8 votes

How can I replicate this image of a tied-up balloon?

You could do it with a cloth simulation: Create a cube, subdivide it (put the Smoothness value at 1 in the Operator Box), cut several edge loops with the knife (K to activate, C to cut through), ...
moonboots's user avatar
  • 151k
8 votes
Accepted

How to outset faces in geometry nodes

Solution: Result: Brief description of working principle: You calculate the normal for edges that are parallel to the faces, and then offset the vertices along the average direction of the ...
ugorek's user avatar
  • 1,406
7 votes

How can I start a driver at a specific frame?

If you don't want a sudden jerk in your driver, then subtract the starting frame and clamp the value: top driver: frame/500 if frame > 30 else 0 bottom driver: <...
Markus von Broady's user avatar
6 votes
Accepted

How proportionally to decrease the distance between two parts in one object without scaling those parts?

Use Mesh Symmetry Assuming both sides of your mesh are identical, and it's origin is in the centre of the object, check this box for which axis you wish to model symmetrically around, in your case <...
Psyonic's user avatar
  • 2,309
6 votes

Geometry Nodes - Change the distance between points on a curve, after resample curve node

You can use sample curve node to sample curve at any factor. So that you can add a random number to sample factor like this:
Crantisz's user avatar
  • 35k
6 votes
Accepted

how to bring a part towards an edge loop

For blender 4.0 + : First, select the right part, press G, then B to set a snap point choose any vertex on the side loop, and move it towards the oposite vertex. It should snap the piece in the ...
Alex's user avatar
  • 1,581
5 votes

How can I scale or extrude selected edges to the outside?

Enable the addon called Mesh: Edit Mesh Tools and CtrlE > Offset Edges > Extrude: Then tweak the parameters in the Operator Box:
moonboots's user avatar
  • 151k
5 votes
Accepted

Geometry Nodes: How to stop Instances from clipping through each other?

As already correctly noted in The Kalaakaar's comment, the information about the dimensions of an object is unfortunately not available to you when instantiating it. The solution would therefore be to ...
quellenform's user avatar
  • 34.7k
5 votes

How to calculate object's location after rotation around a pivot?

You could also do this with a couple of modifiers, and shape-keys, on a mesh Cylinder. An over-the-top width Bevel, Shape 0.5, with 'Clamp Overlap' A Weld, to get rid of the duplicate vertices at the ...
Robin Betts's user avatar
  • 75.3k
4 votes
Accepted

How can I scale or extrude selected edges to the outside?

Select the vertices, press G twice, then C and you'll be able to move the vertices along their edges
Alex's user avatar
  • 1,581
4 votes
Accepted

Transform a semi-sphere into a rounded rectangle

A Cast modifier on a rounded cuboid should do that for you.. CtrlR cut the default cube in half, V cut the loop X delete the bottom half, F fill the hole SX etc. scale to shape in Edit Mode, top ...
Robin Betts's user avatar
  • 75.3k
4 votes
Accepted

Plane is stuck in 2D, won't move in the y axis

It's probably because the scale of that object is all over the place, including the Z scale being zero! In Object mode, apply the scale with Ctrl-A > Scale and you'll find that it works fine.
John Eason's user avatar
  • 4,536
4 votes
Accepted

Can't move vertices in Edit or Sculpt Mode

Disable the shapekey's Shape Key Edit Mode option (don't know how it works though):
moonboots's user avatar
  • 151k
4 votes

Can't find the Scale node

The node is called Vector Math, and it is set to the Scale operation.
Hadriscus's user avatar
  • 793
4 votes
Accepted

Add a snowcap to a mountain

Unwrap your object, in the Shader Editor create a Texture > Image Texture, plug it directly into the Output, in the 3D Scene in Solid mode switch to Texture Paint mode and begin to paint white ...
moonboots's user avatar
  • 151k
4 votes
Accepted

Video Editing: apply transformation to mupliple images

In almost all parts of Blender, entering a value in a field only changes the value of the active object of which the value is shown in that field. There are two mostly common ways to change them ...
Gordon Brinkmann's user avatar
4 votes
Accepted

Geometry Nodes - Change the distance between points on a curve, after resample curve node

This answer is similar to the existing one by @Crantisz, but since I was already finished I thought I'll add it anyway. In my setup you have control over where exactly on the curve you want to start ...
Gordon Brinkmann's user avatar
4 votes

How to calculate object's location after rotation around a pivot?

I don't know if that fits all your project constraints, but that can be the following using geometry nodes. Make a sphere. Remove bottom half part. Rotate it 180 and shift it down. Shift again but up....
lemon's user avatar
  • 58.6k
4 votes

How to calculate object's location after rotation around a pivot?

An iteration on lemon's answer:
Markus von Broady's user avatar
3 votes
Accepted

Control shape keys with drivers to the speed of rotation

By using the vertex parenting technique from here: Passing GeoNodes attribute to Shader frame offset As well as the new Simulation Nodes feature in Blender 3.6β, you can access speed (and even ...
Markus von Broady's user avatar
3 votes

How do you invert a transformation in geometry nodes?

As of Blender 4.0, if you are trying to find the inverses of transformations made outside of Geometry Nodes, then you can use the following nodes below. Inverse Translation. To invert your position, ...
Obfuscate's user avatar
  • 288
3 votes
Accepted

Align object/instance to point away from end of curve

Hopefully you want it like this?
Chris's user avatar
  • 57.4k
3 votes

How to shear a cube (or rectangular cuboid) without changing surface dimensions?

There is a shear operation. If you press f3 and type "shear" you will find it, or go to mesh>transform>shear. If you shear the box along a local axis and then resize it along one axis,...
common_goldfish's user avatar
3 votes
Accepted

How can I start a driver at a specific frame?

Yes it's possible. Make sure you delete the driver first then directly paste the following line into the Rotation X field. #frame / 7 if frame > 119 else 0 ...
Harry McKenzie's user avatar
3 votes
Accepted

How to shortcut select Move tool without instantly being Move?

G activates grab/move/translate operator. Operator only works with this operation that starts when the operator is called. If you want to use a tool with a move gizmo, you have to select the tool ...
Martynas Žiemys's user avatar
3 votes
Accepted

How to position objects at an absolute, exact distance from a camera on a perpendicular plane?

If I understand your explanations in the comments correctly (you simply copied values from the camera to the plane and moved it away on the camera's Z-axis) then the easiest way would have been the ...
Gordon Brinkmann's user avatar
3 votes
Accepted

Why does the objects child not rotate around it's local z axis?

Thoose kind of problem arise from how Euler rotations are evaluated: if XYZ Euler is choosen, Z is evaluated first, then Y, then X. Every rot that comes after gets influenced by the formers, so that ...
josh sanfelici's user avatar
3 votes

Scale Tool Not Scaling Inwards - Only Scales Face Size

It scales faces individually because Individual Origins is selected in the Transform Pivot Point panel, instead of Median Point for example:
moonboots's user avatar
  • 151k
3 votes

Move Object along a Path created using geonode

The fact that you shrinkwrapped your curve is irrelevant. You can Sample Curve position by factor: How you animate the factor is up to you: you could use a driver, or pass "Scene Time: seconds&...
Markus von Broady's user avatar
3 votes

Add a snowcap to a mountain

You could use Real Snow. It's an addon that, as far as I know, comes bundled with Blender. To enable it, go to Preferences -> Addons and look for Object: Real Snow and enable it, by clicking the ...
Titanius Anglesmith's user avatar

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