CharlesL
  • Member for 8 years, 8 months
  • Last seen more than a week ago
When integrating live action footage and cg, how to make proper shadows for actors?
4 votes

The green screen does not remove the shadow as long as your threshold is low enough. Because it's a darker shade of green, the green will be removed, but the gray will stay. If that method doesn't ...

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Can we render a sky layer with transparent layers?
4 votes

You could load in a background image(with the image node) from a separate file to mix in. You can also use the alpha over node to put the image behind(you then have a little more control over ...

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How can I start using Freestyle?
4 votes

I did a tutorial on this recently: http://www.youtube.com/watch?v=J3LI_MTnY7U First five minutes answer your questions(but there are many more details on the engine later on). When your in the ...

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Rendering Translucent Materals through Glass in Cycles
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3 votes

Excuse my technically incorrect explanation. I'm stating this from an artists perspective and don't know all the math behind all of it. :P Glass uses a lot of processing power, and there's really not ...

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How to non-destructively solidify only certain faces?
3 votes

There are really two ways of handling this issue. 1) As Denis suggested in the comments, check Only Rim. This won't give you thickness, but will just displace the faces in the vertex group. 2) ...

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Need some modeling/workflow tips on Kettlebell/grenade look
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3 votes

I really would recommend using a normal map since the detail is so small. You're going to have to have a huge number of vertices to get it to look decent. If you're sure you need to be modeled, you'...

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How can I reset my menus?
3 votes

You can restore the factory defaults by clicking: File > Load Factory Settings. Then set it as the default press CtrlU

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OSX Unrecognized Arguments Terminal Render
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3 votes

The issue isn't with Blender. It's with the command you're running. Using the open command is fine for opening applications, but it doesn't allow you to pass arguments to the application (as far as I ...

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Unwrapping the inside of a barrel
3 votes

Blender's automatic UV unwrapping doesn't always work correctly. You can do it manually easily if you mark(CtrlE > Mark Seam) the top seam, the bottom seam and one seam down the middle: Then unwrap (...

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Problem when exporting from Blender to Unity 3D?
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3 votes

The Blender exporters sometimes don't work perfectly. However, Unity supports .blend files, so you can simply drag and drop the .blend file into the Unity project.

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Modeling a crease on a helmet
3 votes

You want an edge loop to follow that crease. Something like this:

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Unwrap Separate Meshes
3 votes

As long as all the vertices in your objects are completely connected to each other (no loose parts) the following technique will work: Select all your objects, and press CtrlJ. This will join them ...

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Creating a curved rectangle on outside of a sphere?
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3 votes

It sounds like you want to do something like this: To model that: Add a plane (ShiftA > Add > Mesh > Plane). Give it some extra geometry with a Simple Subdivision surface modifier: Add a ...

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Why does the shadow pass not account for mesh lights?
3 votes

Like Gunslinger said in his answer, the shadow pass doesn't have mesh lights. However, I found a (rather imperfect) workaround. If you separate the diffuse direct, you can kind of control the mesh ...

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Using mask as a garbage matte to hide an object
3 votes

How about something like this: Mix the footage and the CGI using the (inverted) mask as a factor. This is the result (I didn't have any live footage on my computer... so here's a red cube added to ...

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Material to generate a mountain
3 votes

It's probably better to do it with a displacement modifier (like Leon said), but it is possible to create a "mountain" with just materials in Blender Internal (the only issue is you can only see it ...

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Exporting to fbx - halo material is lost
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3 votes

I don't think that Blender's .FBX exporter exports halo's. Even if it did, the software you're exporting to (in this case XNA) also has to have support for halo materials. Most of the time, it's just ...

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Snap individual vertex of the selection to closest vertex
3 votes

If you don't mind if the extra vertices are removed, you can use remove doubles and in the tool settings (F6), set the merge distance to something higher (probably in the range of .01 and .1). This ...

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How do I disable texture filtering?
3 votes

I'm not sure if it is possible to do in the 3D view, but I certainly know how to do it in the (Blender Internal) texture settings(I did this in my Blender Minecraft Tutorial). Steps: Change the ...

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How can the Blender API be used to access Blender from another application?
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3 votes

After looking around a little bet here's what I found. You can render files outside of Blender(from the terminal), but as far as I can tell, you cannot do anything else.

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Blender Object keeps moving back to 0,0,0
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2 votes

You have to apply the location of the objects with Ctrl + A, otherwise the location is reset when you render.

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How do I use CTRL-R to cut all the way through an object, not just one face?
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2 votes

The knife tool will work in this situation. After pressing K, hit Z, which will put it in cut through mode.

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IK with pole over subdivided bone chain don't bend
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2 votes

Yep. This is a bug with the Armature system and may be worth reporting. I think the issue is that it doesn't know which side of the bone is supposed to face the pole target. However, if you rotate ...

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Blender as an image editor software?
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2 votes

A few people in the comments mentioned Inkscape for vector editing. Inkscape is extremely non-destructive because everything is a shape. However, it's not great for image manipulation, which is GIMP's ...

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Create reusable action/animation?
2 votes

You can actually quite a bit with just a few drivers. Result I'm not going to explain the entire process, but I'll cover a lot of the more interesting points. If you haven't already, learn how ...

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Rigid or soft body dummy legs?
2 votes

I think you mean you want the children objects (i.e. the legs) to follow the parent in a delayed way like this: To do so: Parent the feet to the body. Under Relations Extras in the Object Settings, ...

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How do I transform triangle polygons into quads?
2 votes

I'm not completely sure what the tutorial want's you to do with those tools. However, you can use a few different tools to do create the same topology: Select each edge of the triangle and subdivide ...

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Cycles procedural material displacement is different (up/down) on different faces
2 votes

You could use a color ramp and set the black value to a grey to add a plateau: Node setup:

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Why does my mesh flatten on the X-axis in the game engine?
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2 votes

Select your object and press CtrlA -> Apply Scale. This will set scale of both objects to 1.0, 1.0, 1.0. Before you applied the scale, you must have scaled the objects along the X-Axis at one point. ...

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Is there an option to hide/disable the "volume" display in edit mode?
2 votes

I think your issue is related to the display camera's clipping distance. Clipping distance is basically the distance the camera can view. You can change the settings around in the properties panel (N)...

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