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DredWolf's user avatar
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DredWolf
  • Member for 3 years
  • Last seen more than 2 years ago
7 votes
3 answers
1k views

How can I replace edges by gaps?

4 votes
1 answer
811 views

How can I place an object at the same distance between two others?

3 votes
1 answer
772 views

How I can align edges?

2 votes
2 answers
265 views

How to solve this simple problem in retopology?

1 vote
0 answers
36 views

How I can wrap the rope around cylinder? [duplicate]

1 vote
1 answer
59 views

how to twist two wires into a blender?

1 vote
1 answer
24 views

How can I look exactly at normal?

1 vote
1 answer
228 views

Why I have this artefacts when I texturing my model?

0 votes
0 answers
109 views

How I can extrude icing of donut without intersecting meshes?

0 votes
1 answer
527 views

How I can deform mesh without stretching? [duplicate]

0 votes
1 answer
611 views

Why does the transparent glass material not allow the emission to pass through? [duplicate]

0 votes
1 answer
45 views

Is this bug or why my model ruined in sculpting process?

0 votes
0 answers
22 views

Why when I use symetry in sculpting, blender does not finish drawing the line?

0 votes
1 answer
1k views

Are triangles allowed in retopology of the model for games? [closed]

0 votes
1 answer
95 views

Why my model is transparent, but X-Ray is disabled?

0 votes
1 answer
1k views

How do I make correctly a normal map from highpoly model for lowpoly?

0 votes
1 answer
37 views

How can I solve this problem with baking normal map?

0 votes
0 answers
25 views

How I can use several normal maps for one mesh with several UV maps?

0 votes
0 answers
60 views

Why normal map does not cover mesh properly?

0 votes
1 answer
1k views

How to properly texture a character? (Frog Skin)

0 votes
2 answers
213 views

Why does not bevel work right with circled shape?

0 votes
0 answers
16 views

Why does my bake have problems [.blend file attached]?

0 votes
0 answers
31 views

how can I move the edges relative to their common center?

0 votes
0 answers
19 views

Problem with simple rigging