MarcClintDion
  • Member for 8 years, 3 months
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Procedurally generating wear on an object?
7 votes

If you set this object to be a Dynamic Paint Canvas, then you can use particles or other objects to damage this Canvas object by using an animation. Under the Dynamic Paint Canvas options, set the ...

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How can I create a hollow sphere with regularly spaced holes?
6 votes

I suppose I'll add one as well, A) Add any shape you like. B) Use a variation of Extrude, accessed with (alt-e) and select Edges Only. Now drag out the newly created edges far enough away from the ...

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Freestyle strokes not appearing in Cycles texture bake
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6 votes

I'm fairly certain that Freestyle is a post-process type of render which means that when it happens it's more like what happens in the Compositor or Photoshop/Gimp. Even though the depth buffer can ...

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How to convert from high poly to low poly
6 votes

The following thread on the BlenderArtists forum has been going strong for the past 1.5 years and the discussion often turns to retopo. This will help with all the more subtle details after you have ...

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How to offset the texture coordinates of an object with an array modifier for mapping an image texture?
6 votes

If you can't use UV coordinates, you can use Box-Mapping to give each piece of wood some variety.(yellow indicator) The attached image shows the node setup for the model of a wood plank which is ...

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Cannot execute boolean operation with imported SVG
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6 votes

You could try and deal with this in another way. I selected an upwards facing face and used shift+g->normals to select all the other faces that are facing upwards and deleted them. Now if you ...

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Materials and Textures not Showing Up in GLSL Shading Mode
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6 votes

Setting the Viewport Shading to 'Textured' should help with this. 'Material' also works. It sounds like you may be using 'Solid' mode.

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How do you import a rigged character from one blender file to another?
6 votes

You can copy and paste models from one running instance of Blender to another using the same Copy and Paste keyboard shortcuts that work for the majority of software. Ctrl+c and then Ctrl+v. The ...

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How to create a rough green emerald material in Cycles
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6 votes

Maybe this will help get you started. You will still have a lot of work to do in order to refine the materials and lighting to get this to work. Here's a link to the Fracture Modifier branch which ...

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Modelling a Klein bottle
6 votes

Since it came up in the comments about the normals being a total mess after Remove Doubles is used because the mesh folds through itself I have posted an answer here on how to fix this. Recently a ...

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Can edge loops be aligned equidistant?
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6 votes

After double tapping G with an edge-ring selected, you enter edge-slide mode now press E to access a model operator that attempts to align the edge-ring with either of the neighboring edge-rings. You ...

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How to find the Python equivalent operation for tools, settings & menu?
6 votes

One way to get a whole lot of info about what is going on behind the scenes when it comes to Pyhon is to open the sneaky window hidden up at the top of the main Blender window. Click and drag the top ...

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Object follow a square path?
Accepted answer
6 votes

It could be that you have to set the curve handles to to the Vector Type using the v key to bring up the menu. You can change the handle type individually or all at once depending on what is selected....

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Even hair particle distribution
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6 votes

So first I made a really messy mesh and added a Particle System with settings that shows dots instead of hair because this shows the uneven distribution more clearly. Next I added a cube then applied ...

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Project from view multiple times from different angles
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6 votes

It sounds like this is what you are looking for unless I misunderstand the question. Once you've unwrapped everything once you can then use -> UVMapping -> Project From View on selected faces without ...

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Weak normal map bake?
5 votes

When looking straight at a model, there must be visible curvature on the model for the normal map effect to be visible. I've illustrated this using several cubes and a 3D Viewport Matcap Normals' ...

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How do I fix this irregular shading on my subsurf retopology attempt?
5 votes

you have nGons which tends to cause problems for both sub-division modifiers, animations and texture baking. For hard-surface/mechanical type models, you can use tris/nGons on flat areas so long as ...

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How to replicate this effect (Parts of material more reflective than others)
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5 votes

The following is a way to handle displacement in a way that offers a lot of control and works very well for baking various types of maps including normals, height and ambient occlusion. To start ...

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Is there a smart way to apply a better transition between colours while maintaining one solid colour per face?
5 votes

if you select all of the faces in Edit mode and then use Alt+e to access the Extrude options menu->Individual. Press the Esc key to cancel the movement. Next, press Ctrl + i to invert the ...

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Dynamic detail with smoothing
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5 votes

If you hold down the Shift key while making a brush stroke, the Smooth Brush will become active until you release the Shift key. Sculptris uses what people call auto-relax smoothing. I don't ...

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Extruding multiple edges simultaneously but separately
Accepted answer
5 votes

The best I could come up with is: (i) Extrude and tapping z to constrain to the z-axis. (The constraint keys combined with Transformation Orientations are well put together in Blender so you should ...

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How can I bake alpha in cycle nodes-images to make leave textures for my trees?
5 votes

Start with a picture of leaves. This one I took is not the best example since I did not put the leaves on a neutral background which makes selecting the background in a 2D editor less precise. Just ...

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Add bevel to more complex objects
5 votes

Here's a way you can do this. With a little extra work and the same basic tools it can be refined further.

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Shader: Rounded edge between the two intersecting faces?
4 votes

We no longer need the OSL script. Cycles now has a dedicated node to do this. It's found under Input-> Bevel. Just plug it into the Normal socket of the Shader.

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Shader artifacts rendering in some spots of the mesh
4 votes

Those artifacts are showing up for a number of reasons. The first is that you have polygons that are very non-planar and this will usually cause artifacts for lighting. Here is an example that shows ...

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How to get length of specific ray type and use that as color?
4 votes

Wow, I'm happy you thought of doing this. Baking AO using Cycles is problematic since none of the available scripts bake properly. I still have not thought of a way to use the Ray Length node to ...

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How to create realistic plastic effect in packaging
4 votes

For the following cloth simulation, the ground plane is set to be a collision object and the box has the 'leather' cloth preset applied. There is a Sub-Division modifier in the stack below the Cloth ...

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Is it possible to drive the length of hair particles via texture using Cycles?
4 votes

Weight Paint offers an alternative to using textures and works nicely with Dynamic Paint. Vertex Weights for various particle attributes can be selected in the Particles settings tab. Add a vertex ...

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How to avoid float texture limit for GPU rendering
Accepted answer
4 votes

It looks like what you've found is accurate. Here is an excerpt from the manual http://www.blender.org/manual/render/cycles/gpu_rendering.html so far as I know it's current for mid-2015 ...

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Need Texture To Fade Around the Edges
4 votes

If you load the image into Blender using the bundled Import Images As Planes Addon and then enter Texture Paint mode, you can isolate parts of the image you want to use. I used the Color Burn paint ...

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