14
votes
Accepted
I am not at all able to paint weight paint on the plane
Weight paint is a somewhat confusing term, because you're really only painting the vertices. To be able to cover the plane with finer granularity, you need to subdivide it, giving it more vertices to ...
12
votes
Accepted
Omit certain bones from Automatic Weight calculations?
For bones that you don't want to deform the mesh, uncheck deform in the Deform Panel of bone properties.
11
votes
Accepted
how can i use vertex weight value in shader nodes?
With the geometry nodes it is now possible to use the weight almost directly (however I believe the "Vertex group" node will be added to the shader nodes some day to make it straightforward)....
10
votes
Accepted
Adjust fall off custom curve of Vertex Weight Edit modifier using script
As a one-liner :
bpy.context.active_object.modifiers["VertexWeightEdit"].map_curve.curves[0].points[1].location = (1, 0.4)
Let's see how we cracked this ...
8
votes
Accepted
A strange bias for Vertex Weight Edit Modifier
I am not quite sure(I would have to go under several more trials) but I think I solved it.
It can be achived by Switching the Fall off type to Custom Curve and let the Curve always be 1.
As for ...
8
votes
Accepted
How to make an (open) object behave like rubber when penetrated by another
You could use cloth physics for the deformation part.
Pin the corners or edges of the rubber object so it keeps its shape by adding it to a Vertex Group. Let the physics do the rest.
Not sure how one ...
6
votes
Subtract the weights of one vertex group from another
You can use a Vertex Weight Mix modifier.
Say you have Vertex Group A :
And B :
In order to subtract B from A, add a Vertex Weight Mix set to Subtract and to effect only group A.
Result when viewing ...
6
votes
Accepted
How can I paint through a mesh while weight painting ? [Blender 2.8]
Update:
In the latest Blender version it looks like you need to open the N panel, click on the Tool tab and in Brush Settings:
Advanced > disable Front Faces Only
Falloff > switch from Sphere ...
5
votes
Exporting weight and bone elements to a text file
While the answer is in Blender's API docs, the relationships aren't clearly spelt out so you need to "get" some of the relationships to know how it fits together.
An armature can get confusing, there ...
5
votes
Accepted
How to set vertex weights using Blender's Python API?
I made two small changes to your script that might help it work as intended.
I switched to using bmesh to save the selected verts data. I find it a bit more reliable and stable than the built in mesh ...
5
votes
How to make an (open) object behave like rubber when penetrated by another
This technique might work too. Punch holes in your mesh, Add a vertex group and set only the rim of the hole with a weight of 1. Also add creases to the edges when necessary.
Add a Subdiv modifier to ...
5
votes
Accepted
Rigify: Unexpected deformation based on a given weight paint
I think it's a usage issue, not weights of DEF-forearm.R and DEF-hand.R.
Because when I reduce the value of Rubber Tweak, it seems to work fine.
5
votes
Accepted
How to animate VertexWeightProximity effect with Remesh modifier active
The Remesh modifier destroys vertex groups on the mesh, rendering the Vertex Weight Proximity modifier useless in that case. Thankfully there is a built-in Attribute Proximity node that you can use in ...
5
votes
Accepted
Scripting: Is vertex weight a proper way to store extra information on vertices?
You don't have to worry about normalization. You do have to worry about clamping.
First, clamping. Blender will not let you use a vertex weight of less than 0.0 or greater than 1.0. (Well, I've ...
5
votes
Accepted
Blender weight paint looks wrong
You don't have to worry about the yellow and green parts. It's just hue interpolation from red to blue (1→0) weighted vertices.
5
votes
Accepted
Selecting vertices in certain vertex group or certain weight
Use Index and Compare Floats node for selecting particular point.
In this example 70th index is selected.
To select only a ...
5
votes
Accepted
Want to use drive vertex weightings
If we want to scale down the values of a particular group of vertices, dynamically, we can do that with a vertex weight edit modifier:
Here, all vertices are fully assigned to Group, which is used to ...
5
votes
Accepted
Convert vertex color to a vertex group
did you try geometry nodes?
you need a vertex group and a color attribute.
4
votes
Where is the vertex weight panel in 2.77
For the vertex weights panel (not to be confused with the vertex groups panel) to appear, you need to be in vertex select mode in edit mode and have a vertex that is associated with one or more vertex ...
4
votes
Accepted
Cleanup Vertex Weights
You want to be in Weight Paint Mode. From there, goto Weights >> Clean. The settings for which threshold you want (if its other than zero) can be found on the tool shelf, on the Clean Vertex group ...
4
votes
Why does my mesh enlarge upon applying automatic weights?
There are several issues here.
Unapplied scales
When rigging, every object's scale should be applied. if you select your rig and check its scale, you can see it isn't even nor equal to 1:
To ...
4
votes
Accepted
How to spot un-weighted vertices?
Use the options in the armature modifier: "Display modifier in edit mode" and "Adjust edit cage to the modifier result".
In complement, concerned bones are generally the one used for nearly connected ...
4
votes
Accepted
Is it possible to get a weight paint value for a vertex group inside of a material?
Since Geometry Nodes, certainly in 2.93, you can reference any GeoNodes attribute in the 'Attribute' input to a shader tree. Strangely, I don't think you can get at a vertex-group directly (yet).
You ...
4
votes
Accepted
Eyes not following head even even if the eye bones are parented to the head bone
Your eyes cumulate both a classic parentage to their bone and a parentage through Armature modifier, you need to choose either one or the other (either remove the parenting or the modifier):
4
votes
Accepted
how can i convert texture to vertex weight in blender?
The Vertex Weight Mix modifier should do the trick.
create a vertex group "A" that is modified
create another vertex group "B" that will have all vertices assigned. Either assign ...
4
votes
Accepted
How can I animate vertex weights along curved mesh
If you get a base layer of distance along the surface ("geodesic") instead of just the straight-line distance ("euclidian"), you can do the actual animation with a simple offset. I'...
4
votes
Why does my smooth mesh becomes unsmooth after I adjust the pose?
It looks like your Blender mesh is separated into different parts for some reason.
You can check if a mesh is divided into separate objects by entering Edit Mode and pressing Ctrl + Numpad +.
By ...
3
votes
Accepted
Weight transfer producing undesirable results for clothing(2.78c)
I suggested projected face interpolated in the comments, but in your case "nearest face interpolated" works better. The reason is 'projected' projects along faces normals and in your case, some faces ...
3
votes
Accepted
How to make this script to quickly set specific weights?
If that can save you some time. See the commented part below:
...
3
votes
Data transfer to a mesh with different topology
I was able to get a uv transfer using the the Data Transfer Modifier.
Select object to transfer the UVs to, add the Data Transfer Modifier
In the source parameter select the model to get the uvs from, ...
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