25 votes
Accepted

Is there colour picker in texture paint mode?

You can find the color picker by clicking on left or right Brush Color rectangles. A faster way will be using S keyboard shortcut to sample color under the cursor location in 3D window or UV/Image ...
  • 12.6k
21 votes
Accepted

How to restrict a part of an object getting painted while texturing in blender

Masking using 'Face selection masking for painting' option. Enable the Face selection masking for painting option. Press A to display the grid and select faces you want to paint using RMB. Masking ...
  • 32.8k
18 votes

Can't paint texture

If the brush default loaded under the Texture Paint Tool and Workspace tab is TexDraw, then the brush tries to paint with a texture. If no texture exists, it paints with a plain black square, which ...
  • 1,984
17 votes
Accepted

How to select faces while using texture painting in 2.8?

I guess you have this issue on Blender 2.8 because you're using the default Left click select keymap? First things first: In order to enable the face selection masking, push down that little button ...
  • 10.3k
16 votes
Accepted

Texture painting on the alpha channel (2.73)

The paint modes named Add Alpha and Erase Alpha may be what you are looking for. If you are using a pen tablet then you can use the pen eraser to use Erase Alpha without having to change the blend ...
14 votes
Accepted

How to get a square brush in texture paint?

Blender paints within a circular brush, you can use an image like a stencil when painting to get different shaped brushes. When you create a image to be used for a brush there are a few things you ...
  • 54.4k
14 votes

How to fill the selected UV island with colour when texture painting?

Go to edit mode select the faces you want to paint on Turn on texture painting, in the header of this window turn on the button named "face selection masking for painting", an icon with a cube with ...
10 votes
Accepted

Is there a way to paint text onto a texture in Blender?

Blender's painting tools are limited to simple brushes and textures. The easiest way would be to open the image in an image editor and add text to it. You could open an image with text on it and use ...
  • 54.4k
10 votes

How do I add a bump map to a texture I made in blender?

CYCLES In Node Editor Add two color textures (Image Texture nodes), set one as Color and the other as Non-Color Data. Connect the second one to the Height input of the Bump node (set the Strenght as ...
  • 32.8k
10 votes

UV image editor, only drawing straight lines

Maybe you accidentaly changed the paint stroke method to Line. Press E in the UV Editor window and change it to Space or do it in the Paint Stroke panel. For other useful shortcuts please see this ...
  • 32.8k
10 votes

Texture paint's brush is always black

Try delete brush and create new. That worked to me.
  • 101
9 votes

Create a low poly mesh with high detailed textures?

I'll show the most simple way to bake a normal map and then convert it to another format so that it's more widely compatible with game engines. I am leaving out ALL theory and best-use scenario ...
9 votes
Accepted

Align UV map island with axis or other island

Change the snapping from increment to vertex Select an island with L Choose one of the vertices on the island and match it to the corresponding one on the other island If they are not aligned due ...
9 votes
Accepted

How do I texture paint with glow?

It has nothing to do with the painting per se. First, you need to paint the emission map of your shader : Make sure to use black as blank color when creating the texture, so it doesn't emit light ...
  • 10.3k
9 votes
Accepted

Texturing - how do they make it realistic but specific?

You can use a fur texture in Texture Paint mode, with a Draw/Stencil brush (unwrap your object with the Smart UV Project option, give it an Image Texture with an image that you're going to paint on). ...
  • 122k
8 votes
Accepted

What are these spots appearing along seams?

These look like jpg compression artifacts. jpg is a lossy format, which means that the saved image is not exactly what it was originally (the difference depends on the quality setting the file was ...
  • 154k
8 votes

How can I use clone brush in the UV/Image editor?

I'll show you the method, which does not work exactly like the one you mentioned (Ctrl+Left Mouse Click) but may be useful for you. In Uv/Image Editor change the Mode to Paint. Place the cursor in ...
  • 32.8k
8 votes
Accepted

Painting shapes and patterns on the mesh

Create object(s) close to the surface of the painted object (UV unwrapped object with a texture). Add various materials on different parts of the shape object. Add Subdivision Surface modifier with 2 ...
  • 12.6k
8 votes
Accepted

How do I adjust an image on a sphere?

From your screen it seems to me you use Sphere object (not IcoSphere). Blender basic objects are unwrapped automatically. Image node is also automatically mapped with UV coordinates. For the country ...
  • 31.8k
7 votes
Accepted

Color not showing up and neither is the option

Weight Painting, Texture Painting and Vertex Painting are all completely different. Weight painting directly modifies vertex groups, which can be used to designate areas of an object (such as where ...
  • 558
7 votes
Accepted

Why is my texture appearing differently in texture mode compared to render display mode?

My guess would be that you haven't saved the image after texture painting and/or reloaded it so Cycles isn't seeing the updated texture yet. If you are in texture paint mode you can choose 'Save All ...
  • 28.6k
7 votes

How not to lose quality of image with brush

When creating your texture that you are going to paint to, increase this number. (smaller is lower resolution, larger will allow for more detail) It is a good idea to keep powers of 2, such as 1024, ...
7 votes
Accepted

How to draw normal map?

It is easier and more intuitive to paint a height-map, then convert it into a normal map: There is GIMP normalmap plugin, Photoshop plugins like xNormal, apps like CrazyBump and a lot of others. ...
7 votes

Importing Photoshop Brushes for Grease Pencil and Texture Mapping?

There is a way around this. You can convert photoshop custom brushes (ABR files) into PNG files using the free OpenSource programme ABRViewer. Alternatively just save a masked PNG that you want to use ...
7 votes
Accepted

Painting in 3D window shows up on the other side of my model from where I paint

It's a Normals issue, in 2.8, in Edit mode, select all and shiftN to recalculate the normals
  • 122k
7 votes
Accepted

Is there a way to paint/remove part of this texture?

You can use this Robin Betts' answer and limit the width of the stripes with a mask Then you can adjust gap and stripe length independently :).
7 votes
Accepted

Extract Palette from image - how to define the number of colors?

Your question actually has two parts. How one can override the operator, and how one can set the number of colors in the palette. I'll answer the override part after that, but I'm afraid you cannot ...
  • 27.5k
7 votes

How can I paint objects altogether like this?

Not a new answer, but I suggest mentioning that you JOIN all the copies of the object and then create a second UV map from the original so that you can use Project from View and then 'Paint' on all at ...
6 votes

Saving texture painted material externally?

Open the texture in the UV image editor. If you have multiple textures beside the one you want to save, click the little PNG icon and select the proper image. To save the image, click Image*> Save As ...
  • 7,541
6 votes
Accepted

Can you paint parts of an image onto another image?

You need to use the texture painting tools: Hit Tab to enter edit mode Hit A to select everything and then UV unwrap you object Usmart UV project Change your view to the UV image editor Open your ...

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