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7 votes
Accepted

What is the maximum size of an object in the viewport until it can't be seen?

This is because of the view clipping distance. The default values of the clipping distance are set for a reasonable distance for most purposes, but for things that are too big, like mountains, you can ...
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5 votes
Accepted

Using Alt+G to move selected object to the center of the grid causes objects to be (seemingly) parented

Disable Proportional Edit to Move Objects separately. Proportional Edit can be searched easily here at BSE. I will leave that task for you. Proportional Edit can function in Object Mode or Edit Mode.
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4 votes

Unfold cylindrical object around rotation axis

Following, I will describe, how to do the conversion that is displayed in your sketch. As I am not experienced in 3d-printing, this does not take into consideration, if it is applicable to 3d-printing ...
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  • 1,465
4 votes
Accepted

How can I make an array of lines grow or shrink depending on a curve

Try using a lattice modifier. You can additionally use a Vertex Group and only assign the top vertices on each post so you don't affect anything except the height of the row. Push ...
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  • 2,003
4 votes

Any suggestions on what size to make my animation characters?

The sizes are in real-world units, Metric by default. These two numbers sound kinda similar but mean very different things. When an object has a scale of (1.0, 1.0, 1.0) it basically means "...
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  • 2,003
3 votes
Accepted

Use Curve Control Point Radius to Scale Mesh in Geometry Nodes?

Basically, this is the right way to influence the radius of a curve with the node Set Radius. In your concrete example with the individual segments of a column and ...
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  • 7,529
3 votes
Accepted

How does Blender calculate a 3D translation/rotation of a 2D input?

3D translation based on mouse input disregards depth. So you cannot move the object further/closer to camera than it already is. This is counter-intuitive to our brain, that's why objects may look ...
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3 votes
Accepted

Moving the actual cube (object) instead of the dot (?)

The dot is the Object Origin and the behavior suggests that you have enabled an option: in particular, you seem to have enabled "Affect Only Origins". To check this, go to the upper right ...
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  • 29.5k
3 votes
Accepted

How can I transform my coffee cup into a torus as seen on wikipidea?

Use Shape Keys to animate the vertices 1) Make mug You can make the mug by run my script ...
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  • 2,132
3 votes
Accepted

Change scale and rotation when seperating meshes

Add a cube as a children of your object. Go to the Object properties panel, and add instances by faces to your object. (You can tweak with the cube's transform.) Choose Object>>Apply>>Make ...
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  • 3,439
3 votes

Scaling instances with a float curve

Geometry primitive Points don't have a Curve Parameter. Unless the attribute is captured while the geometry is still a curve, it will evaluate to 0. Here, the Curve Parameter is manipulated before ...
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  • 54.8k
3 votes

Unfold cylindrical object around rotation axis

I mentioned this in a comment, but I realized what I wrote could be interpreted a couple different ways, so I want to be more clear. If somebody was doing this for rendering, André Zmuda's answer ...
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  • 15.6k
2 votes
Accepted

Is there a way to force a bone to snap to fixed-step rotation?

I don't know whether this is possible with just 1 bone, but if you create a helper bone, you can use that helper bone to move your rotation and this will make the other bone jump in 30 degrees like ...
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  • 35.3k
2 votes
Accepted

Blender Function need help

Without knowing the Youtube tutorial I can only suppose what exactly the guy is doing, but I'm quite sure he has the Move tool enabled (the cross of arrows on the left) while you probably have the ...
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2 votes

Align pivot/cursor along edge

i am not sure whether i understood your right, but if you want to move an edge in direction of its normal, change to "normal" and then press G Z and move your cursor:
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  • 35.3k
2 votes
Accepted

driver for influence

Suppose you want do a linear function to get the output from 0.3 to 0.4 $$ Let f(n) = An + B \\ \left\{\begin{align*} &f(0.3)=A(0.3)+B=1\\ &f(0.4) = A(0.4)+B=-1\; \end{align*}\right.\\ f(n) = -...
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  • 2,132
2 votes
Accepted

Geometry Nodes Scaling Issue

you can scale your instances by adding a scale instance like this: result: but now you have more a positioning than a scaling issue... ;) Note: Normally you should apply your scale before using ...
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  • 35.3k
1 vote

How to scale several points with one inner point using python script?

Something like this should work. ...
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  • 2,003
1 vote
Accepted

Blender for elevation models - split object z coordinate at 0

To handle vertical exaggeration in conjunction with the node Map Range, you need to know the height of your mesh. Since there seems to be no way to process the ...
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  • 7,529
1 vote

Is it possible to move a certain part of a mesh along all 3 axes?

select a face for reference direction and add new transform orientation ill use the white part of eye for it https://docs.blender.org/manual/en/latest/editors/3dview/controls/orientation.html#custom-...
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1 vote
Accepted

How do I correctly append object constraints and keyframes?

You can try to use Copy Location, Copy Rotation, Copy Scale constraints. These constraints can be set to local space, so that only local transforms will be taken into account. You can also choose the ...
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  • 23.4k
1 vote
Accepted

Instances won't align with normals

Supposing, that you want to align the local z-axis of the toruses to the normals, the following steps lead to this solution: Realize the instances of the top/bottom points: Switch the Object Info ...
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  • 1,465
1 vote

Proximity to object scale - Geometry nodes

I'm not sure exactly what you need, but try something like this. It uses the location of Cube.001 to control the scale of the base Cube (based on their proximity - father away = larger scale). I added ...
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