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Making sense of the FBX export settings in Blender when the FBX files are imported to Unity

Well, this is basically not a Blender question (so it will likely be closed) but I guess a lot of people have this confusion when using Blender export, so I'll answer it here. Have a look (in Unity) ...
taiyo's user avatar
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How to animate a rig and props simultaneously for Unity?

The way that I've done this previously was to add an extra bone to the deform skeleton for the prop. Since you're using Rigify, this kind of edits will be overwritten if you regenerate the rig. That's ...
Mr A's user avatar
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How to export a circle shape from blender to unity3d?

If you create the circle this way, it will not have any faces. I don't think Unity will render edges by default. You need to add polygons. After adding the circle, press ...
Mr A's user avatar
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When exporting FBX Animated Character, hand placement becomes wrong in some frames

I think the issue is caused by a constraint that's not applied correctly. Try the following: Hide all Bone Collections except DEF. Select all deform bones. Run the Bake Action operator (can be found ...
Mr A's user avatar
  • 1,119

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