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Not sure if this is going to work with unity (because i don't use it) But here is a way to get the keyframes. 1: Go to Edit > Preferences > Addons... and turn ON Import-Export New Tek MDD Format. 2: Select the Mesh that is getting the deformation from the Lattice, make a copy Shift + D, delete the Lattice from this copy and put it on a side. 3: Select ...


2

Instead of a lattice, you could rig the cannon with a bunch of bones arranged in a row. How many is up to you... (More bones = smoother animation but heavier asset) Then animate the scale of each bone up, then down, consecutively to achieve a similar effect to the one you get using a lattice. There is an addon called Commotion that can automate the ...


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