CharlesL
  • Member for 8 years, 8 months
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Render just part of a final image from Cycles?
Accepted answer
97 votes

Ctrl + B in the 3D Viewport or the Camera View will allow you to drag while holding LMB select the area of the image you want to render. If you want to clear the border, press Ctrl + Alt + B. Shift +...

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Cutting a mesh in half
80 votes

I would recommend using the bisect tool (new in Blender 2.69): Enter edit mode (Tab), then press Space and type in Bisect, or select Bisect from the toolshelf (under Add). Click and drag, to bisect ...

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How to close/open a view panel
66 votes

An alternative to iKlsR's answer: You can close a panel by right clicking on the line between the two pannels (i.e. the shadowed area. Your mouse will turn into a double-sided arrow when you hover) ...

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How to Make Multi User Objects Single User?
50 votes

Press U > Objects and Data. Then apply your modifier. Using just Object will make the object a new, separate datablock for the mesh (but will ignore modifiers). However, using Object and Data will ...

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How to change Blender's default startup settings?
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40 votes

Ctrl + U will save your current settings and setup as the default startup view, meaning it will set everything as the default including the current view(s), whatever data is loaded (images, models), ...

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What are the differences between Orthographic and Perspective views?
40 votes

Orthographic is (according to Wikipedia): ... a means of representing a three-dimensional object in two dimensions... Bascially, Orthographic is a fixed depth. You can't zoom in or out. There is ...

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How to reverse animate?
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32 votes

You can flip the animation around by actually inverting your animation data in your animation editor. Go to your dope sheet editor. Set the current frame to the beginning of the animation (probably ...

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How to properly unwrap my mesh?
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26 votes

Unwrapping is a skill in and of itself. There really is no right or wrong. You have to judge that yourself. I made a fairly extensive tutorial on it, but here's a quick overview: Figure out where to ...

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How can I blend two textures together using Cycles?
23 votes

From your nodes setup, it looks like you're trying to mix the original shader with nothing. While this is technically possible it is not the cleanest way to do things. You don't actually have to ...

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How may I create a continuously looping animation?
23 votes

You can use the NLA editor to make a repeating animation. Changing the repeat value will change how many times the animation will repeat. Just make sure your animation was converted to an NLA strip ...

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How can I convert a hair-particle system into 3D, editable objects?
Accepted answer
20 votes

In the modifier panel click the convert button. That should do the trick. Two things to note: If you're using an object, the objects will be linked when converted. The original emitter will ...

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Fade to Black Effect in Video Sequence editor?
19 votes

Fading to black is slightly more complicated than it has to be. The trick is to use the cross effect. Add your video clip Add a color strip (under Effect Strip > Color), the default is black, so ...

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Why does the zoom sometimes stop at a point?
18 votes

There's a limit on how far you can zoom in. If you want to continue zooming in, you'll have to reset your view (as mentioned in a previous answer) or do one of the following: Press ShiftB(when not ...

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Is it possible to compress or split '.blend' files within Blender? If so, how?
17 votes

If the file is made of a bunch of scenes you can import them into separate .blend files. To append a scene from a different file use File > Append. Find the file and click on it. Once you do, you ...

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How can I reuse existing materials, objects, etc from an existing .blend?
16 votes

If you just want to quickly copy a mesh from one file to the another, you can use Ctrl + C to copy the mesh to the buffer, then Ctrl + V in a new file to paste the mesh from the buffer. Note: This ...

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How to "freeze" a cloth animation at X frame?
Accepted answer
16 votes

You can apply the cloth simulation modifier. That will convert the current frame into a static mesh, and all other simulation data will be deleted.

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How do you detect collisions with fast objects like bullets?
Accepted answer
16 votes

In the physics tab turn up the Physics Steps > Substeps. This will calculate physics in between frames.

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Is there an Inflate/Deflate Mesh option in Blender?
Accepted answer
15 votes

Yes, the AltS (Shrink/Fatten) command will kind of "inflate" the object. Before: After: And using a negative value:

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How can particles be emitted from particles?
Accepted answer
15 votes

The trick is, you use the particle instance modifier on one particle system, and the particle system is recognized as one object, so it can then be emitted from itself. Create a baseObject (that will ...

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Random maps in cycles
15 votes

If you want to shift the UV maps around you could use the random output from the Object Info node to give each texture a random location. My simple node layout:

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Would the automatic removal of double vertices ever be undesirable?
15 votes

One case would be if you didn't want to lose sharp edges. When you apply the edge-split modifier, it will be splitting off faces based upon the angle. It will actually be splitting them individually ...

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How can I animate object properties in Blender?
Accepted answer
14 votes

If you right click on a property and click Insert Keyframe, you can animate that property like you would the location, rotation, scale, etc. This method works with almost all the properties including ...

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Smoke Generator does not work
13 votes

It sounds like you managed to simulate the smoke, but you can't render it. The reason is probably one of two: You're using Cycles in a old Blender Version You're using Blender internal, but haven't ...

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Can I use Cycles materials with Blender Internal?
Accepted answer
13 votes

You can do something like what your asking with multiple scenes. Bear in mind, you will have a lot of extra work/tweaking/headaches when you have to adjust two scenes, but if it's necessary it's worth ...

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How to save print-quality screenshots of the 3D view?
Accepted answer
12 votes

Have you considered the OpenGL render? You can set the resolution in the render tab, then just click the render button in the toolbar at the bottom of the 3D viewport.: It then renders an image of ...

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How to simulate string?
Accepted answer
12 votes

Based upon this balloon tutorial: Create a string Create a bone as the "handle" (which you can then move around as you please) Use the cloth simulator to simulate the string and use weight painting ...

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Logging renders?
12 votes

You can have Blender automatically save files if you check the Auto Save checkbox in the render settings. Renders will automatically be saved to *blendfile location*/auto_save/. If you check ...

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How can I disperse objects with a particle system?
12 votes

The size of each particle is really small right now. Change that to 1.0 and you should be able to see it.

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How to align a cluster of points?
11 votes

If you scale the vertices to 0 along a specific axis, you can make them flat. For example, if you want to flatten some vertices along the X axis, you would press S (to scale) > X (for the X axis) > 0 (...

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Long rectangular quads? Or neat squarish quads with tris?
Accepted answer
11 votes

Topology is a weird thing. It can be done a few different ways, and there isn't always a right answer. However, a few rules to keep in mind while modeling: Edge loops should be around defining ...

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