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Unity has only simple transform tools that cant handle this case. Blender can be used to prepare the object for this. ShapeKeys are the way to go: Setup your object either totally "full" or "empty" Create a basis and a key (in Object Data properties) Select key and edit/scale your mesh with Shift + X to full/empty in Edit Mode. Export to ...


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So, let me preface by saying, its been a hot minute since I worked with Unity, and they do update things, so some things might be different. Unity has really good documentation so id recommend checking that out. https://docs.unity3d.com/Manual/index.html Unity Learn has tutorials that will get you started and show you how to set up your file structure ...


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