3
votes
How to create Fabric texture?
You can make these knots with the Add Curve: Extra Objects addon then bake the normals in order to fake the 3D relief (it's better to fake the 3D wit a normal map because a whole mesh of this kind ...
1
vote
UV Map / Rig problem
For the first issue, in the 3D Viewport, select the whole mesh in Edit Mode, press X, then select Limited Dissolve.
For the second issue, while in Edit Mode, by ...
1
vote
Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture
For the moment the material called HEKLPPp is not assigned to your faces, it's the material called Material and it is completely white, and if you want to see the grid image in the UV Editor you need ...
1
vote
Accepted
UV Preview Texture Not Applying In Shading Tab
You have not correctly unwrapped your object, it only shows a grey part of your image, unwrap again.
1
vote
Accepted
UV mapping on Cube mesh is different than on extruded mesh
Your object is not correctly unwrapped, look if I draw an horizontal line on the grid, it will appear vertical on your cube, you need to rotate your UV 90° then scale on X, or mark a seam on one of ...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
uv × 5149texturing × 2196
uv-image-editor × 695
materials × 522
modeling × 379
mesh × 370
texture-painting × 330
texture-baking × 299
cycles-render-engine × 288
python × 218
node-editor × 174
image × 170
rendering × 166
baking × 161
export × 145
shaders × 143
modifiers × 131
texture-coordinates × 116
normal-map × 108
scripting × 106
geometry-nodes × 103
normals × 94
blender-internal-render-engine × 82
objects × 75
animation × 71