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3 votes

Surface deform with geometry nodes

This is a fairly unrefined version of a possible strategy. Save the target's 'Position' attribute, before.. Splitting the target's edges and flattening its geometry to its own UV Map. Fire rays down ...
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1 vote
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Applying Cubemap Reflections to Non-spherical Objects

Do you really have to use an actual cube map with separated top/bottom/front/back/left/right photos stacked around like what you showed there? Because making such cube maps usable in Blender is AFAIK ...
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1 vote

Overwrite original geometry UVMap with Geometry Nodes uv_map

You can use this script to convert UVMap attributes to a regular UVMap. Just copy it into the text editor and execute. Tested in Blender 3.2.2. Important before doing it: Your UVMap attribute has to ...
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