Denis G. Labrecque
  • Member for 6 years, 8 months
  • Last seen more than a month ago
Cut mesh along a set of 20 planes
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3 votes

Having done this for 3D printing before, I can admit it's an annoying problem. Admittedly, I did so through booleans, and that was a complicated process. Here is a workflow adapted to the bisect tool: ...

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How to disable Symmetrize in Sculpt Mode?
2 votes

I wasn't able to find the dropdown as mentioned earlier, but the later Blender still has settings under Symmetry > Mirror [x][y][z].

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Driving Hair from a Texture
2 votes

A sleepless night brought up the following question: How to add a Particle Texture? The steps are finicky but work well: Create the particle system, and create/paint a new texture; include it as the ...

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Reconstruct a plane and keep UV intact
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1 votes

Use a knife or loop cut to break the square in half, then delete the extra vertices.

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How to have 2 Mats w/alpha each and a base Mat on the same object?
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1 votes

Use decals to place textures over the main texture. See other answers: Setup a decal material in cycles

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How do I model this cockpit?
1 votes

From making cockpits before, I can tell you that they are tricky. I would advise you to use subsurf, and turn on autosmooth under Object Data > Auto Smooth. Autosmooth should be default, as it is far ...

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how can I create faces from a mesh that has gaps? without creating overlapping faces?
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0 votes

Go into edit mode, choose vertex edit, and select all 6 bottom vertices and press F. Same for the top. Then connect the left, center, and right. There is no 'quick' way of doing this since Blender ...

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How do I properly set up Subsurface Scattering for a human skeleton for Cycles?
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Under the green label on the right with Principled BSDF turn up Subsurface for subsurface scattering; also adjust the Subsurface color. You can also increase the Subsurface Radius very slightly. ...

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How to model nails on the end of fingers?
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You should create a loop cut along the edge of the finger and extrude from there, so that the nail extrudes outwards instead of upwards.

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Texturing a window frame
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You will have to create two materials (one for you wall, and one for the window frame). Select the window frame and create the new window frame material (click +, then click Add new material). Then, ...

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Increase Photo-realism in Final render
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Use a better lighting, possibly with an HDRI in your scene. A part of the reason why the textures look unreal is that they are completely grey and flat. Use image textures and include slight bump ...

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