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Karric's user avatar
Karric's user avatar
Karric
  • Member for 8 years, 11 months
  • Last seen more than 1 year ago
7 votes
1 answer
11k views

Unwrap with Margins - Space out Islands

4 votes
1 answer
2k views

Pin/Parent Vertex of OBJ1 to Vertex of OBJ2

4 votes
2 answers
757 views

Decimate Selection down to a specific vertex count

3 votes
1 answer
2k views

Use the Shrinkwrap modifier to form a skin over a collection of objects

3 votes
2 answers
1k views

Set vertex location to always be between two other vertices

3 votes
1 answer
3k views

Soft Body - Preserve Volume when deformed

3 votes
1 answer
3k views

Make only a part of the mesh softbody

2 votes
0 answers
131 views

"Adaptive Skin" in Blender

2 votes
0 answers
323 views

Retopology - Snap With Subsurf?

2 votes
2 answers
1k views

Electromagnetism Simulation

2 votes
2 answers
633 views

Stamp Cut another Mesh

2 votes
1 answer
373 views

Rotate Models Incrementally

2 votes
1 answer
4k views

Get Blender files to save with a thumbnail preview?

1 vote
1 answer
226 views

Texture Channel animated, doesn't appear in viewport

1 vote
0 answers
604 views

Blender crashes when using video editor

1 vote
1 answer
570 views

Blender + Captivate - Transparent Flash Video

1 vote
0 answers
219 views

Stretch traffy around a corner

0 votes
1 answer
116 views

Opposite of Cage Deform

0 votes
0 answers
491 views

Functionality like Photoshop's Smart Objects

0 votes
1 answer
518 views

Snap to alignment with other vertices (implicit grid)

0 votes
2 answers
155 views

Render Layer Compositing - Get closest pixel to camera

0 votes
0 answers
51 views

Render other side of perspective scene without changing silhouette

0 votes
0 answers
163 views

ShrinkWrap - Keep Original Edge Lengths

0 votes
0 answers
155 views

Matcap Globe won't render properly

0 votes
0 answers
131 views

Boolean Operation without New Vertices

0 votes
1 answer
1k views

Apply *Relative* Shape Key to another mesh?

-1 votes
4 answers
477 views

Deform using stickman instead of cage