Tags
A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
questions about importing, exporting, or modifying files with the Scaleable Vector Graphics (SVG) file format
252 questions
250 questions
for Blender-specific questions related to Blender and Unreal Engine game engine
248 questions
Prior to Blender version 2.8, Groups were a means of organizing and instancing multiple objects, which could be manipulated as one. Use this tag for questions pertaining to Groups in version 2.79 and …
248 questions
A panel is a user interface organization element. It provides categorization by separating displayed elements
247 questions
The 3D cursor is a generic cursor which exists in 3D space. It's used for many things, from precisely positioning and snapping objects to marking the clone source while painting with a clone brush. It…
241 questions
Questions about the Dopesheet editor in Blender. The Dopesheet is used for managing animations and keyframes for the entire scene.
241 questions
Force fields can be used to add effect to many of Blender's physics systems (Such as wind to blow particles and cloth, turbulence to smoke, etc.)
240 questions
Prior to Blender version 2.8, Layers were used to separate objects in a scene. This tag is specifically for questions related to using layers in blender 2.79 or earlier.
234 questions
Questions relating to appending assets from one .blend file to another .blend file.
234 questions
(Render) Passes can be used to split rendered images into colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals. Use this tag for questions con…
223 questions
220 questions
An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.
215 questions
Denoising is the processes of getting clear signal (image) out of a noisy one usually by smoothing out the signal around a local neighborhood (a couple of pixels around the target pixel).
212 questions
OBJ (or Wavefront) files are plain text files that contain 3D geometry data. Blender can import from and export to this format. This tag is specifically for questions about using files with a '.obj' e…
209 questions
207 questions
In math and physics, a vector is "s a geometric object that has magnitude (or length) and direction." Blender uses 3D vectors in compositing, material and geometry nodes; and elsewhere to represent di…
207 questions
The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to crea…
195 questions
193 questions
Motion capture (Mo-cap for short) is the process of recording the movement of objects or people.
193 questions
Blender allows the user to control whether an object can be visible in the 3D view space separately from whether or not it will be visible in the render, through the visibility property. Use this tag…
191 questions
191 questions
Questions pertaining to measurements in Blender. Real measurements as well as Blender units are acceptable.
188 questions
Questions related to dimensions, size or scaling of objects, curves (Graph Editor), viewport, render, image, movie, ...
181 questions
MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is possible to import MakeHuman models and armatures (rigs) into Blend…
174 questions
Use for questions relating to Blender's performance and usage of computer hardware.
173 questions
Questions about converting different types of data to other types of data. Anything from file types to objects and values.
168 questions
Dynamic paint is a modifier and physics system introduced in Blender 2.6x that can turn objects into paint canvases and brushes, creating vertex colors, vertex weights, image sequences, waves, or disp…
168 questions
The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. Use this tag for questions about using the Curve modifier.
168 questions
The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions…
164 questions
Re-topology is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting.
163 questions
The File Browser is generally used to read and write files. You can also use it to manage the entire file system and it also allows the internal structure of a .blend file to be browsed.
161 questions
COLLADA (.dae) is a 3D content format based on xml managed by the Khronos Group. COLLADA was designed to act as an exchange format between different applications.
160 questions
Questions related to memory consumption. This refers to both RAM (Random Access Memory) usage and hard drive space.
160 questions
For use on questions asking how to optimize specific things. i.e. game logic, rigid body simulations, viewport performance.
153 questions
The Mirror modifier creates symmetry in an object along any arbitrary plane. Use this tag for questions about the use of the Mirror modifier.
151 questions