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2 votes
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Why is this color so different in Texture Paint, and how would I change it?

Why are the two colors set with the same numeric values so different? I believe the color picker is using linear space while the texture is using sRGB. If you want the two colors to be consistent, ...
Mr A's user avatar
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0 votes

Texture paint problems

In Solid mode the Mapping node settings won't be taken into account, switch to Material Preview if you want them to be.
moonboots's user avatar
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1 vote
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Why does it look like overlapping when painting, but on UV map, are not overlapping?

It's normal that it happens if the UV faces are overlapping, if they are not anymore check the Bleed value (N panel > Tool > Options > Bleed), make sure that it's not too high. Also maybe ...
moonboots's user avatar
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3 votes
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Why is the mask border jagged when I paint on it?

You've activated the Paint Mask option in the 3D View, it will limit the painting within the selected faces, it won't smooth the painting if it overflows these limits. When you paint on an island, as ...
moonboots's user avatar
  • 146k
5 votes

Why is the mask border jagged when I paint on it?

The UV Island for that mesh is somewhat diagonal. The actuals pixels of the texture are just the same regular grid though. So when you paint the pixels on this slanted UV map, you will see the ...
The Kalaakaar's user avatar
0 votes

Texture paint not painting properly

The Solid mode will give a basic preview of your image texture, but it won't take your Shader Editor setup into account. Here in your Mapping node you have rotated your texture 90° on Z, if you want ...
moonboots's user avatar
  • 146k

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