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Copy Transform constraint Using a copy transform (or copy rotation and or scale) from target space local with parent to owner space local for each descendant targeting a common ancestor bone will achieve this Add constraint to one bone select all others and Bone > Constraints > Copy Active to Selected so its pretty easy to set up. Will also ...


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Using "child of" constraint: Add the constraint to each of the bones, using "set inverse", relatively to its parent: Tune the influence to be progressively decreased: 100% for the first then 75, 50 and 25 (as 4 bones in my example). Notes: -will work under some limits, because if too much rotation the last bones will turn over the ...


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The easiest way to do this effect is to animate the Y offset in sync with the bottom crop. So enable Crop and Offset and insert a keyframe with 0 value for Offset > Position Y, Crop Top and Crop Bottom where you want the animation to start. Divide your video's height by 2 then go to the frame when you want the animation to finish and insert a keyframe at ...


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After viewing your model, here's what I did: #select the meshes then ctrl+A to apply all transformation. #select the object go to edit mode and select all the vertex by pressing A once or twice. And then shift+N to recalculate normals. Your mesh had some flipped normals which caused the issue you marked. Here's the File after applying the fixes I mentioned.


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LIVE UNWRAP! Thanks to moonboots comment, looking up proportional editing and uv map made me find the video that introduced the technique I was talking about: https://www.youtube.com/watch?v=SXyIhYcYmoo Turns out I needed to have Live Unwrap checked and transform my pinned vertices on the EDGES of my unwrapped mesh.


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It seems that applying this solution will work. However, I had to make a global collection for all my pieces (as I had multiple separated walls breaking), so I could make Select Objects from all the pieces and could remove Rigid Body (Object > Rigid Body > Remove) from all at once. Otherwise, only one of the walls would remain and the others would ...


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