Neil's user avatar
Neil's user avatar
Neil's user avatar
Neil
  • Member for 10 years
  • Last seen more than a month ago
  • London, United Kingdom
34 votes
2 answers
58k views

How to rotate source video in Movie Clip Editor - Blender 2.68

17 votes
6 answers
10k views

Open Blender maximized by default

16 votes
4 answers
18k views

Where is the smooth / flat shading property of an object?

8 votes
1 answer
3k views

Compositing multiple scenes and passes with transparency

8 votes
1 answer
829 views

How does fac differ with manual control versus node control?

8 votes
2 answers
673 views

What is the quickest way to add pairs of edge loops?

7 votes
1 answer
2k views

Multiple scenes and material with pass index

6 votes
1 answer
5k views

Why does mesh shrink when using shape keys?

6 votes
1 answer
3k views

How to render rotating propeller?

5 votes
1 answer
2k views

How to add resolution to a mesh created from a curve

5 votes
2 answers
3k views

How to model rounded extrusions

5 votes
2 answers
6k views

Add bevel to more complex objects

4 votes
1 answer
318 views

Ability to store selections

4 votes
1 answer
17k views

Correct tracked camera orientation

4 votes
1 answer
1k views

Rotate instances to align with normals

3 votes
2 answers
697 views

How to align object to a vector

3 votes
1 answer
1k views

Instance a plane on a cylinder using geometry nodes

3 votes
1 answer
38k views

How to create a good glass reflection with Principled BSDF

3 votes
0 answers
3k views

Why does the solve error keep changing?

3 votes
1 answer
8k views

How to flip the mirror modifier? So I may edit the mirrored side

2 votes
1 answer
3k views

Keep part of mesh square when applying subdivision surface

2 votes
1 answer
204 views

Hide part of object during animation

2 votes
1 answer
2k views

Add additional camera presets

2 votes
2 answers
1k views

Change colour based on z height

1 vote
1 answer
3k views

Higher texture resolution no improvement

1 vote
0 answers
12 views

Camera fulcrum visible in solid mode cutting off objects [duplicate]

0 votes
1 answer
298 views

Why can't I plug in vertex normals to rotation of Object Transforms Output

0 votes
1 answer
2k views

Animate disable in renders property

0 votes
1 answer
267 views

Connect Float output to Float input causes an error

0 votes
2 answers
861 views

Make instances point away from centre of the curve