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3 votes

How to create Fabric texture?

You can make these knots with the Add Curve: Extra Objects addon then bake the normals in order to fake the 3D relief (it's better to fake the 3D wit a normal map because a whole mesh of this kind ...
moonboots's user avatar
  • 145k
1 vote

UV Map / Rig problem

For the first issue, in the 3D Viewport, select the whole mesh in Edit Mode, press X, then select Limited Dissolve. For the second issue, while in Edit Mode, by ...
Mr A's user avatar
  • 1,002
1 vote

Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture

For the moment the material called HEKLPPp is not assigned to your faces, it's the material called Material and it is completely white, and if you want to see the grid image in the UV Editor you need ...
moonboots's user avatar
  • 145k
1 vote
Accepted

UV Preview Texture Not Applying In Shading Tab

You have not correctly unwrapped your object, it only shows a grey part of your image, unwrap again.
moonboots's user avatar
  • 145k
1 vote
Accepted

UV mapping on Cube mesh is different than on extruded mesh

Your object is not correctly unwrapped, look if I draw an horizontal line on the grid, it will appear vertical on your cube, you need to rotate your UV 90° then scale on X, or mark a seam on one of ...
moonboots's user avatar
  • 145k

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