A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
Questions pertaining to creating, generating or editing an objects geometry. Object geometry is defined by editing and creating the location and rotation of vertices, edges, and faces.
a group of vertices from a mesh that allow specialized selections and or editing.
Questions about accessing object properties or attributes while scripting
an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.
Questions related to creating and manipulating Blender Text objects. Text objects are useful for quickly creating 3D text by typing on the keyboard.
many kinds of data that can be linked, (e.g, Materials, Object Data, Modifiers, etc.) even across multiple blendfiles.
the process of making a three-dimensional solid object of virtually any shape from a digital model.
a particular way that information is encoded for storage in a computer file.
used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.
The Grease Pencil tools allow Blender users to draw lines inside of the 3D viewport. Possible uses for the resulting sketches include scene and animation planning as well as in-scene descriptions. The…
ways to split a Blender file into sections for organization(kind of like the tabs in a web browser). The game engine uses individual scenes as levels.
Questions pertaining to using Blender from the command line or using Blender's console window.
Questions about rendering with volumes (smoke, fog, etc.). Use this tag for both Blender Internal and Cycles.
Questions pertaining to software performance or computational speed of Blender should use this tag. (Do not ask hardware specific questions. They are considered off-topic)
for questions related to precisely positioning objects with the snapping tools.
Questions pertaining to the Windows Operating System as it relates to Blender. Questions can be anything from compatibility to optimization.
Blender's new mesh system that was added in 2.63, with full support for N-sided polygons instead of only triangles and quads.
a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.
a processing unit that is invoked/executed on scene data by the window manager.
used for many different things, such as compositing, hiding geometry, etc.
Questions regarding installation of Blender should use this tag. Also, use the respective operating system tag: windows, mac, or linux.
questions about blender's bevel modifier, text beveling, or the bevel tool in edit mode.
Blender represents locations in a scene by their coordinates. The coordinates of a location consist of three numbers that define its distance and direction from a fixed origin.
3D files that can store meshes, animations, blend shapes, and textures.
Questions about OpenGL (Open Graphics Library) OpenGL is an API used to render real-time 2D and 3D graphics. Blender uses OpenGL for drawing the user interface, 3D view, and the game engine.
a collection of objects which can be affected as one. Also used for organization.
An edge and line-based non-photorealistic (NPR) rendering engine. Available in Blender since version 2.67.