Mark Grant
  • Member for 10 months
  • Last seen more than a month ago
How do you create a simple single vertex mesh with no actual faces whatsoever?
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5 votes

Create a cube or a plane or anything really, go into edit mode and select all with "a". Then press "m" at center to merge all the vertices into one. Alternatively enable the "...

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Workflow automatization question (macro recorder/command playback)
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3 votes

I use the free command recorder addon for this very thing and it works well. It has apparently been changed to action recorder and is developed by the same author. I haven't tried this new version ...

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Collection: Move vs. Link
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3 votes

I can't answer your question with any degree of certainty but it strikes me as being similar to a file in Linux. A file, and perhaps a blender object, exists somewhere. It doesn't really matter ...

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Blender Basic Bevel is Flat - Not Curved
2 votes

You can add bevel segments with the mouse wheel or the segments in the options that pop up bottom left of the view port when you confirm your bevel. This will make them curved.

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Mirror modifier creates an object inside another
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2 votes

You can mirror around a different object. For example if you select the headphone band as the mirror object it will use that to mirror around instead of the origin of your object. If there is ...

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how to separate the sculpting layer as a different object in blender?
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1 votes

If you have applied these directly to your base mesh you will not be able to separate them. The closest you can get to what you want is to use the multires modifier which will allow you to sculpt ...

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Flatten option is not available in Blender 2.92
1 votes

I am not sure about any flatten option but if you have mesh:looptools enabled in preferences you can select your faces and then right click->looptools->flatten to get the result it seems you are ...

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Issue with exporting .STL after shade smoothing
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1 votes

Shade smooth is only shading done in software and doesn't change the geometry of your model. If you want it smoother you need to add a subdivision surface modifier which will add the "smoothness&...

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Problems applying Boolean modifier to mesh using arrayed object to make Colander
0 votes

The result you have is correct but the subdivision surface modifier doesn't have the geometry to make it look nice. You could try marking the edges of the holes as creases with SHIFT E. Then the ...

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preventing hands going through floor
0 votes

While I am no expert, it strikes me that when posing a rigged character you are completely in control of where things are placed. Perhaps I am a little confused about your problem. I am pretty sure ...

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How to install a Blender Plugin?
0 votes

Edit->Preferences. Select Add-ons. Top right of the preferences window press "Install" and navigate to and select the zip file. This will install it but you have to select the tick box ...

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How to convert grease pencil thick controur into 2d-mesh?
0 votes

My solution has been to create a path with Krita then drag the png into Blender and "trace image to grease pencil". Then when you convert to polygon curve you get the result you are after. ...

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