Denis
  • Member for 6 years, 11 months
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How come my mirror modifier messes up when I apply subdivision?
3 votes

The order of stack modifiers is very important. When you apply the Subsurf Modifier the result will be as if it was first in the stack. The solution is to apply the Mirror Modifier first and then ...

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Subsurf creating stretched faces
3 votes

While you have Subsurf Modifier on your model, hit U button and select Unwrap from the menu, then hit F6 button to bring Unwrap menu or in the Unwrap operator panel select Use Subsurf Modifier

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Options Missing from File browser
3 votes

To show or hide Options tab in export window use T button while mouse cursor located inside the window. Alternatively you can click + icon that was added in blender version 2.74 next to the File Path ...

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New graphics card not rendering anything
3 votes

As it shows in Blender Release notes, GTX 9xx series are supported from version 2.73.

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Particle System Slot vs Settings
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3 votes

Particle System name is different from Particle Settings name because you can have Multiple setting for each Particle System. By creating multiple settings you can quickly switch between them to see ...

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Unfollow a path (opposite of ctrl+p)
Accepted answer
2 votes

Most of the hotkeys for basic commands in blender are structured the same: Ctrl+Key > Command Alt+Key > Inverse of the command Shift+Key > Alternative of the command In your case to clear the ...

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Image with transparency used as texture shows white line on the edges
2 votes

In the Textures tab scroll down to Image Mapping and change Extension to Clip.

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Texture unwrap does not appear as expected
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2 votes

To show the texture in 3D View in Cycles, Texture Node should be created in the material and viewport switched to Textured Viewport Shading

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How to make a material transparent but not its texture (Blender Render)
Accepted answer
2 votes

In the texture tab, scroll down to Influence section and enable Alpha.

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Select all visible faces (possible script needed?)
2 votes

Select one of the front faces and hit Shift+G and from the menu select Normal. Hit F6 to bring Select Similar operator menu and adjust the Threshold until all the front faces are selected. Use Ctrl++ ...

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Detail lost when cycles baking to texture
Accepted answer
2 votes

To fix your problem you need to make a better texture distribution of the UVMap. Easy way to do that is to create an additional UVMap with a seam going from the head to the tail on the bottom of the ...

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How do you fill in a space between two objects and leave the middle open?
2 votes

If you have the circles as separate objects, first you need to join them into one mesh by selecting both and using CTRL+J shortcut. Then switch to edit mode, select both circles, then hit CTRL+E and ...

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normals changed after separating object in 2 pieces
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2 votes

Normal at a point P is a vector that is perpendicular to the tangent plane to that surface at P. That means when you separate the mesh the Normal will be 90 degrees to the surface at the edges. To ...

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How to define a Loopcut into a specific area?
2 votes

If you have the model with mirror modifier, select all the faces that you want the loopcut to go through, then hit I shortcut to inset the faces and B shortcut after that to disable boundary of the ...

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UV image 'path not writable'
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2 votes

One of the reasons that you can not use Alt+S is that the generated image does not have a link to a file on the hard drive. Instead use F3 in the UV/Image Editor window to save as a new file. When the ...

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UV unwrapping mesh with radial array modifier
Accepted answer
2 votes

Enable UV snap and change it to Vertex, then move one island till it snaps to one of the connecting vertices. Select the connecting vertex and snap 2D cursor to its location using Shift+S Shortcut ...

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Can the UV map be updated without unwrapping the mesh?
2 votes

First select the original UVs and pin using P shortcut and enable Live Unwrap Then in the UV/Image Editor move one of the vertices of the new created faces and it should snap the faces in the right ...

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UV Map not being applied to object
2 votes

To set up textures properly follow these steps: Cycles Render 1. Select the material and open Node Editor window 2. Add an Image Texture node, then load the texture and connect Color to Diffuse ...

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Rotating face downwards
Accepted answer
2 votes

Select the faces you want to rotate, Change Pivot Point to Individual Origins, Transform Orientation to Normal and hit RYY to rotate the faces

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Normal orientation does not show dot
2 votes

The face indicator "dot" is displayed in Wireframe Shading or Solid Viewport Shading while Textured Solid is disabled in Properties panel Shading section.

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UV: How to make selection vertical?
Accepted answer
2 votes

Select the mesh part you want to unwrap, press U button to get unwrap menu and select Reset Press U button again and select Follow Active Quads

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Adding an animated watermark on a video
Accepted answer
2 votes

After doing some tests I found out that Video Sequence Editor gives 5-10 times faster result than the Compositor. I added a Transform Strip to the Logo image sequence, changed Blend to Alpha Over and ...

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What's the easiest way to rotate around an edge that is not parallel to a primary axis?
2 votes

You can rotate along normal if the edge is part of a face. Change Pivot Point to Active Element, switch Transform Orientation to Normal and Edge Select mode. Then select the cube while the edge ...

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How do I slant adjoining edges?
Accepted answer
2 votes

You can Shear the top of the cylinder by using Shift+Ctrl+Alt+S, then hit Y to shear Vertically or X Horizontally and adjust the amount of Shearing with the mouse or input a value, then hit Enter to ...

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Invisible object that hides other objects (as a mask)
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2 votes

To make an object as a mask in Blender Render all you have to do is enable Transparency in the object material, change transparency mode to Mask and set Alpha to 0.

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Extruding a bone error
2 votes

You have Skeleton Sketching enabled. Disable this option and use E button to extrude the bone or Ctrl+LMB while the torso bone is selected. To make the bone symmetrical on the mirrored side, after ...

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UV Unwrap - follow active quads
Accepted answer
2 votes

Follow Active Quads will extend the selected mesh UVs depends on the angle of the edges of active Quad. Unwraping a mesh that doesn't have a UV map will set the active face mapped to the full size of ...

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Why can't I see my work in render?
2 votes

First disable nodes from the outline material (Cycles materials can't be rendered in Blender Internal render engine). Then in outline material enable Transparency and set Fresnel to 5

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Using rigify, Automatic weights parenting fails
Accepted answer
2 votes

To make Rigify work properly you need to enable running python scripts or scripted expressions. When opening your file click on Reload Trusted button on the top of blender screen.

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Why is my cube projection messed up in one scene but not the other?
2 votes

Cube projection will project the mesh from 6 view directions ignoring the seams, and depends where the mesh located in 3D space and its rotation, UVs position will be calculated in UV/Image Editor. ...

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