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Orange Cat
  • Member for 3 years, 9 months
  • Last seen more than a week ago
8 votes
1 answer
1k views

What's the math behind Vector Rotate node?

7 votes
1 answer
1k views

Mathematically, what does Faceforward function mean?

5 votes
1 answer
239 views

How does Smooth F1 Voronoi work mathematically?

3 votes
1 answer
290 views

What does ''Axis'' input of Vector Rotate node do?

3 votes
1 answer
320 views

How to make the emission of an object sharper?

3 votes
1 answer
2k views

Is Volume distribution for Geometry Nodes available at the moment?

2 votes
1 answer
476 views

More pixels rendered, worse screen space reflection result. [EEVEE]

2 votes
1 answer
553 views

Is there a way to rotate after applying Separate XYZ?

2 votes
1 answer
193 views

Shade Smooth in Sverchok?

2 votes
0 answers
2k views

What is Smooth Maximum and Smooth Minimum?

2 votes
1 answer
275 views

How does Normal Texture Coordinate work?

1 vote
1 answer
233 views

What's the point of ArcTan2?

1 vote
1 answer
108 views

What is the Exponent input of Voronoi’s Minkowski Distance?

1 vote
1 answer
2k views

Geometry Nodes - How to procedurally subtract the unwanted part of a mesh after applying it with particles?

1 vote
2 answers
3k views

Geometry Nodes - How to assign vertex group in geometry nodes?

0 votes
1 answer
279 views

Vector displacement - How does coordinates and vectors work in Blender?

0 votes
0 answers
56 views

How to procedurally identify the Fac of the inside and outside of an object? [EEVEE]

0 votes
2 answers
656 views

Model weirdly stretches and deforms after rigging

0 votes
0 answers
45 views

What's the math and intuition behind Smooth F1 Worley Noise?

0 votes
1 answer
116 views

Edge split in Sverchok?

0 votes
0 answers
135 views

What's the formula of Vector Refraction which Blender implemented?

0 votes
0 answers
45 views

Mathematical formula of Vector Refraction? [duplicate]

0 votes
1 answer
97 views

Geometry Nodes messes up Vector Displacement

0 votes
1 answer
34 views

How to fit the keyframes of an object into the new Frame Range, perfectly?

0 votes
0 answers
109 views

What's the math behind Noise Texture Node?

0 votes
0 answers
100 views

Is it possible to display the XZ or YZ grid besides the current XY grid?