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photox
  • Member for 7 years, 1 month
  • Last seen more than 3 years ago
5 votes
Accepted

Render looks "brighter" than in viewport preview

4 votes

How to prevent a cloth from entering another mesh?

4 votes
Accepted

Scene always rendering cube

3 votes
Accepted

How to convert mesh back to text object?

3 votes
Accepted

Glass shader blocks light?

3 votes
Accepted

Glitchy-looking transparent alpha channel PNG when imported as "Image as Plane" in Cycles

2 votes
Accepted

Every emission object is darker than it should be

2 votes

I'd like to know how to overlay a hue shift effect on an object

1 vote
Accepted

second particle hair system made both disappear from render

1 vote

why is my t-shirt doesn't sharpen?

1 vote

Is it possible to use a curvature map to create high poly model from a low poly?

1 vote

How can I add major geometry to a mesh in Sculpt mode?

1 vote
Accepted

How to make an empty follow a rigged mesh's movement?

1 vote

What are the advantages of turning on "cache BVH"?

1 vote

How to get random color variation on a single mesh?

0 votes

How to extrude properly?

0 votes

Low-level location, rotation and scale for sphere, cylinders

0 votes

How to apply UV map texture while keeping node shaders?

-1 votes

Why do I get weird shadows on my baked normal map?

-2 votes

Can you reduce detail with a normal/bump map?