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A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

The Mirror modifier creates symmetry in an object along any arbitrary plane. Use this tag for questions about the use of the Mirror modifier.
158 questions
154 questions
Wikipedia says photorealism is an attempt to "attempts to reproduce the [photograph] image as realistically as possible in another medium." The term has since come to mean any attempt at realistic ima…
151 questions
Vertex Painting is a simple way of painting color onto an object, by directly manipulating the color of vertices, rather than textures, and is fairly straightforward -- The Blender Manual. Use this t…
151 questions
"Blender 3.0 includes a new editor: The Asset Browser. It makes working with reusable assets much easier and more visual." Use this tag for questions about the Asset Browser.
151 questions
149 questions
for questions about managing or linking to blocks of data within a .blend file. The base unit for any Blender project is the data-block. Examples of data-blocks include: meshes, objects, …
148 questions
The Bump Node is used in materials to simulate the appearance of displacement. Use this tag for questions about the use of the Bump node.
142 questions
A heightmap is a raster image. Each pixel of the map stores values, such as surface elevation data. Blender uses height maps in materials through image textures as a way of faking (bump map) or produc…
141 questions
Questions considering the process of reduction of noise in final renders and/or texture baking.
137 questions
Blur is a term use to refer to any effect that reduces sharpness in an image.
133 questions
Questions about Blender involving other applications, such as external render engines.
133 questions
133 questions
The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape. Use this tag for questions about the Screw modifier…
131 questions
Questions about Blenders built in Ocean Simulation modifier. The Ocean Modifier is used to generate a series of images which are used to deform a mesh to emulate moving water.
131 questions
for questions about Blender's Mantaflow based fluid simulation. Use it for questions about set up, parameter settings and other aspects.
131 questions
OSL (Open Shading Language) is an open source language designed for creating materials, lights, etc. The ability to add custom OSL scripts for rendering with Cycles was added to blender in 2.65
128 questions
A network is a set of computers and the connections between them. Blender allows you to easily harness multiple computers' processing power by setting up a "render farm" over a network.
126 questions
[Physically Based Rendering]( (PBR) seeks to render images in a way that models the flow of light in the real world. Blender's Cycles rendering…
126 questions
for questions targeting the interaction between Blender and the underlying operating system.
124 questions
Depth of Field (DoF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp when using a lens based camera, although the term is commonly used to simply refer…
121 questions
A matrix is a mathematical object consisting of a rectangular array of (in blender's case) numbers. Matrices are used in 3D graphics for computing coordinate transformations. Blender uses matrices i…
120 questions
The Movie Clip Editor has two main purposes, it can be used for tracking or masking movies. Use this tag for questions about using the Movie Clip Editor in either mode.
119 questions
"The Solidify modifier takes the surface of any mesh and adds depth, thickness to it." Use this tag for any questions about the use of the solidify modifier.
117 questions
Motion blur "results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure." The can be caused by either the camera or objects in the …
116 questions
For coding questions about Blender development, including addon or script development with the Python API. Does not include general programming questions, non blender specific tasks or errors, nor com…
115 questions
115 questions
"Renders can be separated into layers, to composite them back together afterwards." (2.90) View Layers are also used to control visibility of objects in the 3D Viewport. Use this tag for any questio…
114 questions
questions concerning the use of point clouds / data point sets in blender.
113 questions
Wikipedia says that "STL is a file format native to the stereolithography CAD software created by 3D Systems." STL files are usually identified by the '.stl' extension. Use this tag for questions abou…
110 questions
for questions about Simulation Nodes, a geometry node-based mechanism that allows you to animate geometry (available in version 3.6)
Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthogra…
108 questions
A Blender object may be a Shadowcatcher, becoming an object that only receives shadow rays. Such an object might be used to overlay 3D objects over a real world video or photo. Use this tag for questi…
108 questions
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