Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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How to instance VertexWeightProximity before shape keys using geo nodes?

how can i instance VertexWeightProximity before shape keys using geo nodes? I want to animate the process (ShapeKeys ONLY) thru geo nodes because currently VertexWeightProximity modifier won't apply ...
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Particle System and generated Vertex Weights

If i create a particle system and tell it to use vertex group with hand-painted weights as density, for example, it works correctly. But if i tell the particle system to use vertex group with ...
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Object Normals to follow Rig

I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
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Why isn't this bone moving the mesh it's weight painted to?

I have a bone that's tied to a vertex group with painted weights: But when I move the bone in pose mode, the mesh won't move with it. You can find the .blend file here. Why is this happening? Thanks ...
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Want to use drive vertex weightings

I would like to reduce the proportional weights of vertices on a Vertex Group as a bone grows distant from another bone. An example would be to somehow use a function that would return a vertex ...
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Reattach armature to parts of mesh

I created a body with Human Generator and a head with Face Builder and then replaced the HG head with the one from Face Builder. Now, obviously the armature in the head area is not working anymore but ...
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Adding Vertex Group to BMesh Vertex

I am trying to add or remove an object's active vertex group to the selected BMesh vertex so that I can set its weight. In this post, Accessing weights of a bmesh, I learned how to access the BMesh ...
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How to use vertex weight to control gravity strength in particle system?

I want to use preset vertex weights to control the strength of gravity in the particle system, but I found that the gravity option only supports textures. So is there a way to convert the vertex ...
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How do you use Vertex Weight Transfer from a Line Art modifier to transfer the weights to a group on the Greace Pencil object with a different name?

It's possible (likely?) that I misunderstand how this functionality is supposed to work, but I believe that if I set the Target on a Vertex Weight Transfer and don't select "Match Output" it ...
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How to see Vertex weights on a mesh in Edit mode?

This thing is new to me because I didn't saw or noticed it (if it already exist on the older versions of Blender)( I'm using 3.01 ). If you go into Edit mode, select the Items tab, it will show you ...
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Why can't I select more than one vertex to set a weight to?

I'm still trying to get situated with Blender as far as trying to find a comfortable model rigging routine like I had with 3DS Max. I feel like I'll never get used to weight painting. I've tried a bit ...
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Blank text in Density field for Geometry node in Modifier

I am following the Donut tutorial and I am up to the geometry node density selection and I can not select the vertex group. I've weight painted accordingly I have connected the density connections ...
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I cant solve my problem with rigging and weights

I tried to connect head with body of my model. But when i tried to setup rigging, smth went wrong with weights. If i rotate neck's bone, head rotates as well but not deformates at all. I have problems ...
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How do I move one face 1 BU, and the nearest faces .5 BU and the faces two layers out .25 BU and so on?

I did this in Maya long time ago where it's just a simple mode. But can't seem to find the same thing in Blender. The exact values/weight isn't important, it's just about figuring out the falloff. ...
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How are the eyelids controlled in autorig pro?

Let's just think about the upper right eyelid for the moment. Autorig pro created the following controls: c_eyelid_top.r, c_eyelid_top.01.r, c_eyelid_top.02.r, c_eyelid_top.03.r. There are ...
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Stroke along selected faces in Weight Paint mode

Is it possible in Weight Paint mode to make an automatic stroke of the selected faces of an object, similar to the stroke of a curve in Photoshop without using brushes? If not, please tell me, is it ...
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How to dynamically change Grease Pencil's vertex weight to apply influence on opacity modifier?

In this example I use Vertex Weight Proximity modifier to modify Weight group by empty object passing through the line. But here we have the simple strait line so what about curved lines and more ...
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Eyes not following head even even if the eye bones are parented to the head bone

I guess the images explain everything. The eyes are parented to the eye rig bones so that they rotate freely if the eye bones are rotated. The eye bones are parented to the head bone. How can I solve ...
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Eye bones issue

So I was making a model for a game when I noticed that the eye bones I had added weren't working properly. If I rotate the eye bones, the eyeballs become flatter and moves further into the head. After ...
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Some vertices do not have weights applied when automatic weighted to selected bones

Some vertices on my mesh do not get any weight or vertex group when applying automatic wrights. To be clear there is absolutely no vertex group or weight on these vertices, they are definitely not ...
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Issues with rigging pulling on the wrong vertexes, even though they aren't bonded to the bone

I am trying to model and sculpt a medium poly character that has a fully rigged body and clothes. I am having this issue though. The mesh is properly parented and the weights were assigned with a data ...
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Blender bones not effecting the mesh correctly

I made a gun for my character, I tried to add a Hand Holder bone to my character rig to be able to move the gun as the characters hand moves. And I parented it in ...
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Why weight paint is not symmetrical in the mirror plane?

Update: Any mesh with mirror modifier in the new blender version seems to cause the side that is not mirrored to take over the complete control of the vertexes in the mirror plane. Not sure if it's a ...
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Does Modifiying Vertex Weights automatically update animations?

Let's say I have a figure rigged and weight painted in a rough way. I then make some quick animations first, and then go back and fine tune the vertex weights on the mesh. Will the animations ...
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Mesh follows parented armature correctly, but only half way

I have a vertex group that I've weight painted to follow the rotation of a deformation bone. As I rotate the bone, the mesh follows the rotation correctly, but the vertices with a value of 1.0 only ...
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Weight painting not applied for particular vertices

I'm weight painting my character and some of the vertices on the finger are not moving with the others despite the fact that it is included in painted area. Here's the example of moving the finger's ...
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Weight Paint is streching

I am a beginner in blender and i am using blender 3.0.0 I stretched a plane and subdivided it but when i weight paint it. The weight paint is also stretching. Is there any way so that i can stop ...
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8 votes
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I am not at all able to paint weight paint on the plane

I am new to Blender and I am using Blender 3.0.0 I am trying to weight paint this plane but I am unable to do it to at least a single vertex. I subdivided the plane many times but I am unable to paint....
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Automating a script that I am using to go through each of the indices and weights

So I have two scripts, one that goes through the name of the vertex group and prints out each of that groups weight painting influence. Another script that goes into Edit Mode, and from the selected ...
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how can i fix my bones and the mesh connected to it?

Hi I'm trying to rig a character from Mixamo (I swapped out the default rig for a more complex one) all the vertex groups are in the right place but when I use automatic weights or empty weights, it ...
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Copying skin weights+vertex paint+bindskin+rigging+reducing polycount+bindskin in ver. 1.8 blender [closed]

So I've created two models of equal sizes and shapes in blender 1.8 and would like to do the following tasks on one of the models: Copy skin weights from one model to another Add vertex paint to some ...
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Selecting vertices in certain vertex group or certain weight

I am using blender 3.0.0 Beta I have a plane with many vertices and want to raise one of the vertices higher than others using geometry nodes. I have two approaches : 1- vertex groups 2- weighted ...
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How to move mesh with bone, without using autmatic weights?

So I'm new to blender and I've been playing around with bones and meshes. What I'm trying to do is creating a skeleton for my character, without using automatic weights. I don't want to use automatic ...
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3 votes
1 answer
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Blender weight paint looks wrong

I'll just point out that i am quite new to using blender. I have a vertex group where each vertex has a weight of 1.0, however if i look at the weight paint for that group it seems like some vertices ...
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Rigging and assigning weights to a round mouth

I'm trying to rig an object (a sink, actually) to make it "speak"; using the overflow of the sink for the mouth : I managed to rig a round mouth with bendy bones : But I'm quite new to ...
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6 votes
1 answer
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Adjust fall off custom curve of Vertex Weight Edit modifier using script

I'm writing a script to use with headless Blender but can't seem to figure out how to adjust the fall off curve of the Vertex Weight Edit modifier. Just want to move the upper point (1,1) down to ...
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can dynamic paint work only at weighted vertex?

Can I use dynamic paint to only weighted vertices? desired effect is the picture below. i made left picture by using shrink wrap modifire with baked mesh, but i hope if there are way to do it more ...
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Soft body and dynamic vertex weights

I want to simulate a rope using Softbody modifier(because cloth can't collide without edges) and I also want to make dynamic pinning/unpinning from the Emptys. I can use Cloth and Vertex Weight Mix to ...
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Automatic weights skips vertices [duplicate]

I have an object and I added bones to it. It looks like this I used automatic weights option to calculate the weights. But some of the vertices are not given a weight. When I move the first bone in ...
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is there a kind of trick so that i can see my weights of my vertex groups with hair?

I have a plane with a vertex group and a proximity weight modifier. I can see my weights: If i now add a particle system i loose my ability to see my weights: How can i see my weights even with hair/...
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2 votes
1 answer
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How to use a wetmap to distribute particles (how to distribute plants where moisture collects)

This is a follow-up to this question - Geometry nodes: How to distribute points on valleys only? One of the approaches considered was using particles to simulate rain, then using the wet map from ...
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How to convert a wet or paint map to a weight map

Using dynamic paint in Blender 2.93.4, a wet map and a paint map can be created for vertex colors. The 'Tissue' add-on include a command to convert to weight in vertex paint mode. However, when this ...
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Vertex seem to mantain weight no matter what I do

Hi so I'm having rpoblems with this Mesh: This set of vertex, no matter what I do, don't seem to loose their 100% weight. I tried to delete the vertex group and paint again but the result is the same....
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1 vote
1 answer
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How do I make my mesh at joints bend smoothly?

I am trying to rig a model here. I have a ripped model from a game here that I've downloaded from the Internet. All the bones deform the mesh smoothly. Here is an example of the shoulder joint here: ...
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How to copy vertex weights over to the other side?

Below is Edit Mode in which the vertex group "DEF-upper_arm.L" is selected. There are weights assigned. I want to copy the weights over to the corresponding vertices on the other side (that ...
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How can I use the result of Vertex Weight Mix Modifier as Vertex Group input of Particle System?

I have a Vertex Weight Mix Modifier and a particle System. I want to control the density of the particles with the result of the Vertex Weight Mix. Is this possible?
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Weight Paint not working on one character

I've assigned armatures and weight painted several characters in this file and now it's not working for this one character. Everytime i try to weight paint it i see the verticies like in edit mode and ...
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Is there a way to remove all weights from a whole ring of vertices at once?

For example, when I select the ring of vertices, I see it has the weights I assigned for particular bones... But when I click on an individual vertex, I see it still has the automatic weights from ...
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Multi selection vertex group - seeing weight's heat in the same time

Is there a way to seeing all the weight's heat for multiple vertex group at the same time? I'm also open for paid addon options
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[2.83]Missing Weight Options

In weight paint mode[2.79], there was an option that could assign many vertices at once with a specific weight. You could also remove any weight on any vertex with another option right beside it. You ...
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