CharlesL
  • Member for 8 years, 8 months
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Render Animation on still scene, No BVH reloading
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6 votes

In the performance panel of the render tab, check Cache BVH: This will make Blender use the last BVH built when you press F12. If you want faster render times for the viewport, change Dynamic BVH to ...

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Rendering freestyle lines in Cycles
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6 votes

No, freestyle is not yet supported in Cycles (and I'm not sure it ever will be directly supported). You could work around the issue by using render layers and grabbing only the freestyle pass from BI: ...

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How can a Script be periodically invoked from the BGE?
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6 votes

You could use the delay sensor with the repeat setting checked:

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Turning a ring of vertices into a plane
6 votes

Another method to create a face with a vertex at the centre. Select your vertices: Make Face F, this'll create a ngon: Poke Faces Alt+P, this'll create a single vertex at the centre:

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Is there a build of Blender that only has the video editor enabled?
6 votes

I'm almost completely sure there are no builds with just the video editor, but if you wanted to use it primarily as a video editor, you could set the video editor as the default view when blender is ...

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Correct approach to hip topology?
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5 votes

Personally I would recommend something like this: (Granted, this is a low poly character that contains triangles. You don't want triangles in a mesh that will be using subsurface. However, it forms ...

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How to mirror an object in a 90 degree angle?
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5 votes

You have to use an array modifier to rotate it 90 degrees, then mirror it along the X and Y axis: Result:

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Best Place to put Feature Requests?
5 votes

I'm not sure how many of these requests are actually acknowledged, but I know that BlenderStorm is one place to request them. Also, if you can get featured on BlenderNation for some reason (i.e. ...

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2 different textures are overlaying (Blender Render)
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5 votes

You were correct in adding geometry. However, when vertices/faces share the exact same space in Blender, you will get artifacts that are drawn all of the mesh. To fix this, simply adjust the geometry ...

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How to distribute objects evenly?
5 votes

I like to use ShiftR to repeat the last step (when the last step was duplicate/move). For example: Duplicate a cube Press ShiftR to repeat the last step

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Rotating around two z axes
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5 votes

You'll probably want to use an extra empty object that you rotate the moon around. That way you can rotate the earth and the moon independently from each other. Before starting, reset the origins of ...

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How to deselect using box select?
5 votes

It sounds like your issue is an issue with the middle mouse button on your mouse. The following steps do not require a working middle mouse button to deselect: Go to your user preferences (CtrlAltU) ...

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Tips for sculpting tile-like terrain
5 votes

As an expansion of gandalf3's answer, I'll give a quick workflow on how to make tiling easier... Start with a mirror modifier on your object along both the X and Y axes. Model the edges of the mesh. ...

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Composite transparent overlapping objects from different scenes?
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5 votes

The issue your having is masking. You have to have a mask of some sort to get the windows behind the rest of the building. I've come up with a (rather imperfect) solution, as long as you assign a ...

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Set up a render farm with multiple OS and spec
5 votes

I would recommend using the network render add-on. It's since Blender is cross-compatible, they should all work together fairly well(I've made it work between Mac and Windows). The docs are here: http:...

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How can I convert an SVG to a mesh?
5 votes

You can use the remesh modifier to convert it to all of the triangles to quads.

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Most efficient way to round edges
4 votes

You can also use the Spin tool to create rounded edges with AltR. Use the Spin tool to create the sort of objects that you would produce on a lathe (this tool is often called a “lathe”-tool or a “...

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How can I create a water material in Cycles?
4 votes

The Glass BSDF shader in Cycles should work pretty well. Change the IOR: value (index of refraction) to 1.333, and you should get perfectly clear water. If your looking for a murky type look, use a ...

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Is there a way to render particles as if they were a single liquid?
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4 votes

If you set up a particle system that works, you can use metaballs as the object it emits, so it looks like it's one smooth "fluid". Metaballs will merge together into one smooth shape. The result isn'...

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Why is there noise in my output?
4 votes

Blender Internal If you're using Blender Internal with Raytracing as your Gather mode, the following will work. Raytracing is realistic, but it requires a certain number of samples, otherwise it will ...

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How can I make an object render with a wireframe in the game engine?
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4 votes

You want to create a wireframe material. A quick 'n' dirty way to do generate a wireframe texture is described below: Unwrap your model. If you don't know how to do this simply select everything and ...

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Is it possible to append objects to the same layer as they are in the source file?
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4 votes

When you click append, select all your objects then in the lower left hand corner, there should be an option panel. Untick the Active Layer option.

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How to composite in a background picture?
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4 votes

Yes, you can do that with the mix node. Use the Input > Image node to load in the background image, then use the Mix node with alpha to put it behind. Node setup: Result:

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Not render sky texture?
4 votes

Cycles In Cycles can do that by using the Light Path node set to Is Camera Ray (You have to invert it otherwise it renders without affecting the lighting of the scene. The inverse of what you want.): ...

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Cell fracture explosion with followed by reform of the object?
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4 votes

To do what your asking: You can bake the rigid body action by pressing Space, then searching for Bake Action. This will convert the rigid body simulation to an actual animation for the object. Trim ...

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Can multiple animations be saved in a .blend file?
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4 votes

I think your issue is that Blender is not saving the animation datablocks because there aren't any objects using them. You can protect the datablocks by adding a fake user like so: Go to the NLA ...

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How can I separate faces without the edges?
4 votes

There is a (kind of) hidden tool in Edit Mode called Edge Split (different from the modifier). You can search for it with Space or access it via the Edge Specials Menu (CtrlE). It will split each ...

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How to create an animated Electric Arc or Lightning?
4 votes

I would recommend something like Andrew Price did in his lighting tutorial (http://www.blenderguru.com/videos/how-to-create-a-lightning-storm/). Use an animated gradient to affect the alpha to make ...

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Is it possible to render only keyframes from Dope-sheet?
4 votes

You can use the constant offset interpolation. To do so: Go to the Graph Editor and select all your curves (A) Press T and select constant. Your animation will now consist of poses without any ...

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Normalize a spline
4 votes

Blender contains the tools to do what your asking, they're just not all in the same tool. To create more segments, you simply need to use the curve subdivide tool (W > Subdivide). Blender will ...

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