6 votes
Accepted

how to bring a part towards an edge loop

For blender 4.0 + : First, select the right part, press G, then B to set a snap point choose any vertex on the side loop, and move it towards the oposite vertex. It should snap the piece in the ...
Alex's user avatar
  • 1,716
5 votes

How to calculate object's location after rotation around a pivot?

You could also do this with a couple of modifiers, and shape-keys, on a mesh Cylinder. An over-the-top width Bevel, Shape 0.5, with 'Clamp Overlap' A Weld, to get rid of the duplicate vertices at the ...
Robin Betts's user avatar
  • 75.4k
4 votes

How to calculate object's location after rotation around a pivot?

An iteration on lemon's answer:
Markus von Broady's user avatar
4 votes

How to calculate object's location after rotation around a pivot?

I don't know if that fits all your project constraints, but that can be the following using geometry nodes. Make a sphere. Remove bottom half part. Rotate it 180 and shift it down. Shift again but up....
lemon's user avatar
  • 58.7k
3 votes
Accepted

How to control the scaling with the Color Ramp node so that the scaling is smooth?

Scale Elements will separate the Selection, and then separate that by mesh islands, and then scale the islands. So if you don't want the cuboid to be simply scaled as a single object, you need to ...
Markus von Broady's user avatar
3 votes
Accepted

How do I rotate an object to a specific axis?

Snap the 3D cursor to Vertex A (Shift S > Cursor to selected). Set the pivot point as "3D Cursor" and the snap type to "Vertex". Select the object, press R, Z, B, click on ...
josh sanfelici's user avatar
3 votes
Accepted

Question on scaling object and its impact on rendering in Cycles

In general you can say, the rendering is affected by the dimensions. If you take a Point lamp and set a Power of for example 100 W then this might give some realistic light strength if you put it in a ...
Gordon Brinkmann's user avatar
3 votes

geo nodes - scale top faces / edges from center along the track line

This is your starting geometry: Manually ⎇ Alt$\color{green}{█}\color{#888}{0█}$ click the edges on blue/red boundary to select the holes, and press F to fill them (on both sides!) so that you have a ...
Markus von Broady's user avatar
2 votes

Pose mode scaling

In Edit or Pose mode, go into the Bone panel > Relations > Inherit Scale > None. If you want to choose None for several bones at once, select them, press Alt while you click on the dropdown ...
moonboots's user avatar
  • 151k
1 vote

How to rotate a mesh until one of its vertices touches a face?

Closest I got to was just checking the 'affect rotation' box in the Snap transform settings. I then positioned the 3D cursor on the correct pivot point, and set the 'Transform Pivot Point' to '3D ...
Bes Thomas's user avatar
1 vote

how to bring corners of two objects together

You can use the Snap-control on the 3d-view screen. click on the magnet to turn on and then in my case "Edge" was the selection that worked for me. Remember to disable snap afterward or ...
james_t's user avatar
  • 5,351
1 vote
Accepted

Why does the Transform Geometry modifier depend on the object dimensions?

It doesn't depend on your object dimensions. Both the modifier and your dimensions depend on the object scale, which you can read in the scale field on the sidebar, right above dimensions. Dragging ...
Nathan's user avatar
  • 23.7k
1 vote
Accepted

Scaling texture doesn't work properly

As you indicated in comments that the issue occurs after fbx export/import, Yes this is the cause of the issue: Original materials have image texture nodes set to "box". But after fbx ...
lemon's user avatar
  • 58.7k
1 vote

geo nodes - scale top faces / edges from center along the track line

big thanks to Markus von Broady using his marvelous answer , i add 2 more nodes : extrude mesh to widen the track set position to move sides up / down final solution : it works like a charm , with ...
aum hren's user avatar

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