I started in 3D in 1997 With 3ds r4 on DOS then 3ds MAX on Windows 95, in my high school CAD class. The teacher did not know it but let a friend and I figure it out. It was awesome stuff! Eventually we made models and animations that won best in state.
In 2001 I saw a magazine article about Blender. "A free 3D program?!!?!" I jumped in head first. It took a long while to learn the interface with not as much documentation and before the age of video tutorials.
It was fun, I'd stay up late trying to pick apart and change example scenes. I since also learned Lightwave and Maya in school, and used for work... and learned and used many other 3d and graphics and engineering tools as I've needed them.
Blender is by far my favorite. It's my creative Swiss Army knife, it continues to improve at an awesome rate.
I currently use Blender at work to animate and render mechanical parts converted from engineering drawings and create ads and learning materials.
Until recently I've mostly been a lurker and quiet supporter online. I am now attempting to help where I can here. Hi!