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4 votes
Accepted

How can I fix this UV mapping

Here is an exaggerated example of what your texture looks like, let's say it is just 4 circles, each one 130 pixels in diameter with a gap of 70 pixels between them. If you leave no gap to the left, ...
Gordon Brinkmann's user avatar
3 votes

Washed out UV texture

You have a shader that looks like this: It takes the texture and mixes it with white using the image itself as a factor. So the brighter the parts on the image the more of the image is visible on ...
Martynas Žiemys's user avatar
3 votes
Accepted

UV Projection from view, how can i flatten only the UV to create a skinnable UV layout template for Photoshop?

Unfortunately, this question has a very simple definitive answer: No, not only there is no easy way, there is no way at all to do what you want. Nothing to do with Blender, it's just how geometry ...
Martynas Žiemys's user avatar
2 votes

How can I fix this UV mapping

Of course Gordon is right - as he mentioned in the comments, you can improve your png and add the correct border. But there are nearly always multiple solutions to one problem. So another way is this: ...
Chris's user avatar
  • 61.7k
1 vote
Accepted

why is my texture warping/stretching?

I've looked at your file. when I went to the UVediting mode it seems like only part of your mesh is unwraped and the others are just broken and shrinked. to fix this first go to [Edit mode] -select ...
User70345's user avatar

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