Denis's user avatar
Denis's user avatar
Denis's user avatar
Denis
  • Member for 8 years, 1 month
  • Last seen more than a month ago
1 vote

How to bake lightmap to a simplified duplicate object?

1 vote

Scaling UV shells when stitching

1 vote
Accepted

Area of mesh moving along bone despite not being weight painted

1 vote

Is there a way to copy/paste keyframes to a extrapolation cycle?

1 vote
Accepted

why Imported fbx tga from UE4 look black?

1 vote
Accepted

How to fix the uv mapping

2 votes
Accepted

Unfollow a path (opposite of ctrl+p)

0 votes
Accepted

All object transforms are at 0, 0, 0

6 votes
Accepted

Scale vertices by precise percentage in Edit Mode?

1 vote

Animation rendering is blank

0 votes
Accepted

How to rotate edges on their own axis?

6 votes
Accepted

Is Backface culling possible in render mode?

2 votes

Image with transparency used as texture shows white line on the edges

11 votes
Accepted

How to preserve UVs when using Decimate?

1 vote

Head mesh displaced

3 votes

Select all visible faces (possible script needed?)

1 vote

Is it possible to transition from one material to another in bge?

4 votes

How to reapply symmetry in sculpting?

1 vote

How to add equally wide border to a plane?

2 votes
Accepted

Detail lost when cycles baking to texture

1 vote
Accepted

How to use Scale and Extrude together?

2 votes

Aligning vertices

1 vote
Accepted

Normal map bake result for humanoid mesh projects arms on torso

1 vote

Turning high poly to low poly UV normal gone haywire

2 votes

How do you fill in a space between two objects and leave the middle open?

8 votes

Align edge loops with different scale

18 votes
Accepted

How can I simplify or resample a Bezier curve?

4 votes

Blurring/Feathering a Procedural Pointiness Mask

2 votes
Accepted

normals changed after separating object in 2 pieces

5 votes
Accepted

Assigning vertex groups to bones precisely

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