A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

The 3D cursor is a generic cursor which exists in 3D space. It's used for many things, from precisely positioning and snapping objects to marking the clone source while painting with a clone brush. It…
236 questions
F-curves are curves that show the changes in value over time of animated properties. Use this tag for questions about creating and modifying F-curves.
234 questions
questions about importing, exporting, or modifying files with the Scaleable Vector Graphics (SVG) file format
The Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position on the surface of the given mesh (using…
for Blender-specific questions related to Blender and Unreal Engine game engine
A panel is a user interface organization element. It provides categorization by separating displayed elements
231 questions
Force fields can be used to add effect to many of Blender's physics systems (Such as wind to blow particles and cloth, turbulence to smoke, etc.)
Questions relating to appending assets from one .blend file to another .blend file.
226 questions
Prior to Blender version 2.8, Layers were used to separate objects in a scene. This tag is specifically for questions related to using layers in blender 2.79 or earlier.
221 questions
217 questions
(Render) Passes can be used to split rendered images into colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals. Use this tag for questions con…
214 questions
An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.
212 questions
Denoising is the processes of getting clear signal (image) out of a noisy one usually by smoothing out the signal around a local neighborhood (a couple of pixels around the target pixel).
201 questions
OBJ (or Wavefront) files are plain text files that contain 3D geometry data. Blender can import from and export to this format. This tag is specifically for questions about using files with a '.obj' e…
195 questions
Motion capture (Mo-cap for short) is the process of recording the movement of objects or people.
190 questions
In math and physics, a vector is "s a geometric object that has magnitude (or length) and direction." Blender uses 3D vectors in compositing, material and geometry nodes; and elsewhere to represent di…
188 questions
186 questions
Questions pertaining to measurements in Blender. Real measurements as well as Blender units are acceptable.
186 questions
Blender allows the user to control whether an object can be visible in the 3D view space separately from whether or not it will be visible in the render, through the visibility property. Use this tag…
179 questions
178 questions
Questions related to dimensions, size or scaling of objects, curves (Graph Editor), viewport, render, image, movie, ...
178 questions
MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is possible to import MakeHuman models and armatures (rigs) into Blend…
Use for questions relating to Blender's performance and usage of computer hardware.
169 questions
Dynamic paint is a modifier and physics system introduced in Blender 2.6x that can turn objects into paint canvases and brushes, creating vertex colors, vertex weights, image sequences, waves, or disp…
164 questions
Questions about converting different types of data to other types of data. Anything from file types to objects and values.
158 questions
The File Browser is generally used to read and write files. You can also use it to manage the entire file system and it also allows the internal structure of a .blend file to be browsed.
156 questions
COLLADA (.dae) is a 3D content format based on xml managed by the Khronos Group. COLLADA was designed to act as an exchange format between different applications.
153 questions
The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions…
151 questions
Questions related to memory consumption. This refers to both RAM (Random Access Memory) usage and hard drive space.
150 questions
Vertex Painting is a simple way of painting color onto an object, by directly manipulating the color of vertices, rather than textures, and is fairly straightforward -- The Blender Manual. Use this t…
146 questions
Wikipedia says photorealism is an attempt to "attempts to reproduce the [photograph] image as realistically as possible in another medium." The term has since come to mean any attempt at realistic ima…
145 questions
For use on questions asking how to optimize specific things. i.e. game logic, rigid body simulations, viewport performance.
143 questions
for questions about managing or linking to blocks of data within a .blend file. The base unit for any Blender project is the data-block. Examples of data-blocks include: meshes, objects, …
137 questions
Questions about Blender involving other applications, such as external render engines.
132 questions
3 4
6 7