Denis
  • Member for 6 years, 11 months
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How to move multiple faces along their individual normals?
Accepted answer
44 votes

Set Transform Orientation to Normal (, 2) and Pivot Point to Individual Origins, then hit G and then Z button twice to move along normal. Using Alt+S shortcut will do the same for individual faces, ...

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How do I bake flat textures using cycles?
6 votes

To bake texture in Cycles without having any influence from objects and lights in the scene you need to choose Diffuse Color in Bake Type. The result is similar to baking shadeless material in Blender ...

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How do I create an 8 sided die from one object?
22 votes

You can create an Octahedron from a cube, that is its dual polyhedron: Add a new cube, then in edit mode select all using A button. Hit Ctrl+B, input value 1 and hit Enter. Hit Ctrl+V and select ...

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How do I select vertices that are directly under the other?
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38 votes

In edit mode disable Limit Selection to Visible. An alternative approach is to switch to Wireframe Mode with the Z key. Blender 2.8 In 2.8, these tools have changed location:

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How to bake lightmap to a simplified duplicate object?
1 votes

Limited dissolve with default settings, in most cases can destroy the UV map. To avoid that you need to enable UVs, in the operator panel in Delimit section.

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Scaling UV shells when stitching
1 votes

You can do it using Live Unwrap and pinning vertices of the islands. First select one UV island and hit V button to pin all the vertices, then select and pin one vertex in the center of the second ...

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How to intersect objects and delete leftover internal planes?
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34 votes

Select the objects and hit Ctrl+J to join them into one object, change to edit mode and select the meshes you want to intersect, hit Ctrl+F and select Intersect (Knife) from the menu and change to ...

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A decent IDE / code-editor addon for blender
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4 votes

There is a paid add-on on Blender Market: Link, but the add-on is also available for free from GitHub here: https://github.com/JacquesLucke/code_autocomplete. You would just need to use the green "...

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Area of mesh moving along bone despite not being weight painted
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1 votes

The right arm and shoulder have weights form Arm_L bone that are causing the deformation. You can clearly see it when in vertex selection masking and adjusting weights levels in the Weight Tools ...

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Is there a way to copy/paste keyframes to a extrapolation cycle?
1 votes

This can be done with F-Curve cycles modifier. The F-Curve modifier panel is located in the Properties region in the Graph Editor. To add a modifier, select the curve you want to add cycles to, ...

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why Imported fbx tga from UE4 look black?
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1 votes

You are having this issue because texture parameters in the materials are set wrong, instead of using the texture as diffuse color it is used as normal value. To fix that, in each texture enable ...

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How to fix the uv mapping
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1 votes

Your texture coordinates are set to Generated. To fix your problem change mapping coordinates to UV

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Unfollow a path (opposite of ctrl+p)
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2 votes

Most of the hotkeys for basic commands in blender are structured the same: Ctrl+Key > Command Alt+Key > Inverse of the command Shift+Key > Alternative of the command In your case to clear the ...

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All object transforms are at 0, 0, 0
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0 votes

Select all the objects you want to change the transforms. Then open Object menu, select Transform>Origin to Geometry. That will change the origins only and not the rotations of the objects.

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Scale vertices by precise percentage in Edit Mode?
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6 votes

To scale the mesh in edit mode all you need to do is to hit S hotkey and enter 0.92 i.e. 92% and hit Enter to apply. As all operations are applied to objects' coordinates, make sure to apply the ...

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Animation rendering is blank
1 votes

The objects that are not visible are disabled for render. In the outliner you can see the camera icon is grayed out. Click the camera icons to enable the objects to be rendered. To enable rendering ...

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How to rotate edges on their own axis?
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0 votes

Select all the edges you want to rotate. Change pivot point to Individual Origins. Change Transform Orientation to Normal Press R button to rotate and Z button twice to rotate around the Z Normal ...

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Is Backface culling possible in render mode?
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6 votes

Select the material that you want to be with Backface Culling and enable Use Shader Nodes. Open Node Editor and select the material you are using in the Material Node. Add Geometry Node and connect ...

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Image with transparency used as texture shows white line on the edges
2 votes

In the Textures tab scroll down to Image Mapping and change Extension to Clip.

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How to preserve UVs when using Decimate?
Accepted answer
9 votes

To keep UVs with Decimate Modifier you need to use Planar dissolve and enable UVs in Delimit section of Decimate modifier

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How to reduce vertex count on a mesh
67 votes

Select all vertices, hit X button and select Limited Dissolve from the menu. Then hit F6 button and adjust Maximum Angle to get desired result. Then to triangulate the mesh hit Ctrl+T shortcut.

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Head mesh displaced
1 votes

If you join the head and the torso meshes, and check the weights of Vertex Group Chest2 you can see thats the weighs are different between the separate parts. That is the reason why during the ...

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Texture unwrap does not appear as expected
Accepted answer
2 votes

To show the texture in 3D View in Cycles, Texture Node should be created in the material and viewport switched to Textured Viewport Shading

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How to translate objects away from an empty?
Accepted answer
5 votes

To disable the scale of children objects, you need to add object constraint Limit Scale to each one of those objects. In the object constraint enable minimum and maximum on all the axes and change ...

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How to re-link files which have paths that have become invalid (can't be found)?
Accepted answer
8 votes

To re-link missing files, open file menu, then choose External Data -> Find Missing Files, and select the folder where the image textures are located. File names have to be the same as they are in the ...

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How to make a material transparent but not its texture (Blender Render)
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2 votes

In the texture tab, scroll down to Influence section and enable Alpha.

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Cannot select vertices from different object while in edit mode
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11 votes

In order to make the both meshes editable at the same time you need to join the objects in object mode while they are selected using CTRL+J, then both meshes will be available in edit mode. Another ...

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Texturing spacifc faces
Accepted answer
1 votes

If there are no materials applied to the mesh, first material that is created will be applied to whole mesh. There can not be part of mesh without a material. You have to create additional material ...

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Select all visible faces (possible script needed?)
2 votes

Select one of the front faces and hit Shift+G and from the menu select Normal. Hit F6 to bring Select Similar operator menu and adjust the Threshold until all the front faces are selected. Use Ctrl++ ...

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Is it possible to transition from one material to another in bge?
1 votes

Create a new material and apply it to the dome, then enable Use Shader Nodes on this material. Then open Node editor and add your 2 material nodes you want to interchange and pass them through Mix ...

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