9 votes
Accepted

Various issues with low poly hammer

You have adjacent faces but they are actually separate, so it cuts the effect of the Subdivision Surface, see: or: You need to join these faces: and: As for the tri, in my opinion you can keep ...
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  • 102k
7 votes
Accepted

How can I engrave this Text on the side of this cylinder (without changing the style of the font)?

Also see my answer here. Create your text, rotate 90° on X, apply the rotation, put the origin at its geometry, convert to mesh, X > Limited Dissolve in order to clean the mesh, create a plane, ...
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  • 102k
5 votes
Accepted

Which topology is more optimized/recommended to work with?

You have forgotten the 3rd one - these two objects are disconnected, and in this way - the lowest amount of polygons and no n-gons. This is more suitable for examples like this, then the addition to ...
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  • 22.7k
4 votes

How to quickly and cleanly model this without messing up topology?

Delete these six faces. Select these two edges and make a face. Do the same with the two edges next to them. Do the same with these two. Do the same with the pair across from them. Done.
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2 votes

Bridge edge loops maintaining quad topology?

This answer is exactly what vklidu suggested (just to close the question): No, it can't be done automatically, but it can be done manually: Extrude the two middle edges (E) Create a bridge between ...
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  • 6,163
2 votes

How to increase polycount without messing up my quad topology?

You're basically going to have to choose one of three options, Either try to solve the geo like this, diverting it into two triangles: Or just let the subdivision sort itself out. It all gets turned ...
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  • 1,676
1 vote

Solidify modifier not working as intended

This doesn't answer your exact question, but it might accomplish the task regardless. I usually prefer to use a Bevel modifier with the profile set to 1 in combination with subdivision modifier, ...
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  • 1,676
1 vote

Various issues with low poly hammer

I've seen a lot of questions about keeping edges sharp, so I wanted to add this quick and easy trick. One way to keep an edge sharp on a subdivided surface is to mark it as a crease. Press 2 for edge ...
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1 vote
Accepted

How to connect different meshes?

Does the size of the polygons need to be the same? If it does for some reason, you can use the Remesh tool, or you can use the Draw brush, put its Strength at 0, choose the Dyntopo detail size, and ...
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  • 102k
1 vote

hard surface pinching

If you want to keep your shape round, try this topology:
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  • 102k
1 vote

Hard Surface shading artifacts for curved our rounded shapes

You can do it this way: Create a circle, cut its half, mirror, extrude: Fill the faces, extrude outwards: Inset these faces, press B for boundary so that the inset sticks to the mirror: Extrude on ...
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  • 102k
1 vote

Mining Blade thoughts?

Sorry for the delay, but spikeyxxx on the CGCookie forums had a good idea, ie use the Worm Gear (Shift A > Mesh > Gears > Worm) as a base and create it from that.
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