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It's probably failing due to too much small topology. Try to reduce the number of vertices again. Or scale everything up so that more space exists between headband vertices.


It looks like some of the vertices of the biceps are influenced by several bones, if you select one vertex of this zone and open the N panel (on the right of your 3D View) > Item tab > Vertex Weights, you'll see a series of vertex groups that the vertex should not be part of. Also, if you select your armature and go in the Properties panel > Object ...

0 That looks like your issue. I googled "copy weight paint blender" . specifically Go to 'Weights'>'Transfer Weights' from the menu to the left of [Weight Paint]

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