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Can't select Vertex Group for Density field for Geometry node

I needed to click on the flag, and then to the black space next to it for the option of my vertex group to come up.
1 vote

Can't select Vertex Group for Density field for Geometry node

hopefully this works for you: so the blend file is totally ok. It might be your Blender version, but i don't think so. Did you click "inside" of the blank black field?
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1 vote
Accepted

Why can I move this vertex group but not rotate?

Hand_L has a Copy Rotation constraint, the Hand_R has not, give it the same (with the right controller of course)
  • 125k
1 vote
Accepted

Rigify hip distortion

About your main problem, you need to rotate this bone 180° in Edit mode (CtrlR180) so that it is aligned with the next spine bones: Also you have overlapping vertices in your mesh, so select your ...
  • 125k
0 votes

How to connect multiple faces quickly?

I know this is a late answer, but the solution posted in this comment doesn't exist anymore in the newer Blender versions (or at least I couldn't find it), and the linked answer doesn't address this ...
1 vote

Why are the multiple points generated for each vertex? How do I get one point per selected vertex?

Figured it out: I had the geometry nodes modifier after a subsurf modifier in the modifier stack. Switched the order and everything works as expected.
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Only weight paint on visible vertices

One possible solution for you: Go to edit mode and enable: Viewport Overlays / Shading -> Vertex Group Weights: Create a Vertex Group and select the desired weight. Press "C" to circle ...
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How to Use Named Attribute to Modify Meshes Instanced on Points

Well... the logical method I had envisioned of crafting the threads I wanted before instancing them on my mesh does not work. The workflow of geometry nodes does not work like that apparently. You ...
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How do I remove a cloth pinning at some point of the animation?

The Vertex Weight Edit answer above is mostly correct, but partly incomplete. If you're pinning vertices because they're attached to an armature that is applying dynamic forces to the rest of the mesh,...

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