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I want to have a mesh fully automatically weight painted by a select number of bones in my armature

Blender's "assign automatic from bones" operation, which is probably what you did, is a pretty simple, naive operation. It just does a regular autoweight from everything, then removes all ...
Nathan's user avatar
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Get (and set) vertex/point weight from/to a GreasePencilPoint? (Python)

Ok, so the methods for getting and setting the weight were actually in the GPencilStrokePoints collection: ...
Ommadawn's user avatar
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Can't select bones in Weight Paint mode

In my blender 4.0.1 version. I use Ctrl + Shift + Left Mouse Click for select bone in weight paint mode.
Sergey Snow's user avatar
1 vote
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how to select object in weight paint mode 4.0?

Make sure the pose mode x-ray mode is disabled. It's a really not so obvious mode that locks you into Pose Mode and that can be easily enabled by mistake. If this doesn't work, you can just use go to ...
TarkanV's user avatar
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Assign automatic weights *only* to a specific vertex group?

The ironclad, fully general way to do this is to use a vertex group modulated data transfer modifier to copy weights from a duplicate: Here, I've autoweighted an original to one armature and a ...
Nathan's user avatar
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Assign automatic weights *only* to a specific vertex group?

This is impossible Auto-Rig Pro binds the mesh to its armature, but can also bind only: the selected bones AND/OR the selected vertices. What the OP was asking is possible. It's just that Blender ...
HansoloCambo's user avatar
1 vote

How do I fix bad automatic weights?

Recalculate your normals to outside and then run automatic weights again.
Tortenrandband's user avatar
1 vote

How to unlink a vertex group from Armature?

When the vertex group is empty, lock it.
josh sanfelici's user avatar
1 vote

Symmetry not working in Weight paint mode

In Weight paint mode only X AXIS Simmetry is available, so if you need simmetry rotate your model 90 degrees on Z axis and Apply the rotation (Ctrl A).
josh sanfelici's user avatar

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