the middle CTRL+R and delete the vertices on one side so you are working with half of the blade. Add a Mirror Modifier and check "Clipping". Add ...

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Modeling a Radiator Heater
3 votes

First I created this profile shape and extruded it to create the vertical pipes (CTRL + E) in Edit Mode. Then added some loop cuts and joined them for the top, middle and bottom cross sections. Added ...

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QUALITY- how I can reduce or increase quality?
3 votes

You can reduce the quality/render times several ways. -In the Render Panel under “Dimensions” reduce the “Resolution”. -If you are rendering with “Cycles” in the Render Panel under “Sampling” ...

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Filling space between two identical curves/mesh
3 votes

Create one coil in Edit Mode select all of the vertices press E to extrude and press the letter of the axis you want to extrude in (X,Y or Z) and drag your mouse. LMB to finish.

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How can I do glowing halo particles/special effects in Cycles?
Accepted answer
3 votes

I was working on this clock anyway... Now it glows. I moved the clocks “Bells” to layer 4 (It could be any other layer than the layer the clock mesh is on. In my case layer 1). I gave the bells mesh ...

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Most ideal way to connect two parts of a mesh when one has multiple faces?
3 votes

One way would be in the lower rectangle in your example Add 22 loop cuts to the same rectangle Ctrl+R use the Mouse Wheel to add more loop cuts. Left Mouse click when satisfied. Then you can connect ...

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