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1 vote

known bone heat failure fixes not working...is there a solution im missing?

When I open your file, the first thing I notice is that the armature is parented to the mesh object. If I try to parent, this won't give a "bone heat failure" warning, it will give a "...
Nathan's user avatar
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How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?

If you'd like to know which vertices are assigned to a group, potentially even at 0 strength, you can switch to vertex masking and select the group from the properties viewport: Even though they are ...
Nathan's user avatar
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1 vote

how can i use vertex weight value in shader nodes?

All it takes is geometry nodes with an input socket connected directly to an output socket. In the GeometryNodes modifier, you can set input to your vertex group, and output to an attribute for access ...
Avery Musbach's user avatar
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Teeth fall out of the lower jaw when I move/rotate the bone

Actually the teeth seem to correctly follow the jaw, if we select a tooth vertex and check its assignment it looks like it's only part of the jaw vertex group: The problem is your jaw flesh, it is ...
moonboots's user avatar
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