Hot answers tagged

14 votes
Accepted

Curve to Mesh with UVs in Blender 3.x?

I solved this issue with a new node group. The common method that is discussed in many places creates the UV values on the basis of the points of the curves even before the node ...
  • 19.5k
11 votes
Accepted

How to fix skewed unwrapping

According to this video by Expose Academy, it happens when 2 dimensions of your object are similar and with some UV seams configurations. To fix it, align two of your vertices with the snap option, ...
  • 114k
9 votes
Accepted

How to recreate dotted line material on sphere

version Curve enable addon Extra Curve, add Spiral > Spheric (here 20 Turns 10 Steps, type NURBS) create segment of dashed line (here I created all types in several rows as one mesh object, but ...
  • 29.7k
9 votes
Accepted

Any ideas, how to rectify this UV layout?

just did a quick test, you could rotate / scale / move outer vertices to align them to a general square shape, then pin them into place with 'P' key, select all and run UV > Minimize Stretch... ...
  • 1,826
7 votes
Accepted

How to apply Geometry Nodes with UV maps?

With Blender 3.1.2+ the bug has been fixed. The UV maps created in your objects will be processed correctly in the shader if they were previously instantiated with Geometry Nodes. However, as soon as ...
  • 19.5k
7 votes
Accepted

artefacts by applying textures on cylinder with subdivision surfacing

In your Subdivision Surface advanced settings, choose UV Smooth > Keep Corners:
  • 114k
7 votes
Accepted

Why is my Cylinder not unwrapping square?

You're correct that Follow Active Quads will require quads. In Edit mode select all faces of the model except the top tris and Face > Tris to Quads: Then in the Last Operation box raise the Max ...
  • 2,254
7 votes

can I have an even texture distribution over a facetted topology?

It's hard to get the result because: Your image is not square Your object has uneven dimensions Your object (probably) has uneven scale So what you can do to walkaround these issues? Go to edit ...
  • 28.9k
7 votes
Accepted

GN: How to pass an instancer's localized texture color to its instances?

This variant is different because you do not need a UV map nor an existing ground plane. This is the case, for example, if you even want to create the grid on which you distribute the points in ...
  • 19.5k
7 votes
Accepted

Bump does not follow my UV map

By default an Image Texture will use the UV of your object, but a Noise Texture won't. If you don't plug anything into your Noise Texture, it will be projected onto your object as if you used the ...
  • 114k
7 votes
Accepted

How do I unwrap this texture for this box mesh?

Turn on the "Shader editor", load the image and attach it to the color. Then you have to unwrap your model. Turn on the UV editor in another window, select your image. turn on "edit ...
7 votes
Accepted

How to add text on products?

i would use the same bsdf, but an image texture with alpha and just the number. Then use mix rgb node to add the number. And you can even use bump to have a engraved text. node setup: result:
  • 41.1k
6 votes
Accepted

How to add custom image/ design on the cupcake wrapper?

Here is what a Cylinder Projection unwrap gives, so you can easily paint on an image in the Image Editor or project a custom image: If you want to paint in the 3D view, create a cylinder (that has a ...
  • 114k
6 votes
Accepted

Why doesn´t my normal map work right?

You should almost certainly not be using a strength of 10 in your normal map node. The default strength of 1.0 is usually appropriate. 10 is very, very high. You should be reading your normal map ...
  • 16.9k
6 votes
Accepted

Blender 3.0: Transfer UV map from shader to geometry nodes?

Currently there is no specific node to access UVMap coordinates inside Geometry Nodes, but you can use a Vector type input and set it as an Attribute instead of a single value, and then select the ...
  • 26.1k
6 votes
Accepted

Is there a way to transfer a whole list (at once) of UV maps

Select the target meshes (to which you want to copy the UV map), Shift-select the source mesh (that contains the UV maps) and run the following script in the text editor. ...
  • 1,796
6 votes
Accepted

How to Change Color of Certain part of a Texture

In this example the Voronoi Texture node is standing in for your image texture -- note that the Texture Coordinate is Suzanne's UV map. In the pics above I've added a Material Slot (Properties Editor ...
  • 2,254
6 votes
Accepted

Why don't my textures distort linearly when I "square up" my UV map?

The distortion is caused by the fact that a quad is always made of 2 tris, therefore this triangulation that distorts the texture. I don't think that there's any other way than subdividing your mesh ...
  • 114k
6 votes
Accepted

What are these red dots on the UV vertices?

These are pin vertices, it allows you to keep these vertices at these positions if you choose to U > Unwrap again. To pin, select the vertices you want and P. To unpin, select and AltP
  • 114k
6 votes

General question for UV Editing

Use a Knife tool to cut black part ... ? I deleted half of the mesh and used Mirror modifier (so you have less to care). Extrude edge and move to centre ...
  • 29.7k
6 votes
Accepted

UV Unwrap to correctly animate ColorRamp node

You can select all your object, switch to Edit mode, choose the top orthographic view and unwrap from view: Then in the UV Editor enable the Pivot > Individual Origins and scale down the islands a ...
  • 114k
6 votes
Accepted

UV Unwrap onto cylinder

Select the cylinder faces, unwrap with the Cylinder Projection mode, in the Operator box activate Align to Object and Scale to Bounds: It works:
  • 114k
6 votes
Accepted

Is there easier way to unwrap this cube?

The distortion might come from a setting, but I would also correct the seams. At first, I would set the seams inside the hole a little different. The way you have it, the unwrapping results in the top ...
6 votes

Geonodes, use image texture

do you mean like this? Note: depending on your image (size) you may want to change the scale and add node values so that you can see "something". Also it might be necessary to stretch the ...
  • 41.1k
5 votes

Texture map to a beveled curve or path

This is a task that can be solved wonderfully with Geometry Nodes. Primarily, the Curve to Mesh node is used, which creates a mesh from your curve and your profile....
  • 19.5k
5 votes

How do I get the value in the screenshot in python?

This will get the values of every vert ...
  • 404
5 votes
Accepted

How to deform a material with nodes

The simplest way to do it is to use the UV Texture Coordinate output rather than the Generated output. Unwrap your object in order to get a square UV (for example with the Follow Active Quads mode) ...
  • 114k
5 votes
Accepted

Why I have this artefacts when I texturing my model?

You should have indicated in your post that you send this to Substance Painter. The issue here is that, Substance Painter on a per-material basis. So each object sharing the same material will use the ...
  • 9,243
5 votes
Accepted

Blender 3.0 geometry nodes - how to displace mesh using UV?

You can use noise texture in GN as well. To deform along normal, simply scale the normal vector by texture output. Subtract and multiply simulates mid-level and strength.
  • 28.9k
5 votes

UVs distort when loading image in UV editor

No, it's by design. UV coordinates are relative to image dimensions. So then you put an image with different aspect ratio, it distorts. But you are able to use different size variations of texture (...
  • 28.9k

Only top scored, non community-wiki answers of a minimum length are eligible