# Tag Info

### How can I start a driver at a specific frame?

If you don't want a sudden jerk in your driver, then subtract the starting frame and clamp the value: top driver: frame/500 if frame > 30 else 0 bottom driver: <...
• 38.7k

### Geometry Nodes - Change the distance between points on a curve, after resample curve node

You can use sample curve node to sample curve at any factor. So that you can add a random number to sample factor like this:
• 36k
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### how to bring a part towards an edge loop

For blender 4.0 + : First, select the right part, press G, then B to set a snap point choose any vertex on the side loop, and move it towards the oposite vertex. It should snap the piece in the ...
• 2,703
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### How to Scale the Lower Part of a UV Sphere in Blender

Press SZ to scale on Z only.........
• 163k
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### How do you invert a transformation in geometry nodes?

As of Blender 4.0, if you are trying to find the inverses of transformations made outside of Geometry Nodes, then you can use the following nodes below. Inverse Translation. To invert your position, ...
• 647
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### Geometry Nodes: How to stop Instances from clipping through each other?

As already correctly noted in The Kalaakaar's comment, the information about the dimensions of an object is unfortunately not available to you when instantiating it. The solution would therefore be to ...
• 37.8k

### How to calculate object's location after rotation around a pivot?

You could also do this with a couple of modifiers, and shape-keys, on a mesh Cylinder. An over-the-top width Bevel, Shape 0.5, with 'Clamp Overlap' A Weld, to get rid of the duplicate vertices at the ...
• 78k
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### Is XYZ Euler rotation wrong ? Unable to observe stable axis when rotating on y and z axis in XYZ mode

In a gimbal, it is the axes of rotation that are effectively in a hierarchy. They do not generally follow the axes of the transformed object. The Euler notation: ('XYZ' 'YXZ') etc. places the lowest ...
• 78k
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### possible to change sub-shortcuts of basic tools like 'move' [bpy.ops.transform.translate]?

Those would be inside its own category called Transform Modal Map which affects all transformation operations across all Blender editors. You can find them in Edit > Preferences > Keymap > ...
• 60.3k
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### Why is it a struggle to zoom into smaller objects?

I can think of a few possibilities: Possibly the origin of your small objects is not centered. Go to Object > Set Origin > Center of Mass. Or you are locked in Camera to View (which can cause ...
• 66
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### I copy the mesh with the same material and scale it, the scaled one looks different

Your problem is you need to adjust UVs, or use generated coords. Right now you took a mesh that looks like this. And then scaled it up only in the 3D viewport side of things. Scaling it by that same ...
• 5,497
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### Transform a semi-sphere into a rounded rectangle

A Cast modifier on a rounded cuboid should do that for you.. CtrlR cut the default cube in half, V cut the loop X delete the bottom half, F fill the hole SX etc. scale to shape in Edit Mode, top ...
• 78k
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### Can't move vertices in Edit or Sculpt Mode

Disable the shapekey's Shape Key Edit Mode option (don't know how it works though):
• 163k
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### Plane is stuck in 2D, won't move in the y axis

It's probably because the scale of that object is all over the place, including the Z scale being zero! In Object mode, apply the scale with Ctrl-A > Scale and you'll find that it works fine.
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### Can't find the Scale node

The node is called Vector Math, and it is set to the Scale operation.
• 833
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### Add a snowcap to a mountain

Unwrap your object, in the Shader Editor create a Texture > Image Texture, plug it directly into the Output, in the 3D Scene in Solid mode switch to Texture Paint mode and begin to paint white ...
• 163k
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### Video Editing: apply transformation to mupliple images

In almost all parts of Blender, entering a value in a field only changes the value of the active object of which the value is shown in that field. There are two mostly common ways to change them ...
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### Geometry Nodes - Change the distance between points on a curve, after resample curve node

This answer is similar to the existing one by @Crantisz, but since I was already finished I thought I'll add it anyway. In my setup you have control over where exactly on the curve you want to start ...

### How to calculate object's location after rotation around a pivot?

I don't know if that fits all your project constraints, but that can be the following using geometry nodes. Make a sphere. Remove bottom half part. Rotate it 180 and shift it down. Shift again but up....
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• 38.7k

### Sharp Edge on Arc

Avoid ngons (faces with more than 4 vertices) unless they are coplanar with their adjacent faces, which is not the case here, otherwise we'll see the inner triangles: Instead use quads (or sometimes ...
• 163k

### how to reset rotation?

Pivoting about a cursor point gives you a combination of rotation and translation, not rotation alone-- all "true" rotation exists only about the pivot point of the object. If you have ...
• 25k
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### Apply Scale changing dimensions of text

it looks like applying text scale works like a kind of reset, text is not a mesh object so it must explain why it works this way
• 163k
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### How to adjust scale of workspace to fit models?

If you want your workspace (and I guess you mean especially the grid in this case) to match your objects when you are working with them in the centimeters range instead of meters, you have to ...

### How to duplicate a lot of windows all in different sizes when the frames are the same?

I can use Hook modifiers and duplicate the window together with hook objects parented to it, then just snap the hooks into places. I probably first want to make sure I can snap the whole window to ...
• 25.9k
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### How to position objects at an absolute, exact distance from a camera on a perpendicular plane?

If I understand your explanations in the comments correctly (you simply copied values from the camera to the plane and moved it away on the camera's Z-axis) then the easiest way would have been the ...
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### How to shortcut select Move tool without instantly being Move?

G activates grab/move/translate operator. Operator only works with this operation that starts when the operator is called. If you want to use a tool with a move gizmo, you have to select the tool ...
• 25.9k
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### How can I start a driver at a specific frame?

Yes it's possible. Make sure you delete the driver first then directly paste the following line into the Rotation X field. #frame / 7 if frame > 119 else 0 ...
• 13k
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### Why does the objects child not rotate around it's local z axis?

Thoose kind of problem arise from how Euler rotations are evaluated: if XYZ Euler is choosen, Z is evaluated first, then Y, then X. Every rot that comes after gets influenced by the formers, so that ...
• 28.5k