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It's probably failing due to too much small topology. Try to reduce the number of vertices again. Or scale everything up so that more space exists between headband vertices.


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It looks like some of the vertices of the biceps are influenced by several bones, if you select one vertex of this zone and open the N panel (on the right of your 3D View) > Item tab > Vertex Weights, you'll see a series of vertex groups that the vertex should not be part of. Also, if you select your armature and go in the Properties panel > Object ...


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https://www.reddit.com/r/blenderhelp/comments/3uot2q/copy_bone_weights_to_another_object/ That looks like your issue. I googled "copy weight paint blender" . specifically Go to 'Weights'>'Transfer Weights' from the menu to the left of [Weight Paint]


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