Skip to main content
10 votes

Bake a texture to vertex color in Blender 2.8

It's not as full-featured as the script you've posted, but I've come up with a very simple Bake-UV-to-Vertex-Colors script: ...
Zach Capalbo's user avatar
9 votes

Is there a way to set vertex color of selected vertices with single click?

Yes, there is a way. Edit Actually, you can skip Edit mode. One can also select vertices directly in Vertex paint mode and then "Paint -> Set vertex colors" Tab into edit mode, and ...
kroko's user avatar
  • 91
7 votes

Is there a way to set vertex color of selected vertices with single click?

You can apply the currently active vertex color for all vertices at once while in Vertex Paint Mode. Just select (Paint -> Set Vertex Colors) from the header menu. Basically, you set the dominant ...
qCring's user avatar
  • 501
6 votes

Vertex color gradient is not linear

The gradient is linear but not in the colourspace you are expecting - as evidenced by the following : Here the Attribute node is making the Vertex Color (Col) available to the shader. This is split ...
Rich Sedman's user avatar
  • 44.9k
5 votes
Accepted

Flat vertex painting, or face painting?

Select faces in Edit mode Switch to Vertex Paint mode and press Face selection masking for painting button (3D view -> bottom panel -> button with cube icon (next to layers selection) Press ShiftK to ...
Jan Kadeřábek's user avatar
5 votes

How showing vertex paint in object mode blender 2.8

When in Solid Shading Mode, go to the config panel found in the top right corner of the viewport and for color select Vertex Colors where probably Material is currently selected
HenrikD's user avatar
  • 2,281
4 votes

Per face vertex coloring

Adjacent faces can have different plain colors, and a vertex can have a different color for each face it participates to. In 2.79, it's possible to select the faces in Vertex Paint mode, and use 'Set ...
mins's user avatar
  • 1,602
4 votes
Accepted

Per face vertex coloring

You can achieve this using Texture Paint and a carefully crafted UV map with each face taking up the space of only one pixel. This will mean that the entire face relates to a single pixel in the image ...
Rich Sedman's user avatar
  • 44.9k
4 votes
Accepted

Is it possible to set the vertex color alpha component?

An alpha channel exists for the Attribute node with support for vertex color since Blender v2.92 came out back on February 25, 2021 (see release notes). But since v2.81 released on November 21, 2019 (...
Mentalist's user avatar
  • 19.3k
4 votes
Accepted

In layman's term, what exactly is the difference of vertex paint and UV mapping?

Vertex painting is much more limited. Your mesh's resolution is the upper boundary to the texture detail you can have, since essentially you only have one color per vertex (this color can be a ...
TLousky's user avatar
  • 16.1k
4 votes

Does Blender support linear colorspace for vertex colors?

Answering my own question here. Looks like if I use Collada exporter the colors are correct. So they must use linear color space. Maybe it is more of a responsibility of the export plugin to set the ...
Teemu Harju's user avatar
4 votes
Accepted

set a specified vertex color to black via python

Look at the loop vert. Using a method similar to Applying per-vertex colors to new Bmesh ...
batFINGER's user avatar
  • 84.5k
4 votes
Accepted

Change vertex color by selection

Yes, you can select vertex while in paint mode. Just switch to the select tool and change selection mode to vertex. Also note that if you select vertex in edit mode and then switch to paint mode, the ...
hekete's user avatar
  • 633
4 votes

Is there a way to set vertex color of selected vertices with single click?

You still have to go through some steps, but you can save yourself from having to paint the colors on in a tedious way. Here a little explanatory video: It's with your words, "flood filling" all ...
Xylvier's user avatar
  • 4,775
4 votes

How would one paint a narrow circle around the edge of a circular object in blender

In general, it doesnt sound as useful to draw narrow circle in Vertex Paint. For such result you would need a lot of vertices or very specific vertices for this purpose. It would be better if you can ...
vklidu's user avatar
  • 36.8k
4 votes

Blender Remesh Error in Sculpt mode. How do I decrease the polygons correctly and save the project?

I just wanted to add that I encountered the same choppy model result from remeshing and that closing up all holes in the model solved the problem. This was the result using Remesh when I had forgotten ...
Schnabeltier1991's user avatar
4 votes
Accepted

Some vertices move and are not smooth in pose mode and weight paint

Then you set weight for a vertex, let say 100%, for 1 bone it doesn't mean that this vertex will move 100% with this bone. Not at all. One vertex may be in several groups at the same time, and the sum ...
Crantisz's user avatar
  • 35.7k
4 votes
Accepted

Painting a Train Model

In this particular case, could be probably easier to assign material to specific object ... or if your train is single object, than assign materials to a specific faces. Like in this sample ... For ...
vklidu's user avatar
  • 36.8k
4 votes

Retopology with vertex paint

You can't. Vertex Paint assigns a color value to each vertex. When you quad-remesh an object, many of the vertices are removed and replaced, causing the loss of color data. For instance, consider Bob ...
aidan-j-rhoden's user avatar
3 votes

How to export vertex colors or vertex group as polygroup for export?

Go to Edit Mode and select what you want to Polygroup. Go to Object Data tab and click plus next to Vertex Group then assign with your selection active and name if you like. On obj export make sure ...
TangDao's user avatar
  • 31
3 votes

Does Blender support linear colorspace for vertex colors?

If you run into this problem again, I suggest using the glTF exporter in Blender. The spec requires it to export the vertex colors in linear space. There was a time when this was not working ...
Tess's user avatar
  • 131
3 votes
Accepted

Is it possible to blend from 1 to zero in Vertext Paint mode?

Similar to the answer to Smoothing vertex_colors values this can be achieved by assigning the 'fixed color' vertices to a Vertex Group and using a script to 'smear' the color from those vertices over ...
Rich Sedman's user avatar
  • 44.9k
3 votes

Cannot See Vertex paint in viewport shader

I found it out, go to shader editor Click "add" and add a "Vertex Color" click the grey box on the new vertex color and click "Col" or your colormap Drag onto the circle ...
Smith's user avatar
  • 61
3 votes
Accepted

How to use a wetmap to distribute particles (how to distribute plants where moisture collects)

Particle Distribution For the particle distribution, you can bake the Dynamic Paint (the wetmap to be precise) to an image sequence. The landscape object must be UV unwrapped for this to work. Baking ...
Blunder's user avatar
  • 14.3k
3 votes

How to see everything in colour

At the top-right of the Viewport, click the dropdown arrow next to the Wireframe-Solid-Material-Rendered buttons and change the Color from "Material" to "Attribute".
scurest's user avatar
  • 10.5k
3 votes

Retopology with vertex paint

You can transfer Color attributes between objects with similar surfaces but different topology using the Data Transfer modifier: Above, a color attribute on vertices, called 'vc_smiley' is ...
Robin Betts's user avatar
  • 78k
2 votes

How to paint through all mesh during vertex painting?

Set Vertex Colors (ShiftK) would do the trick. Painting whole model in one color In Vertex paint mode select a color and press ...
dimus's user avatar
  • 3,312
2 votes
Accepted

Vertex paint strange artifacts on big object

Most of the tools that are asked to automatically operate on mesh elements (faces, vertices, edges) depending on their visibility on the current view have this issue. You'll experience the same thing ...
Carlo's user avatar
  • 24.9k
2 votes
Accepted

How to add realistic grunge to crevices

Okay I think I may have found the issue? Where you have an Add node I think you really want a Multiply node, as follows: And the render looks more like this: Which seems more like your reference ...
risingfall's user avatar
  • 3,159
2 votes

Fill Mesh Components with Random Vertex Color

Thank you @Mr Zak, you got me pointed in the right direction. Going through the first links github, I found this... https://github.com/varkenvarken/blenderaddons/blob/master/connectedvertexcolors%20....
admbro's user avatar
  • 333

Only top scored, non community-wiki answers of a minimum length are eligible