Skip to main content
Lewis's user avatar
Lewis's user avatar
Lewis's user avatar
Lewis
  • Member for 9 years, 2 months
  • Last seen more than a month ago
6 votes
Accepted

Visualise texture based on direction a surface is pointing using Cycles

4 votes
Accepted

When using a baked normal map it is inverted on half my model

4 votes
Accepted

Set 3D cursor to stay at center at all times?

2 votes
Accepted

Curve Modifier Gives Unexpected Effects

2 votes
Accepted

How can I select multiple vertices and create faces with a single command

2 votes

Blender background image stretch fit crop missing?

2 votes
Accepted

Reflective and transparent material on poster

2 votes

how do I shrink texture in blender?

2 votes
Accepted

Bump map not applying at all

2 votes
Accepted

Glass shader too dark

2 votes
Accepted

Import .obj with vertices' UV specified into Cycles?

2 votes

How to use textures with transparency with eevee's principled bsdf?

2 votes
Accepted

How can I turn nodes that made in shader editor to script?

1 vote
Accepted

unlocking objects which was locked and saved before

1 vote

how to repeat an object on a path?

1 vote
Accepted

UV-unwrap cylinder (lightsaber) with extrusions / insets

1 vote

Array modifier with object offset, rotate and scale at the same time

1 vote

Where did my texture go after selecting Use Nodes?

1 vote

My Blender is crashing after I installed an addon twice by accident. How can I fix it?

1 vote

How would I create a model of a single piece of hair?

1 vote

Importing Textures from other .blend files

1 vote
Accepted

Normal Map Baking: Does Low-Poly Mesh need to have larger volume than High-Poly?

0 votes

How to prevent child objects to move ?

0 votes

How would i turn this into a flat surface?

0 votes
Accepted

Cannot find UV Mapping options on tools shelf

0 votes
Accepted

Is it possible to have separate meshes for the same object i.e one for topology and one for materials and textures?

0 votes

Only render reflection of an object on an invisible object

0 votes
Accepted

Faces suddenly missing

0 votes
Accepted

How do I apply a light/dark mask to a mesh?

0 votes
Accepted

How to not display surplus texture (UV mapping)