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Golden Dragon
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4 votes
1 answer
72 views

Is there a way to create custom Node types or Nodes Categories using Python?

1 vote
1 answer
57 views

Is there any way to create a boolean input to a ShaderNodeGroup in Blender 4.x using python?

1 vote
0 answers
42 views

How can I assign materials symmetrically?

1 vote
0 answers
54 views

Fixing Texture stretching with no UVs

1 vote
2 answers
94 views

Help with understanding the color theory of Blender's color ramps

0 votes
0 answers
28 views

How to add Inputs and Outputs to Group Node using Python [duplicate]

0 votes
0 answers
14 views

Dynamic NodeGroup Updates: Managing Link Movements with Socket Names

0 votes
1 answer
26 views

Is there a way to change the active texture in texture paint mode using Python?

0 votes
1 answer
53 views

How can I change the X scale of an object according to a curve?

0 votes
0 answers
29 views

How can you make a strip of mesh parts bend according to the distance from an object individually?

0 votes
0 answers
34 views

Use Mirror modifier but keep the UVs

0 votes
0 answers
13 views

How can I set a different vertex parent for different pieces of mesh

0 votes
1 answer
26 views

How can I add custom section panel to the Texture Paint Properties?

0 votes
0 answers
24 views

How can I create a list of unique class instances for an object?

0 votes
1 answer
17 views

Experience in using a small color range from Image Texture using ColorRamp

0 votes
0 answers
51 views

How to take a specific color from a texture using ColorRamp

0 votes
0 answers
16 views

"attribute is read-only" error when trying to set a PointerProperty of a Shader Node

0 votes
0 answers
28 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

0 votes
1 answer
25 views

How can I make an instance-level dictionary in a PropertyGroup class?