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mike
  • Member for 2 years, 10 months
  • Last seen more than a month ago
7 votes
3 answers
2k views

How to draw or create a rounded rectangle in Blender using curves (not a plane/cube)?

5 votes
1 answer
197 views

Deforming the brim of a woman's summer hat or cowboy hat in a natural looking fashion?

3 votes
1 answer
443 views

How to scale multiple handles of curve simultaneously without changing their anchor positions? ie. To sharpen corners of a "mouth"?

3 votes
1 answer
2k views

How to make a cloth simulation reach its resting neutral shape faster after it is disrupted?

3 votes
1 answer
185 views

How to combine two render node outputs into one composite, side by side? (Sum, mask, ramp?)

2 votes
1 answer
860 views

How to create glowing light bulbs in Eevee?

2 votes
3 answers
630 views

How to round extruded text and keep original contour?

1 vote
1 answer
18 views

Applying materials differently to one spot of an object based on a bool (ie. use a cube to determine which parts get material A vs. B)?

1 vote
1 answer
292 views

How to create a rounded bevelled cylinder? Without meshes becoming messy? And a smoothly flat plateau on top?

1 vote
1 answer
31 views

How to change the shape of this pocketwatch chain (along a bezier path)?

1 vote
1 answer
99 views

How to make this mug of beer work in Eeevee and not just in Cycles?

1 vote
1 answer
3k views

Correct way to create an extruded mesh from a simple SVG shape? ie. Without creating insanely complex nonsense polygons?

0 votes
0 answers
149 views

Is there any way to create a light that does what world lighting does? ie. Diffuse "non-directional" scene lighting?

0 votes
1 answer
302 views

How can I change the material/bulb color for this simple fluorescent light?

0 votes
1 answer
84 views

How to smoothly join two cubes and then subdivision without "pinching" at the joints?

0 votes
1 answer
56 views

Color picker is broken? 100% red with 50% green is pure yellow? Identical to 100% red with 100% green? Nonlinear RGB scaling?

0 votes
0 answers
21 views

How to simulate a normal map where one is not provided for a photographic-style & texture-based low poly flower/plant?

0 votes
0 answers
179 views

Two "identical" projects - one adds a -90 rotation to an object on creating FBX, but the other does not. Why? Is this a bug?