As of May 31, 2023, we have updated our Code of Conduct.

Tags

A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

134 questions
Questions about Blender involving other applications, such as external render engines.
131 questions
Questions considering the process of reduction of noise in final renders and/or texture baking.
130 questions
for questions about Blender's Mantaflow based fluid simulation. Use it for questions about set up, parameter settings and other aspects.
130 questions
The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. Use this tag for questions about using the Curve modifier.
128 questions
Blur is a term use to refer to any effect that reduces sharpness in an image.
127 questions
OSL (Open Shading Language) is an open source language designed for creating materials, lights, etc. The ability to add custom OSL scripts for rendering with Cycles was added to blender in 2.65
127 questions
A heightmap is a raster image. Each pixel of the map stores values, such as surface elevation data. Blender uses height maps in materials through image textures as a way of faking (bump map) or produc…
"Blender 3.0 includes a new editor: The Asset Browser. It makes working with reusable assets much easier and more visual." Use this tag for questions about the Asset Browser.
The Mirror modifier creates symmetry in an object along any arbitrary plane. Use this tag for questions about the use of the Mirror modifier.
124 questions
The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape. Use this tag for questions about the Screw modifier…
124 questions
A network is a set of computers and the connections between them. Blender allows you to easily harness multiple computers' processing power by setting up a "render farm" over a network.
124 questions
The Bump Node is used in materials to simulate the appearance of displacement. Use this tag for questions about the use of the Bump node.
121 questions
Questions about Blenders built in Ocean Simulation modifier. The Ocean Modifier is used to generate a series of images which are used to deform a mesh to emulate moving water.
120 questions
Depth of Field (DoF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp when using a lens based camera, although the term is commonly used to simply refer…
119 questions
A matrix is a mathematical object consisting of a rectangular array of (in blender's case) numbers. Matrices are used in 3D graphics for computing coordinate transformations. Blender uses matrices i…
119 questions
for questions targeting the interaction between Blender and the underlying operating system.
119 questions
[Physically Based Rendering](https://en.wikipedia.org/wiki/Physically_based_rendering) (PBR) seeks to render images in a way that models the flow of light in the real world. Blender's Cycles rendering…
118 questions
The Movie Clip Editor has two main purposes, it can be used for tracking or masking movies. Use this tag for questions about using the Movie Clip Editor in either mode.
113 questions
The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to crea…
109 questions
Motion blur "results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure." The can be caused by either the camera or objects in the …
109 questions
For coding questions about Blender development, including addon or script development with the Python API. Does not include general programming questions, non blender specific tasks or errors, nor com…
107 questions
Questions pertaining to the Blender GUI theme. Blender themes can be customized and exported in the User Preferences.
105 questions
Sverchok is node-based add-on aimed at Architects and Designers, designed primarily to create parametric geometry.
104 questions
"Renders can be separated into layers, to composite them back together afterwards." (2.90) View Layers are also used to control visibility of objects in the 3D Viewport. Use this tag for any questio…
104 questions
questions concerning the use of point clouds / data point sets in blender.
102 questions
Alembic is an open computer graphics interchange framework. Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This distillation' …
101 questions
Three.js is a lightweight cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Models created in Blender can be exported and loaded into thre…
100 questions
Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthogra…
99 questions
99 questions
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