Oliver Giesen
  • Member for 8 years, 4 months
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Where are the Motion Blur controls in 2.76b as shown in the Manual?
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4 votes

Looks like they already updated the documentation for the the upcoming 2.77 release. The test builds do have these extended controls.

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How to use "self" in a driver expression to refer to transforms of a bone in the parent armature?
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3 votes

TL;DR: read below ruler for straight-forward answer - however, this will not give you per-instance shape-keys as I was hoping - this has nothing to do with the self-option, though. Longer version: I'...

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Increasing topology without affecting shape keys
2 votes

This is probably not a solution to the OP's problem but I post it anyway for the benefit of others who might stumble across this quesion looking for ways to manually add geometry to meshes with ...

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Editing a Real Dog to Talk
2 votes

I guess this largely depends on the amount of realism you're going for... If you're going for something hyper-realistic like what you see in movies like Cats&Dogs, then you will probably have to ...

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Round or hard corners on a single vertices in 2D
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2 votes

Mesh objects always have what you seem to be thinking of as "hard corners". When you're saying "like in any graphic software" I assume you're thinking about vector-based software like Inkscape or ...

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In Pose mode, my bones are stuck in rotate, and wont transform
2 votes

I recently had a similar problem which turned out to be caused by accidentally activating the option to "Manipulate center points" (shortcut Alt+,). This will (as a side-effect) disable rotation and ...

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How to create this extruded piece from a rectangle?
1 votes

I would probably start with an "Inset" operation (I) to create the geometry for the center hole, then move it slightly on the Y and Z axis and then eventually remove the face in the middle of the ...

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Colours from imported MP4 screencast video look dull in Blender
1 votes

Nevermind, it was my mistake: I had changed the default colour management in the Blender startup file to the new "Filmic" rendering and apparently, that's not what you'd want to use in this case... ...

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while rendering animation the mirrored part by mirror modifier is not showing in the output(to MPEG)...help?
1 votes

Could it be you accidentally turned the modifier off for rendering?

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Fireflies for my burning earth
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1 votes

You should either define a vertex group on your sphere and change the particle settings (also for your fire and smoke) to limit emission to that vertex group or, seeing that you seem to be using this ...

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Animating a masked sphere with "star" particles
1 votes

Not a direct answer to your question but instead of turning the particles into objects you might be even better off by turning them into an HDRi image and then use that as a world texture (e.g. see ...

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MHX2 Import addon in Blender preferences
1 votes

See the installation instructions at https://bitbucket.org/ThomasMakeHuman/mhx2-makehuman-exchange You only need to copy the import_runtime_mhx2 subfolder to the addons folder, not the entire archive....

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Change particle system's physics with a keyframe (or other)
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1 votes

You can animate the "Gravity" and "All" effectors under Field Weights of the particle system. Just keep them at 0 until you need them to affect your particles, then set them to the desired values to ...

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Symmetrize from +X to -X
0 votes

Well, I can't find a +X to -X Symmetrize function either, but a trivial solution would be to simply mirror the object before invoking Symmetrize...

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Animating creation of a model?
0 votes

Another approach could be to use a texture as a mask and animate that. E.g. use a checker texture and scale it so your entire mesh "fits" into one of the squares. Use that texture as a Fac input for a ...

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Animating creation of a model?
0 votes

Take a look at the Build modifier. It will animate a mesh, building it up one vertex at a time. It does unfortunately not offer any control on the order in which vertices appear, though...

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Where is the sqeeze value node in Cycles?
0 votes

I just did some tests and it seems you can kind of simulate the Squeeze node using a combination of Multiply and a Color Ramp on the Camera Data node's View Distance or View Z Depth properties to ...

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Particles falling through plane with collider
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0 votes

First thing that comes to mind is that you need to make sure that the emitter and the collision object need to share the same layer for them to affect each other in physics simulations. From your ...

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