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16 votes
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How to Change Object's local Axis?

You can check Only Origins to only transform the origin point. It's in Sidebar > Tool > Transform, Shortcut: N Then you can rotate the local axis, without affecting geometry.
jachym michal's user avatar
10 votes
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Setting an Object's Origin to match its Face Normals

Quite a few possible ways.. here's one: Select a face of the object, whose normal you want to be Object Z, and in the Header > Transform Orientations dropdown, hit the little '+' to create a ...
Robin Betts's user avatar
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7 votes
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Move vertices towards/away from camera?

Snap 3D cursor to camera Set pivot point to be the 3D cursor Select vertices Scale them You don't want to just move them, scaling take into account how far you are from the camera so that your cube ...
globglob's user avatar
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7 votes
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How can I rotate a spherical texture without getting a distortion?

Using UV Map If that's a NASA mars projection, chances are it's an equirectangular, ie longs -180 to 180 mapped 0 to 1 in U and lats -90 to 90 0 to 1 in V. To make it rotate around the pole to pole ...
batFINGER's user avatar
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7 votes
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How to map the X rotation of one object to the Y rotation of another object?

To do it through the Transformation constraint, set your constraint this way (image below). Essentially, in the constraint, choose your controller object as Target, click on Rotation for both Map From ...
moonboots's user avatar
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6 votes
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Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)

A much much much faster script to do this EDIT Noticed the edit re other answer from OP, and given zero Feedback thought I'd have another look. As OP noted in answer, Using that many operators is ...
batFINGER's user avatar
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6 votes

Align object's orientation -rotation, transform, and scale to another object's orientation

Yeah that exists in Blender 2.8 as well as in 2.7. Just select the object or objects you want to apply the rotation to first (press shift to select multiple objects). Then also select the object you ...
copy paste's user avatar
5 votes
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2.8 Cursor Orientation

The most straight forward and "useful" thing that I managed to find online is as follows: Select the 3D Cursor tool Open the properties tab (N), check "surface select" and select "Geometry" Click on ...
AnthoJack's user avatar
  • 454
5 votes

Seeking better way to add precise hemispherical caps to a swept curve

Maybe, instead of the native curve bevel, you can use Array and Curve modifiers on a profile segment ..(blue section, below) The array can have 'Start' and 'End' caps (red and yellow). It's easier to ...
Robin Betts's user avatar
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5 votes
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How do I set scale pivot point to cursor in Blender 2.90.0?

You need to use Pivot Point > 3D Cursor (right next to it). Snapping while scaling also works just fine. Change pivot point to 3D cursor Select vertices you want to scale, last selected will be ...
jachym michal's user avatar
5 votes

Copy a mesh along an oblique direction and scale

In edit mode in one of the objects already there, select one of the already existing edges parallel to that direction, then go to the transformation orientation panel and click the + button. This ...
Ben's user avatar
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5 votes
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Scale Rotated As If Not Rotated

If you haven't applied the rotation, you can use the local coordinates, either change to locale in the Transform Orientations dropdown, or hit S -> Y -> Y for scaling on the local Y axis (or X ...
Psyonic's user avatar
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5 votes
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Is it possible to change the local orientation of an object without joining it to a "helper" object?

Nowadays, it's: (Object Mode) Header > Options > Affect Only > 'Origins'. (Edit Mode) Select a face/3 verts (Z normal) or edge/2 verts (Y along) you want to align to, and create a Custom ...
Robin Betts's user avatar
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4 votes

Fix Rotation of Origin

It's 'easier' than it used to be, here's one way, using the 'View' Transform Orientation. Find a reference rectangular face, preferably facing down your intended Z, select it in Edit Mode, and set ...
Robin Betts's user avatar
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4 votes
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How to align view to 3D cursor orientation?

There's an align tools addon in vanilla blender that has 3d cursor option. But it appears to be buggy. I wrote an addon for that just now. So it probably has bugs. It has only one functionality for ...
wiSHFul97's user avatar
  • 154
4 votes

How do you extude along a specified axis?

Specifically when in edit mode and wanting to extrude along a specific axis orientation, you can set Transform Orientations to cursor. Then in the view panel, set the cursor rotation to the ...
Aran Major's user avatar
4 votes
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rotation 2 objects in opposite direction like a door

You can do this with a Copy Rotation constraint. Here I've used two planes. The plane on the left Plane is the one I'll rotate. The plane on the right ...
Marty Fouts's user avatar
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4 votes
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Geometry Nodes: allign object based on procedural geometry

Maybe a proper mathematician can come along and prove or refute this strategy. All I can say at the moment is that it's passing quite extreme tests, so far. Take the convex hull. The extreme points ...
Robin Betts's user avatar
  • 78k
4 votes
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How to rotate an object around another object's local axis?

I think you're looking for driven axis-angle rotation. I don't think this is doable with constraints only, because of the way that Blenders handles rotation in its constraints (it decomposes rotation ...
Nathan's user avatar
  • 25k
4 votes
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Geometry nodes, match rotation/orientation to the edge

Use Align Euler to Vector to calculate Euler rotation to rotate the text by:
Markus von Broady's user avatar
4 votes
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How can I make same orientation for bones in edit and pose modes?

What you see in Edit mode is the armature's axis, not the bone axis. In Pose mode you'll see the bone axis, but you can also display it with the Data panel > Viewport Display > Axes option:
moonboots's user avatar
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4 votes
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How can I Align a Flat Surface to Three Vertices?

First fill in a face into the 3 vertices so you have a face you can snap to. Then under the Snapping tool options, select the following options: Now you can select the Grid and simply grab with G and ...
Harry McKenzie's user avatar
3 votes

Scale whole object in normal orientation

You have some more options depending on your needs... Shrink/Fatten with Alt-S (displaces vertices along normals) If you need even thickness modify with Alt. Or Set the Transform Orientation to ...
Jackdaw's user avatar
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3 votes
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How to change the axis of the Move Tool within Edit Mode? (2.8)

Nevermind. I discovered the solution. All manipulation tools have their own definition of Trasform Orientations that will only respect the TO of the viewport if it is as 'default'. As my Move Tool ...
rdllngr's user avatar
  • 709
3 votes
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Set matrix rotation value (not add to it)

Similarly to the answer to Convert mouse movement into rotation value (not in bge), customized to make the all selected objects rotate about the active object. Need to subtract the pivot point of the ...
batFINGER's user avatar
  • 84.6k
3 votes
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Get the transform matrix for each frame

You have to change the frame in your for-loop via Scene.frame_set(): bpy.context.scene.frame_set(f) By the way, I would not ...
B.Y.O.B.'s user avatar
  • 1,156
3 votes
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Object moves back into origin everytime i open the blender file

There is a keyframe set on your object. That's why it moves back to the original location and scales down. You will need to open the N-Panel (see below) by hitting N and then right-click on any ...
Copperplate's user avatar
  • 1,208
3 votes
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Skewed Grab or Scale in Edit Mode

GG can actually extend edges beyond existing bounds. Either: drag slightly inwards to establish the edges you're sliding along, and then hit C or hold Alt while dragging outwards along the (now ...
Robin Betts's user avatar
  • 78k
3 votes

How can I rotate a spherical texture without getting a distortion?

use the environment texture node and object coordinates , not UVs
ISCREAM kevin deguisne 's user avatar

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