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Fuboski
  • Member for 8 years, 3 months
  • Last seen more than 2 years ago
  • Italia
0 votes
1 answer
1k views

Chest deformation low poly

2 votes
0 answers
792 views

Can I invert the Green channel of a Normal map in Blender?

1 vote
2 answers
790 views

How can I scale and extrude a mesh proportionally?

1 vote
1 answer
782 views

Ambient Occlusion Map dots

1 vote
1 answer
672 views

Rigging the upper arm

1 vote
0 answers
529 views

Motion Capture rig

0 votes
1 answer
527 views

Displace Modifier: reset scale problem

0 votes
0 answers
405 views

Problem with normal map

3 votes
1 answer
404 views

Editing normals for a cylinder

0 votes
0 answers
331 views

Is there a method to control and prevent deformations while you are creating a rig?

2 votes
1 answer
317 views

Is there an equivalent of a cage for Blender Internal Render?

0 votes
1 answer
279 views

Problem of extrusion with mirror

0 votes
0 answers
239 views

I'm searching retopology tools

1 vote
1 answer
227 views

Does the vertex count of a mesh affect the size of the normal mapit generates?

1 vote
1 answer
220 views

Assign randomly a mesh to multiple faces

1 vote
1 answer
190 views

Problem of selection after a subdivision surface

0 votes
1 answer
85 views

My armature deformations inexplicably 'pop', without any shape keys or other modifiers. What's going on?

0 votes
1 answer
60 views

Rigify doesn't let me move my pg

1 vote
0 answers
46 views

Why my mesh has black faces? [duplicate]

2 votes
0 answers
26 views

Why my mesh is spotted? [duplicate]

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