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4 votes
Accepted

Blender UV map is very small resolution using TexTool addon

The islands you see and manipulate in the UV Editor are not the texture, they're the way programs will convert the vertices from 3D space to a 2D texture. So when you scale them up or move them ...
Jakemoyo's user avatar
  • 6,357
3 votes

UV Edit Material Warp

I could not find anyone who had a solution and no one one here had a solution for me, thankfully I figured out the problem myself by looking at can models that didn't have the same problem. To solve ...
DylanV's user avatar
  • 31
3 votes

UV Stretching unfounded

If you open the Show Overlays dropdown you will see about halfway down an area marked UV Stretch. You can turn it on or off with the checkbox:
curious_1's user avatar
  • 546
3 votes
Accepted

UV Projection from view, how can i flatten only the UV to create a skinnable UV layout template for Photoshop?

Unfortunately, this question has a very simple definitive answer: No, not only there is no easy way, there is no way at all to do what you want. Nothing to do with Blender, it's just how geometry ...
Martynas Žiemys's user avatar
3 votes
Accepted

Placing / mapping an image texture onto selected face or faces using geometry nodes and the shader editor

(Using Blender 3.6.5) Following is a proposal separating the selected faces before computing local UV map and setting the material with image texture. Beware that the UV map is defined in the Face ...
StefLAncien's user avatar
  • 5,947
2 votes
Accepted

uv mapping opposite way

In the UV Editor, select the UV faces that display the logo and reverse them (SX-1).
moonboots's user avatar
  • 164k
2 votes
Accepted

UV Mapping Black PNG text on Object

You haven't shared the black text image, but the red text image that you share has a transparent background, I suppose it is the same for the black text. If you plug the black text in a Principled ...
moonboots's user avatar
  • 164k
2 votes
Accepted

image as planes show shiny in render mode error

Lower the Metallic and the Specular value down to 0? If you don't want any shadow you can directly plug the Image Texture into the Output node, or Image Texture > Emission > Output.
moonboots's user avatar
  • 164k
2 votes
Accepted

UV unwrap, tick box: Use subdivision surface

To explain what this means: let's say I have this not so great model which is quite low poly and I have a Subdivision Surface modifier on it to make it more smooth. I also put some seams on it for UV ...
Gordon Brinkmann's user avatar
2 votes

Enable UV Editor Sync Selection always on

Start Blender with a default scene. Switch to the UV Editing layout and enable Sync Selection. Then switch back to the normal Layout view and select File > Defaults > Save Startup File. This ...
John Eason's user avatar
  • 5,484
2 votes
Accepted

Can I disable the alpha channel in the UV editor?

Like every image window of Blender, you'll find these options here on the top right corner of the window :
Lutzi's user avatar
  • 2,119
2 votes
Accepted

Geometry nodes - Pack UV Mesh quads sliced by Grid into first UDIM (0..1)

You're 2D-arraying a default "Grid" and then sample UVs from it, however when you're sampling at a position equal to an edge/corner of the source "Grid" array, there's 2/4 ...
Markus von Broady's user avatar
2 votes

How do I put a face on top of this halftone shader?

In the material called Halftone Pixel you need to plug your current setup into the input B of a Color > Mix Color, plug your image in the factor, and in input A choose the color of the drawing. ...
moonboots's user avatar
  • 164k
1 vote
Accepted

UV editing doesn't show

Maybe no UV's have been generated yet, maybe they have been moved away, maybe they have been scaled to 0, maybe others possibilities. While in edit mode, select all vertices and press U > Smart UV ...
josh sanfelici's user avatar
1 vote

Is there an addon to automatically stacking similar (not necessarily the exactly the same) UV islands?

Yes, such a free add-on exists, and it doesn't break UV. Disclaimer: I am the author of this add-on.
Oxicid's user avatar
  • 386
1 vote

Change UV Map Transformation Orientation

Unfortunately, currently(version 4.1) there is no functionality like that in Blender. It could be a good feature request on Right Click Select
Martynas Žiemys's user avatar
1 vote

How can I make a continuous texture on a non-flat surface?

Looks like you need to UV unwrap your mesh. Unless you want to project the texture onto it, which is a more difficult task.
Huy Pham's user avatar
1 vote

Baking material gets significantly darker than original colors

The canonical answer There is no canonical solution for a robust all-encompassing baking in Blender. Blender shaders cannot be distilled to a set of PBR maps without a lot of assumptions. The baking ...
unwave's user avatar
  • 3,688
1 vote

How to combine few UVs to one using UDIM?

Set up the UDIM workspace: In your image editor, set up the UDIM workspace. This typically involves setting up a grid or guides to help you properly place your UV maps. Assign UDIM coordinates: Using ...
Gabriel Cerdio's user avatar
1 vote

Placing / mapping an image texture onto selected face or faces using geometry nodes and the shader editor

Thanks goes to @StefLAncien here's the final which I think will help people. Apply textures to specific faces. Works for EEVEE EEVEE Settings And Cycles Cycle Settings
Rick T's user avatar
  • 4,605
1 vote
Accepted

How do I snap the 2D cursor to the origin point using python code?

If you enable "Python Tooltips" in settings under Interface > Display the python command will be shown when you hover over any menu item. If you also enable "Developer Extras" ...
Jan-Willem's user avatar
1 vote

Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture

For the moment the material called HEKLPPp is not assigned to your faces, it's the material called Material and it is completely white, and if you want to see the grid image in the UV Editor you need ...
moonboots's user avatar
  • 164k
1 vote
Accepted

Why does it look like overlapping when painting, but on UV map, are not overlapping?

It's normal that it happens if the UV faces are overlapping, if they are not anymore check the Bleed value (N panel > Tool > Options > Bleed), make sure that it's not too high. Also maybe ...
moonboots's user avatar
  • 164k
1 vote

How can I flatten this UV island out like the example shown? (Flatten UVs)

You could mark these seams, choose the front view and unwrap with the Cylinder Projection option: In the UV Editor, select the top edges and switch the Pivot to Individual Origins: Scale the edges ...
moonboots's user avatar
  • 164k
1 vote
Accepted

UV texture with problems when joining one mesh to another

Give the exact same name to the UV maps of both the 2 objects before joining, join and it should work, otherwise the 2 UV maps will stay separate:
moonboots's user avatar
  • 164k
1 vote

Why is the texture viewport mode not working only on this object?

Solved, under viewport display it was set as solid and not textured. Not sure why the other objects automatically switched over to textured, though.
Raphael Mantion's user avatar
1 vote

Why is the texture viewport mode not working only on this object?

I guess you refer to the Solid Viewport Shading with Texture Color setting? In this mode, the display is affected by the last selected texture node. It if it is an Image or Movie texture node, it ...
Lauloque's user avatar
  • 18k
1 vote
Accepted

Adding UV image to an object

This is what you can see in the UV Editor or in the Image Editor: But if you enable the View > Repeat Image option you'll see how the image will actually be projected onto the surface of your ...
moonboots's user avatar
  • 164k

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