New answers tagged vertex-groups
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GeoNode "Points to Curves": how to make curves for each distinct vertex group in mesh
(Using Blender 3.6.1 and python)
Here is a piece of code to create the 'id' attribute and to set its value per vertex :
...
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How to have duplicated meshes with different vertex groups in 3.0+
It appears that, sometime prior to 3.0, Blender stored VGs on mesh data only as indices to VGs and values for those indices, while the names were stored in the object-- the names, as object data, were ...
3
votes
Accepted
why can't I paint wheight paint when i show the verticies?
What you think is just showing vertices is actually a selection mask:
That's why you can't paint everywhere with this enabled. It is meant to be used as a way to paint only on a specific area which ...
1
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GeoNode "Points to Curves": how to make curves for each distinct vertex group in mesh
(Using Blender 3.6.1)
From the above picture, it seems that every Vertex Group is a different Attribute. For a vertex belonging to a Vertex Group, the value is the Weight set in Edit Mode; for the ...
1
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How to have duplicated meshes with different vertex groups in 3.0+
If I understand correctly you duplicate your objects by linking (Alt+D)
So you'll get objects having the same mesh data and the same vertex groups like on the image bellow:
Left to Right - Original ...
0
votes
Accepted
Set position/rotation/scale of vertex group to an empty
This setup should work:
How it works step by step:
Reset position of vertices by subtracting their median position. So that points are in center of coordinates and you can easily do the next steps:
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0
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I want to have a mesh fully automatically weight painted by a select number of bones in my armature
Blender's "assign automatic from bones" operation, which is probably what you did, is a pretty simple, naive operation. It just does a regular autoweight from everything, then removes all ...
0
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Accepted
Get (and set) vertex/point weight from/to a GreasePencilPoint? (Python)
Ok, so the methods for getting and setting the weight were actually in the GPencilStrokePoints collection:
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Assign automatic weights *only* to a specific vertex group?
The ironclad, fully general way to do this is to use a vertex group modulated data transfer modifier to copy weights from a duplicate:
Here, I've autoweighted an original to one armature and a ...
0
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Assign automatic weights *only* to a specific vertex group?
This is impossible
Auto-Rig Pro binds the mesh to its armature, but can also bind only:
the selected bones
AND/OR
the selected vertices.
What the OP was asking is possible. It's just that Blender ...
0
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Want to Cloth-Sim Mesh created with Geometry Nodes cant Pin Vertex Group
Attributes and vertex groups are different types of data, looks similar though. Vertex groups are said to be replaced by generic attributes for a very long time, but for now they are not compatible. ...
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Related Tags
vertex-groups × 687weight-painting × 148
rigging × 118
armature × 91
python × 84
vertex-weights × 79
mesh × 69
vertices × 61
bones × 59
animation × 46
geometry-nodes × 45
modeling × 43
modifiers × 37
particles × 35
scripting × 27
cloth-simulation × 24
faces × 21
hair × 21
materials × 20
physics × 18
objects × 17
texturing × 16
vertex-colors × 16
edit-mode × 16
shape-keys × 14