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This question on Stack Overflow has an accepted answer that discusses the mathematics of rotation around an axis other than one of the three coordinate axis: A product of the aforementioned matrices should be enough if you only need rotations around cardinal axes (X, Y or Z) like in the question posted. However, in many situations you might want to rotate ...


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The valleys and flat areas where things grow can be identified by a combination of the normal and the curvature of the mesh. Geometry Nodes can distribute plants to follow this pattern. For example, given this geometry: The terrain normal in the Z direction is: The curvature for the terrain is: Details for Blender 2.93.4 Enable the Tissue add-on. Select ...


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