4 votes

Why does the normal map bake darken the render?

Normal Map texture nodes should usually be set to either "Non-Color" or "Linear" color space. sRGB should never work for a correctly baked Normal map. Also, the Normal Map node ...
gcs_dev's user avatar
  • 516
1 vote

Combining 2 BSDF nodes for metallic baking

What I've done is use your provided textures to feed into a single Principled BSDF This should fix the bake. In addition, if its a metallic map you are after, you can "fake" it by using the ...
Sam Stewart's user avatar
1 vote

how to bake shaders / texture into pngs for export

You are baking Diffuse, but you have Metallic=1. Metals always have black diffuse (because any light that goes inside them is absorbed). See this similar question. If you want to bake a texture that ...
scurest's user avatar
  • 10.2k

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