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Rotation of instances aligned to curve tangent and normals of another object

You can for instance do: First orient leaves top (Z) along the surface normal. Then orient them to the curve tangent (rotating around the previous Z). And optionally add some random (-pi/2 to pi/2) ...
lemon's user avatar
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2 votes

Rotation of instances aligned to curve tangent and normals of another object

Here is my solution with curve to points and these points rotation, aligned to normals of another object. It's a bit messy, sorry for that! At the bottom you see my solution for different rotation for ...
Rolando's user avatar
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1 vote

How to reference rotation of every instance

The rotation you want to reach is given by an empty in this example. Invert instance current rotations and rotate the empty rotation by it. So that we have the rotation to reach from each instance ...
lemon's user avatar
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