45
votes
Accepted
Stars background in cycles
First you need to jump over the the Node Editor view, then select Shader Nodes and World. Also make sure Use Nodes is checked.
Then add a Noise Texture node and a Color Ramp node. Plug the Fac of ...
24
votes
Stars background in cycles
You may do it using Noise Texture and Color Ramp nodes. Set them up as pictured below.
Here's the result.
Play with the settings pictured below (marked as red) for different effects (like stars ...
16
votes
Accepted
How to render an environment to a Cube Map in Cycles
Here is how I solved this - and there's a download link at the end.
(Coordinates written as 1,2,3 refer to X:1 Y:2 Z:3, for example.)
Setting up the "Cube Cam"
Add a Camera and an Empty at location ...
13
votes
Accepted
How to create an infinite plane in cycles?
It's not really possible to create a truly infinite plane in blender, but such a plane wouldn't help you isolate an object on a uniform background. Even an infinite plane still has a horizon.
Shadow ...
9
votes
Stars background in cycles
I have added even a Milky Way using the Wave texture and some math!
I got a Wave texture, put through a color ramp (I have changed the direction from black to white, but it doesn't matter), and I ...
9
votes
Accepted
How can i import the world nodes to another .blend file?
You can append the world settings from this file to yours.
To append type Shift + F1 or go to File --> Append.
Navigate to where you saved this file, then click it, and then the world "subfolder". ...
9
votes
Accepted
Decreasing star count
A noise texture which fac is clamped by a less than reduces the influence of the second input of the add rgb.
More generally:
A noise texture is kind of random pixels, specially at high scale. From ...
9
votes
Accepted
World texture doesn't show no matter what only in Cycles
Your Environment is disabled in View Layer Properties > Filter:
8
votes
How to make a model cast shadows onto the world texture/background?
I'll probably get myself defrocked for this because what I'm offering is more an alternative to shadowing because it's so easy to achieve and is completely independent of Blender's lighting ...
8
votes
Blender 2.8 - where is Multiple Importance Sampling?
It is under the Properties Window > World Settings > Surface change Sampling from Auto to Manual.
Multiple importance sampling is only available for volumes, under Volume > Sampling change from ...
7
votes
Accepted
Why can't I change/delete the world background image?
You can adjust the material preview world shading by clicking the drop-down to the right of the shading icons.
Enable 'Scene Lights' and 'Scene World' to use your scene's illumination instead of the ...
7
votes
Accepted
Missing Ray visibility and ambient occulsion settings
Ray Visibility and Ambient Occlusion are only available when you set cycles as render engine.
7
votes
What happened to Ambient Occlusion?
Ambient Occlusion is only in World properties when you're using Cycles prior to 3.x. For EEVEE it's in Render properties, and for Cycles X (3.0 and later Cycles) it is a pass in the Light Tab of the ...
6
votes
Accepted
What has shut off rendering and display of the world background?
Switch to perspective view mode in the viewport (Numpad 5). When in orthographic view, which is what you are in now, the world background cannot be properly displayed. Instead, you get a single color ...
6
votes
Decreasing star count
I'm not sure I can justify every node here mathematically.. top row power node, adjusts variance in star size, multiply node maps into the threshold given by the color ramp... they all interact, but I'...
6
votes
Accepted
Passing Animated Properties to World Nodes
Hopefully i did understand you right...
create a custom property, keyframe value 1 at frame, keyframe 100 at frame 100.
right click while hovering over the field -> copy as new driver
insert an ...
5
votes
Stars feature missing?
Like Leon said, Blender Render Internal no longer supports simple checkbox, but it does support adding a Stucci Texture that is really easy to do and does the same thing as the checkbox, but gives you ...
5
votes
Accepted
.hdr versus .jpg environment maps
You can't.
To understand why, it would require dissecting a typical JPEG transfer curve.
The TL;DR is that a typical display referred photograph encoded to sRGB can only encode approximately two and ...
5
votes
Accepted
Blender's world environment sky looks flat
You can adjust the coordinates of the Environment texture to manipulate the 'centreline' of the environment. This can be achieved with the following nodes :
Adjust the Mapping node to skew the ...
5
votes
EEVEE how to disable background light
Add a Light path node to World shader, then connect "Is Camera Ray" to the strength input of the Background node.
5
votes
Accepted
Mesh objects take the color of World (Blender 2.81a)
In renders, all objects reflect the World color.
White objects are affected most, they reflect it almost perfectly. Like in reality.
Solution 1 - Emission node
Use the Emission node for your object's ...
5
votes
Accepted
World HDRi map - colors doesn't match?
Visualy screen looks like you have enabled Use Curves in sub panel of Color Management with some adjustment there.
BTW When I see missing navigation icons in your screen, there can be graphic card ...
5
votes
Accepted
How to Append a world with HDRi and nodes from another blendfile?
To append an HDRi texture from another blend file along with the nodes :
append the world
select the world settings from the properties panel
Click on the browse world settings to be linked
In that ...
5
votes
Accepted
how to render an image without effect of scene world
What happens when you check/uncheck the Scene World option, is that blender toggles between the lighting you have set up yourself, and a pre-built (and hidden) HDRI that provides lighting and ...
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