Tags
A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to d…
737 questions
Questions about Blender's 3D motion or object tracking system. Object tracking is accessed via the Movie Clip Editor.
696 questions
Extrusion tools duplicate vertices, while keeping the new geometry connected with the original vertices. Vertices are turned into edges and edges will form faces. Use this tag for questions about extr…
695 questions
Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.
686 questions
Questions specific to shader nodes, the nodes available for creating materials in the shader editor.
677 questions
Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.
676 questions
670 questions
Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and…
668 questions
Questions about accessing object properties or attributes while scripting
652 questions
Rigify is a bundled addon that provides ready made rigs (armatures) with custom controls. It is designed to help build full character or creature rigs with a building block approach. Use this tag for …
642 questions
Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.
639 questions
was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for…
616 questions
.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.
609 questions
3D printing is the process of making a three-dimensional solid object of virtually any shape from a digital model.
609 questions
Blend files or .blend files are the zip like archive or format in which Blender stores data.
600 questions
Questions about rendering with volumes (smoke, fog, etc.). Use this tag for both Blender Internal and Cycles.
568 questions
Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose M…
565 questions
Questions about linked data. There are many kinds of data that can be linked, (e.g, Materials, Object Data, Modifiers, etc.) even across multiple blendfiles.
528 questions
Scale is one of Blender's three transforms. This tag is appropriate for questions about scaling objects in object or edit mode.
502 questions
for questions related to precisely positioning objects with the snapping tools.
500 questions
Questions related to creating and manipulating Blender Text objects. Text objects are useful for quickly creating 3D text by typing on the keyboard.
494 questions
490 questions
Questions related to instancing. Instancing is used to duplicate many objects that are the same. Uses such as particles, Dupliverts.
481 questions
Questions pertaining to software performance or computational speed of Blender should use this tag. (Do not ask hardware specific questions. They are considered off-topic)
449 questions
Using multiple scenes is a way to split a Blender file into sections for organization (kind of like the tabs in a web browser). The [Game Engine](https://blender.stackexchange.com/tags/game-engine), (…
443 questions
An operator is a processing unit that is invoked/executed on scene data by the window manager.
441 questions
for question regarding "data paths" and "file paths" in blender.
435 questions
Blender has several physics simulations that support collisions, such as fluid and rigid body. Use this tag for questions about collisions in physics simulations.
429 questions
Questions pertaining to using Blender from the command line or using Blender's console window.
419 questions
Collections were introduced in Blender 2.8 to replace object layers and groups as a scene organization tool. Use this tag for questions about 2.8 or later Collections. Use this tag for questions abo…
414 questions
A file format is a particular way that information is encoded for storage in a computer file.
409 questions
Questions related to masking. Masking is used for many different things, such as compositing, hiding geometry, etc.
392 questions
Render layers are used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.
391 questions
Blender Python Bmesh module, added in 2.63, provides an alternative method of manipulating meshes "giving Python access to the functions used by Blender’s own mesh editing tools.". Use this tag for q…
380 questions
Logic bricks are the sensors, controllers, and actuators in the Logic Editor. They are used in the BGE.
371 questions