Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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Gray triangles left inside my wall

as you can guess I'm very new to Blender and I have a problem. I used the boolean process to create holes in my wall and then applied the process. As soon as I did though, triangles such as this ...
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How do I create a jagged edge?

this is my first time posting so I'm sorry for any mistakes. Does anyone know how to create a jagged edge? I've attached a reference picture with the kind of jagged edge I'm trying to make highlighted....
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Script to Change texture

Does anybody know of a way to script a change in texture to a blender object such as a wall. More precisely I have found ways to do it using images but I would like to use the built in textures in ...
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18 views

How to make this texture look round and smooth?

I want to remove the hard edge of this texture as its bend and turn it into more of a round edge [reference image at the end] But with the existing geometry, I can only get hard edges. I cannot figure ...
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Material keeps applying to other objects instead of just one

Im trying to make a crab, every time i try to color the lower half it colors the whole body too. The parts are seperated. Blender file : https://www.mediafire.com/file/jz5c1o8bctvw1yq/crab.blend/file
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5 votes
2 answers
179 views

Texture Overlay With Animation

I am fairly new to Blender and don't have a very firm grasp on it. I was wondering if anybody knew how to add a .png overlay on a different keyframe. I had a wood texture on a plane on keyframe 1, and ...
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Render Point Density to Texture

Was curious if anyone knows of a way to render out a point density to a 3dTexture for use in a game engine? Usually these are just rendered to a red channel and then imported into a 3d texture in ...
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Texture Map Not Baking Properly

when baking the image matierals onto the model, there are some issues on the head and tail with white parts showing, would this be due to the UVs?
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How to make an image from the faces [duplicate]

Is there a way to export an image from a model, so that the color of the different faces turns into a image texture? So I can apply that image texture to a different object of the same size, but the ...
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Toon Shader + Textures, how could i do?

I'm using a Classic Toon Shader, but I dont know how I could combine a texture with that shader Now if I put the Fac of the mix node to $0,5$ this happens How could I combine the two without losing ...
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1 answer
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How to match live action footage to a cg double

Hi I'm trying to match the colour of my filmed footage in my scene (right) to what the colour should be as shown by my 3d model of the same suit (left). The red obviously needs to be more pink and ...
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2 votes
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Ribbed effect to solid shapes [duplicate]

I just started with blender and can't fix this problem. Because I would like to create a ribbed effect on different shapes. I have tried several things with the Displace Modifyer but without success. ...
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How do I make a stylized procedural tree texture?

I'm trying to recreate this tree texture from genshin impact with procedural nodes: This is what I have and it looks nothing like it: Any ideas how I can get it a little more similar? Or some ...
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2 votes
1 answer
50 views

How can I fix the image texture problem on this curved wall?

I am a complete Blender beginner and am having a problem with texturing a curved wall (a follow on from this question). Following this modelling tutorial, I have created the wall from several cube ...
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2 votes
1 answer
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Why do my texture bakes turn pink?

I'm trying to link baked texture files to my character. I have been using the SimpleBake add-on. My character turns pink as if Blender cannot find my texture files. As far as I can see, my texture ...
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1 vote
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Applying Subdivision surface modifier destroys mesh topology [closed]

So I made this simple pike fish model and Smart UV unwrapped it (and yes i applied scale) while having the subsurface modifier assigned to the model, not applied. I did merge verts (did nothing) and ...
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Workaround massive bool operation

I have this formation of objects. These are around 23.000 cylinders and a Sphere in the middel. I need to make a hole everywhere a cylinder intercepts with the sphere and then export this sphere to an ...
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1 vote
1 answer
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Material assigning problem while projecting UV from view onto texture

I have 2 rather screenshots than textures What I do is projecting my front and back sides of a character mesh onto these pictures. I do that in this consequence: assign a material to the mesh. ...
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-2 votes
0 answers
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Why is it transparent behind my mouth texture?

So I'm trying to create a mouth texture but its transparent behind my mouth texture. I want the transparent part to be the same color as my skin. It looks like this: What am I doing wrong? This is ...
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1 vote
1 answer
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Why is Blender deforming my texture?

I clearly need someone's help on this problem ! I did a texture map on substance painter and got a pretty good result. I pluged all the maps on a blender material and the texture is anormally ...
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How to array a rope with a texture without a line between each array object?

I'm still beginner in blender, I make a rope and I unwrap it but when I imported a texture to that rope and added an array modifier to make it more longer to use it in a ship then I discovered that ...
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5 votes
1 answer
309 views

Is there easier way to unwrap this cube?

I'm really newbie with blender I want to make this cube's UV properly with a single unwrap. So, I marked seams like this But this looks really weird What i expect is just like this Maybe i'm doing ...
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11 views

Adjusting repeated texture with voronoi

im following a CGCookie tutorial and its mainly for repeating 1 or more textures and getting them to overlap. From what I understand its using the voronoi cells to repeat the vector coordinates of the ...
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1 vote
1 answer
33 views

Is it possible to recreate iPhone pro frosted glass material using Blender's standard shader nodes?

Apple "Pro" iPhone models have had a frosted glass back material for a while now and I am not quite sure how to incorporate such a material in my models using Blender's standard shader ...
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-2 votes
0 answers
18 views

Texture atlas and uvmaps

I want to make texture atlas but model (ready to use) has bigger uwmap than texture. Uv unwrap or smart unwrap making it worse (images are not correctly positioned). How can I solve it
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2 votes
2 answers
67 views

Is there any way to mask out parts of a texture to make it a different colour to the rest?

Been following this really great tutorial from "Critical Giants" on how to make procedural planets, and to begin, I wanted to try making an Earth-like planet. While I've got a decent ...
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1 vote
0 answers
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Blender can only set One shader nodes (Material) for One UDIM tile?

Hi all I usually manually set UDIM tiles UV in edit mode. so not care much about blender new UDIM way. What I do not understand clear is.. Now I have 2 material-slots which assgined for One UV tiles. ...
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My uv map is not working [closed]

I am relatively new to texturing and uv mapping in blender and I have absolutely no clue on what my problem is. it seems that my uv map is extremely small because when i select everything in the uv ...
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1 vote
0 answers
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Why are there strips of faces that are a different color from the Base Color? [duplicate]

My model has these small parts of it that are miscolored, and I don't know why. I think it might be related to the lighting. Does anyone know why this is, or what causes it? I'm new to Blender, and I ...
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0 answers
17 views

How to bake a normal map using a mix shader

I have the nodes shown below, but if I just put on an image and try to bake a normal map, it comes out wrong. Is there a proper way to handle baking normals in this scenario? As there are two ...
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1 vote
2 answers
17 views

How to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?

I suppose this is a no-solution question but is there a way to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?
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19 views

Script to break apart a material with multiple textures into individual materials with one texture?

I am using a pretty ancient engine that does not support more than one assigned texture per material name but have some models that are done with multiple embedded textures in one material. Is there a ...
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0 votes
2 answers
35 views

How to bake a texture from shader nodes?

The other one that I looked at is outdated, So I need to open up a new question, Anyways, I made a texture from shader nodes, And I want to convert it into a texture so I can use it on other things, (...
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-3 votes
0 answers
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Does anyone kknow a tutorial on how to create a whole city? [duplicate]

I would like to create a fictional City/Land. But instead of doing the buildings on my own I would buy different already finished Models/Buildings(from Turbos.. for example) and put the city like this ...
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3 votes
2 answers
64 views

How to make a circular grid in geometry nodes?

I was following Blender Guru's latest tutorial of LED in geometry nodes (https://youtu.be/_TYD-CRDGXI). I wanted to get the same results but on a circular grid. [Model Below] Blender Guru uses a grid ...
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-3 votes
0 answers
35 views

Tutorial on how to build a whole City? [closed]

I would like to create a fictional City/Land. But instead of doing the buildings on my own I would buy different already finished Models/Buildings(from Turbos.. for example) and put the city like this ...
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3 votes
1 answer
22 views

How to add color to texture in node?

I'm new quite new making textures from nodes and I don't know how to add color to my current texture, Here's what I mean. Here's the node tree. And I want the white parts to be another color.
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3 votes
1 answer
52 views

Import only textures from large obj file

I have two 3D laser scanned files of a complex object I want to model. One has a "medium resolution" and I used it as a reference to create the model with Blender. Everything's fine. Now I ...
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2 votes
1 answer
24 views

How to apply geonodes while retaining UV mapped geometry materials?

I've seen similar questions but this one is probably the most edge case. I have geometry with UV mapped textures: But when I toggle realize instances: Moreover I'm instancing meshes with dual slots ...
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2 votes
0 answers
52 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
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1 vote
1 answer
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A certain part of the mesh isn't baked onto any map, like it is ignored

For some reason when I bake any kind of map for this object (diffusion, normal), this "handle" gets ignored: its parts do not appear on the map (images below), so when I apply the map on ...
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0 answers
24 views

How to prevent texture being override by blender

I'm trying to baking a high poly texture to low poly model,and I found that somehow when baking blender always override the default image texture used by high poly model,sometimes explicitly clicks on ...
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0 votes
0 answers
13 views

character appearing washed out and shiny

One character of the 12 I've made appears oddly washed out when the client loads it into Unity. There is nothing wrong that I can see with the maps themselves, and they have tried all they can think ...
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1 vote
2 answers
31 views

Color an object according to it's slope using blender

I would like to colour the surface of a wedge-shaped object according to the slope of its surface using blender. I tried the solution provided in Color a surface according to its slope , but ...
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1 vote
2 answers
92 views

Why does "nw_add_textures_for_principled" work w/ Existing Material but not w/ dynamically created ones?

I have a default cube ‘Cube’ which has 1 default material (active_material_index = 0). I’m adding another material dynamically via script that adds a Principled ...
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3 votes
1 answer
22 views

How to easily paint an unwrapped uv map?

So say for example I have this UV map from a car I want to paint. Is there any easy way to add images on top of it? I mean, the lateral of the car is divided in multiple parts and I can't find a way ...
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10 votes
3 answers
1k views

How can I make these sharp, pressed in parts of a burger?

I have tried using the Draw Sharp tool to achieve this, but unfortunately, as it is visible, it's really hard to achieve this "peel" sort of look, where it looks really sharp. How can I ...
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0 votes
1 answer
56 views

How to add ornament to your 3D model?

How to add an ornament to a model like a picture attached below? I don't understand how to model the ornament (the ring) like it is in the image. How can I add an object with the same shape, plus the ...
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1 vote
1 answer
63 views

How to bulk import and set up hundreds of PBR textures with Python?

I have a folder with 750 texture folders, within each texture folder there are four files: jpg, png, exr, and x2. I can import these textures manually by going to the shader tab and pressing Ctrl+...
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2 votes
3 answers
59 views

Procedural Border Detection on a Flat Object

My aim is to create a border around a dynamically changing flat surface. AO and Pointiness don't work obviously. The image below is from here which illustrates my goal somewhat. I would like to have ...
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