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You can remove all the vertex groups from the object then try automatic weight. You can select a vertex group and press the "-" button or press the "special button" (marked red) and select "delete all groups".


You have to set the falloff type from sphere to projected.


The bones in your image don't seem to be fitted correctly with the character, the fingers for example aren't even close to matching up with the mesh and considering all the accessories this character has attached to their belt you will need to do some weight painting manually. Blender can't magically know how these bones should influence your mesh you have ...


I think your problem is that in the old file you had consistent naming convention and in the latest file you have small and large letters mixed:

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