11
votes
Blender 3.0.0 - How to use a vertex group in geometry nodes?
In Blender 3.0, attributes can no longer be accessed directly using the name of the attribute. Instead, attributes are stored in 'fields', which use diamond-shaped node sockets. You can connect a ...
10
votes
Accepted
What is the name of vertex with five edges?
They are called Poles. Any vertex that is connected to 3, 5 or more edges is called a Pole.
9
votes
How can I generate a correct polygon from an array of unordered vertices?
The Blender function that makes a poly from a point cloud is BM_vert_sort_radial_plane.
...
9
votes
Accepted
Mesh Vertex Connect Path, Many to Single
Oh, go on, then :) ... all verts selected..
I Inset
Shift-Select corner
M Merge > At Last
9
votes
Accepted
Why do my vertices look so big?
Go to Edit > Preferences > Themes > 3D Viewport
scroll down to see the option, default is 3 pixels.
8
votes
Efficient way to get selected vertices via python (without iterating over the entire mesh)
Edit mode bmesh & numpy
Thought I'd throw this one in the ring as an example to speed up getting selection purely from an ...
8
votes
Accepted
Blender 3.0 geometry nodes - how to edit vertex normals?
This is a lovely technique.
The approach, here, is to capture the normals of the blob on which the leaves are instanced, and pass it out to the GN modifier, so it can be picked up by your shader.
...
8
votes
Accepted
How to reorder vertex index?
Try to Mesh ⇾ Sort elements and then try available options. I suppose Reverse is that you are looking for.
8
votes
Accepted
How to fill a corner in
Tab into edit mode
Enable the 'magnet icon' which is the snapping tool.This is used to snap an edge,vertex,face,volume etc.
Next, enable the other icon which has 'two dots in the corner and a line ...
7
votes
Can't cut a simple box in half
You only need to delete the 4 vertices on the side.
You'll be left with an open half of a cube.
7
votes
Accepted
Help with extruding handles on vase
In my opinion you should work with much less vertices:
Create your shape:
Cut a hole, extrude and round with LoopTools > Circle:
Extrude a bit and tilt the extrusion:
Symmetrize:
Select the 2 ...
7
votes
Accepted
How to straighten a 3D edge not along an axis?
Select end faces.
Change Transform Orientation to Normal.
Press S then Z to scale on Z axis. But because the Transform Orientation is set to normal, it will scale in the axis of the average of the ...
7
votes
Accepted
Why does the part that is sculpted with Snake Hook look ugly?
In the Snake Hook's Active Tool and Workspace settings you should probably have Dyntopo and Smooth Shading checked, with a lower Detail Size than the 12px default:
7
votes
Accepted
How do I select the vertices inside these blue lines?
Those blue outlines appear to be sharp edge marks. They are added to geometry to tell the renderer to not blend the normals over that edge when shading smooth. You can select areas bounded by them by ...
7
votes
Accepted
How do i remove single vertex without removing face/corresponding vertices
Select the vertex and press X then Dissolve Vertices instead of delete. Another shortcut is CTRL + X. Similar dissolve actions can be done with edges and faces too. ...
7
votes
Is there easier way to fill this holes?
There is a built-in function for this called Bridge Edge Loops.
While in the 3D Viewport, you can select it from the menu: Edge → Bridge Edge Loops
Your edge count should match on both edge loops you ...
6
votes
Mesh Vertex Connect Path, Many to Single
Poke the face.
Given ngon face example in question, can poke the face, then move the radial fan center to the desired perimeter vert.
Snap the 3D cursor to the vertex.
Face mode, poke the face.
...
6
votes
How to transform this hexagonal vertices to round / circle vertices arrangement
A couple of alternatives to @moonboots' perfectly good answer..
The Subdivide operator has a 'Smooth' option in its F9 panel. If that had been set to 1, your cylinder would have been circular when ...
6
votes
How do I draw faces between many sets of vertices at once?
I would do this @Chris 's way.. better feedback, you can see what you're doing.. but it's maybe worth noting that, given a set of separated edge-loops,
CtrlE > Bridge Edge Loops will do its best ...
6
votes
What is the difference between Selected Linked and Selected Linked All?
With Select Linked, you don't need to select one vertex, you can just hover it with the mouse and press L.
With Select Linked All, you need to select at least one vertex.
6
votes
Accepted
How to instance objects on points only on an edge
One way to discriminate, (on a mesh-primitive cube of any size,) would be to select vertices whose normals have no component reaching a length of 1:
The '1.00' is in the Less Than to illustrate the ...
5
votes
Accepted
How to transform this hexagonal vertices to round / circle vertices arrangement
As an alternative to @moonboots
In this case you could use the free looptools plug-in (enable in preferences).
Select all the edge rings, and select circle in the looptools options list, see below
...
5
votes
How to transform this hexagonal vertices to round / circle vertices arrangement
Select all the circle edges (to make it quick, select an edge ring then Select > Select Loops > Edge Loops), choose Transform Pivot Point > Individual Origins, then AltShiftS > To Sphere ...
5
votes
Accepted
How do I scale something on a point
Well I recommend to just use cursor this way:
This is your plane with 4 vertices
Select your vert you want to use for scaling and press Shift+S to open this menu and select Cursor to Selected:
Now ...
5
votes
How do I scale something on a point
To add to MikoCG's answer, you can also select all your vertices, select the one you want to make active at last, in the Transform Pivot Point panel choose Active Element, scale:
5
votes
Accepted
Bake exact vertex positions to Float32 image?
I tried to write a script for it. Put it in the text editor, make sure you're in object mode, make sure your mesh is selected, make sure the shapekey you want baked is selected, and hit run. You ...
5
votes
Accepted
how to close geometry automatically?
Select the whole inner loop of edges using alt+left click, then select Face > Grid Fill from the menu at the top of the Viewport
5
votes
Accepted
How do I draw faces between many sets of vertices at once?
select only the upper vertices
press F, then x -> only faces
select 4 vertices like this:
press F
Select these 2 vertices:
then hit F as often as you need it
5
votes
Selecting vertices in the interior of a given grid x by y (vertices)
If this is a standard-issue GN-generated grid, you could wrap the Mesh Primitive > Grid node, in some way like this, to make an Indexed Grid group, which might come in handy elsewhere, too:
.. it ...
5
votes
Accepted
Is it possible to calculate the distance between the vertices of two objects in Geometry Nodes?
You can Transfer the vertex position, (in the modified object's space) from the target object to the modified object by Index, and subtract it in place, as an ...
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