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iKlsR's user avatar
iKlsR's user avatar
iKlsR's user avatar
iKlsR
  • Member for 11 years
  • Last seen more than 4 years ago
276 votes
Accepted

Change pivot or local origin of an object

186 votes
Accepted

What's the quickest, easiest way to point the camera somewhere in blender?

130 votes
Accepted

Add the Same Modifier to Multiple Objects at Once?

84 votes
Accepted

How do I set a background image while I am editing?

81 votes
Accepted

How do I clear the render border?

78 votes
Accepted

How to smooth shade an object while retaining hard edges?

69 votes
Accepted

Bevel specific edges

67 votes
Accepted

How can I make sharp geometric 3d models look more realistic?

63 votes
Accepted

How to close/open a view panel

59 votes
Accepted

How would I import/export Blender's preferences?

51 votes
Accepted

What is the simplest way to generate a dodecahedron?

51 votes
Accepted

Is there an easy way to align two objects on a specific axis?

46 votes
Accepted

How can I duplicate a mesh along a curve?

43 votes
Accepted

Can Blender render animated gifs?

42 votes
Accepted

Installing an addon

42 votes

Is it possible to make Blender a Y-up world?

40 votes
Accepted

How to solidify edges

39 votes

How to import a .mtl file?

39 votes
Accepted

How to make a model cast shadows onto the world texture/background?

37 votes
Accepted

Is there a way to batch render multiple scenes?

37 votes

How can I round the edges of a mesh?

37 votes
Accepted

How do I convert a triangle mesh to a quads one?

36 votes
Accepted

Best place to put bug reports?

36 votes
Accepted

How can I manage multiple animations in one .blend file?

32 votes
Accepted

Can I use a custom Splash screen?

32 votes
Accepted

Is it possible to toggle child viewport visibility from the parent in the outliner?

31 votes
Accepted

Assign a shortcut to "Limit selection to visible" toggle

31 votes
Accepted

How to select objects based on materials?

30 votes
Accepted

Kind of "apply" for a clamp to constraint?

30 votes
Accepted

Export multiple objects to .obj

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