Denis
  • Member for 6 years, 11 months
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White edge around objects with alpha
Accepted answer
1 votes

In the material Game Settings section change Alpha Blend from Opaque to Alpha Clip, and in Transparency section you can adjust the Clipping amount by increasing or decreasing the Alpha value.

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Setting sun direction on sky texture with an empty
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3 votes

Sun direction in the sky texture node uses values of normalized vector that can be taken directly from World Matrix. X value - matrix_world[2][0] Y value - matrix_world[2][1] Z value - ...

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How to curve my mesh
7 votes

You can do that quickly with Warp tool. Make sure the cursor is located in the center of the object hit Shift+W shortcut, move the mouse to get the desired angle and use Alt button to disable bending ...

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Can't flip pose properly
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4 votes

Your IK foot bones are not named properly that's why blender doesn't know how to mirror your pose. Give them IDENTICAL name with Left and Right prefixes (LeftFootIK, RightFootIK)

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UV: How to make selection vertical?
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2 votes

Select the mesh part you want to unwrap, press U button to get unwrap menu and select Reset Press U button again and select Follow Active Quads

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How can I add loops cuts to all the parent selection within an object?
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3 votes

Shift+H to hide the everything else while your face loops selected. Switch to edge selection mode and select one of the short edges Shift+G to select similar and choose Length from the menu to select ...

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Adding an animated watermark on a video
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2 votes

After doing some tests I found out that Video Sequence Editor gives 5-10 times faster result than the Compositor. I added a Transform Strip to the Logo image sequence, changed Blend to Alpha Over and ...

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What's the easiest way to rotate around an edge that is not parallel to a primary axis?
2 votes

You can rotate along normal if the edge is part of a face. Change Pivot Point to Active Element, switch Transform Orientation to Normal and Edge Select mode. Then select the cube while the edge ...

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Change UV Map Image Without UV Map Scaling
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0 votes

First select the UVs in the UV/Image editor, make sure the X and Y cursor location is 0, switch Pivot point to 2D Cursor and scale the UVs using S button, hit X to limit the scale on X axis, input 0.5 ...

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Where do I find the metaball panel?
1 votes

When in edit mode open Metaball panel and scroll down to Active Element section.

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Need a way to do a "loop cut" on a triangle fan
7 votes

Select all the triangle fan edges in Edge Selection Mode. Open Specials Menu using W button and select subdivide. Hit F6 button right after using Subdivide operation to open Subdivide Menu and adjust ...

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How do I slant adjoining edges?
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2 votes

You can Shear the top of the cylinder by using Shift+Ctrl+Alt+S, then hit Y to shear Vertically or X Horizontally and adjust the amount of Shearing with the mouse or input a value, then hit Enter to ...

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Attempting to unwrap model for UV, results horrible
Accepted answer
3 votes

The problem Usually when you have hidden geometry that was not marked with seams. In your case the UVs are showing that you have additional edges that overlapping on your mesh. The solution is to ...

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Invisible object that hides other objects (as a mask)
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2 votes

To make an object as a mask in Blender Render all you have to do is enable Transparency in the object material, change transparency mode to Mask and set Alpha to 0.

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Texture Painting Transparent
5 votes

You can do that in GLSL Textured Viewport Shading First open material tab, enable Transparency and set Alpha to 0 Then open Texture tab, select the texture you are painting on and in Influence ...

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How come my mirror modifier messes up when I apply subdivision?
3 votes

The order of stack modifiers is very important. When you apply the Subsurf Modifier the result will be as if it was first in the stack. The solution is to apply the Mirror Modifier first and then ...

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Why can't I do a loop cut after Merging these vertices?
5 votes

You can add edgeloops on a circle with a triangles fan in 2 simple steps: First select all the faces of the circle and inset it using I button, position the edgeloop in the middle of the circle ...

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Extruding a bone error
2 votes

You have Skeleton Sketching enabled. Disable this option and use E button to extrude the bone or Ctrl+LMB while the torso bone is selected. To make the bone symmetrical on the mirrored side, after ...

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Subsurf creating stretched faces
3 votes

While you have Subsurf Modifier on your model, hit U button and select Unwrap from the menu, then hit F6 button to bring Unwrap menu or in the Unwrap operator panel select Use Subsurf Modifier

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UV Unwrap - follow active quads
Accepted answer
2 votes

Follow Active Quads will extend the selected mesh UVs depends on the angle of the edges of active Quad. Unwraping a mesh that doesn't have a UV map will set the active face mapped to the full size of ...

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How do I create an 8 sided die from one object?
22 votes

You can create an Octahedron from a cube, that is its dual polyhedron: Add a new cube, then in edit mode select all using A button. Hit Ctrl+B, input value 1 and hit Enter. Hit Ctrl+V and select ...

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Is there a way to show distribution of UVs as a heat map?
12 votes

Yes there is an option to display UV distortion. In the UV/Image Editor while in edit mode hit N button to display properties panel and in Display section enable Stretch. Select Angle to display ...

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Displacement Map Not Working
4 votes

To use image as displacement factor in Displace Modifier, Texture Coordinates have to be set to UV and the mesh properly unwrapped.

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Why can't I see my work in render?
0 votes

To render image or movie clip the scene other than Rendered Viewport Shading, set view to active camera, open Render menu on the top of the screen and select OpenGL Render Image or OpenGL Render ...

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Why can't I see my work in render?
2 votes

First disable nodes from the outline material (Cycles materials can't be rendered in Blender Internal render engine). Then in outline material enable Transparency and set Fresnel to 5

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Weird geometry when using Mirror + skin modifiers
Accepted answer
5 votes

Skin Modifier is generating the geometry from the root vertex (marked with dashed circle around it), and if its not on the mirror axis that will generate mesh errors. To fix that select the vertex of ...

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Texture Painting mode: Missing data warning
6 votes

To paint on the model you need to create a texture in the material. Click on Add Paint Slot and select Diffuse Color. This will create a texture that will have Color influence on the material in ...

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Can faces of one object be selected by the shape of another object?
Accepted answer
4 votes

1. Using Vertex Groups with Data Transfer modifier Assign all the vertices of the sphere to Vertex Group with value of 1 and scale the sphere to very small size. Create a vertex group and add ...

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Options Missing from File browser
3 votes

To show or hide Options tab in export window use T button while mouse cursor located inside the window. Alternatively you can click + icon that was added in blender version 2.74 next to the File Path ...

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Truncated Icosahedron
4 votes

In Object Mode hit Shift+A shortcut to add a new object, and in the menu select Mesh>Icosphere with number of subdivisions set to 1. Then change to Edit Mode, select everything, hit Ctrl+Shift+B ...

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